Version 1.3.8 is now live! All operations should work properly, including the new addition of Money Laundering. If you’re still having issues, please let me know. You can report bugs here, or in my discord: https://discord.gg/9QQvv8VWNn
Awesome all-in-one mod, and i love it but if its not to much to ask, add compatibility with increased stacks mods. The Instant mix mod has this feature but it does not work with ovens and cauldrons, just mixing stations and I much prefer your mod.
Love the mod, but when using the oven to cook meth, it automatically crashed my game. Still crashed my game even when I adjusted the speed of the oven timer. Hope this is fixed soon :)
hi does this mod have config? also im using another laundering mod to which ive been content with for a long while so i'd like to turn that option off in this mod if possible
Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly: System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and always change the version information in MelonInfo
When I make coke in a lab oven and go to collect it my game completely freezes with this mod active. Idk if it will help with bug squishing but I was in the docks, and it froze both when I tried to collect the coke and when my chemist went to collect. The rest of the process before that worked fine though
Same here not sure if this will help tracking it down but MelonLoader logs appear to output this on each button press:
[21:22:54.907] [Il2CppInterop] During invoking native->managed trampoline System.NullReferenceException: Object reference not set to an instance of an object. at ScheduleIAutoPackage.LabOvenCanvas_BeginButtonPressed_DebugPatch.Prefix(LabOvenCanvas __instance) at DMD<Il2CppScheduleOne.UI.Stations.LabOvenCanvas::BeginButtonPressed>(LabOvenCanvas this) at (il2cpp -> managed) BeginButtonPressed(IntPtr , Il2CppMethodInfo* )
the game was freezing for me and that was before the mod i installed yesterday, it just something with the ovens for the coke and meth, idk hopefully they fix it, just save after a sale, it happened thrice for me already, but yeah just save brother, good luck
if using this mod in conjunction with the reshelve mod, they never leave the chemistry station. the ingredients restock so fast, the worker just keeps adding ghost meth to an already full pile. never stop to unload the stack. therefore, it just keeps draining the money over and over. idk if this is actually your problem. however, maybe changing the timing in the code from instant to 1 second, it will give the worker enough time to move to the next step in the task list
186 comments
Excellent job on the mod!
Was wondering if there is anyway to increase the output on the lab oven from 10 to 20?
`[assembly:
System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and
always change the version information in MelonInfo
[21:22:54.907] [Il2CppInterop] During invoking native->managed trampoline
System.NullReferenceException: Object reference not set to an instance of an object.
at ScheduleIAutoPackage.LabOvenCanvas_BeginButtonPressed_DebugPatch.Prefix(LabOvenCanvas __instance)
at DMD<Il2CppScheduleOne.UI.Stations.LabOvenCanvas::BeginButtonPressed>(LabOvenCanvas this)
at (il2cpp -> managed) BeginButtonPressed(IntPtr , Il2CppMethodInfo* )
It did however work when reloading the game.
is this possible?