Can someone tell me what the heck the default is, I messed up my yield amount and now I am stuck with too much or too little (I want it back to default and cant remember the number default was on! I thought it was 1 for amount but that's not the case!!)
pretty sure it should be 1 in most cases and also include a "(default: x)" on the label, in the config. I will take a look into a possible reset to default button.
When i use this mod my workers stop harvesting, is there any tip for that which values to use ? If you have destination as drying rack that is an issue, because they won't put legendary stuff on the rack, but even if there is no drying rack they stop harvesting after the first plant
would it be possible to add in something that effects the plants quality before harvest? im thinking a quality remix, grow tents grow trash quality unless fert is used then its poor, then all pots allow for poor unless fert then its standard, course if these could be configurable for whatever scenario someone wants to play then that would be gouda :D
I encountered this error every time I move a pot after installing the latest update.
[18:43:48.019] [Il2CppInterop] During invoking native->managed trampoline Il2CppInterop.Runtime.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. --- END IL2CPP STACK TRACE --- at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppException.cs:line 36 at UnityEngine.Component.get_gameObject() at CustomizablePlantGrowth.Patches.PotMinPassPatch.Prefix(Pot __instance) at DMD<Il2CppScheduleOne.ObjectScripts.Pot::OnMinPass>(Pot this) at (il2cpp -> managed) OnMinPass(IntPtr , Il2CppMethodInfo* ) [18:43:51.047] [Il2CppInterop] During invoking native->managed trampoline Il2CppInterop.Runtime.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. --- END IL2CPP STACK TRACE --- at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppException.cs:line 36 at UnityEngine.Component.get_gameObject() at CustomizablePlantGrowth.Patches.PotMinPassPatch.Prefix(Pot __instance) at DMD<Il2CppScheduleOne.ObjectScripts.Pot::OnMinPass>(Pot this) at (il2cpp -> managed) OnMinPass(IntPtr , Il2CppMethodInfo* )
I have a doubt regarding the amount of product that gives each plant using the boosters, because no matter where I leave the multiplier always gives 16, and I'm only using the fertilizer for the quality of the plant, my question is if that can be fixed or if it is already defitively so. thanks.
I could not replicate your issue, did you apply the changes clicking the "Apply" Button in the menu, when just closing the menu using the hotkey, settings are not saved. Regarding weed plants, the slider is very sensitive when normal yield is 12 and maxes at 16.
minor suggestion, do you think you could add a water duration tweak? even with moisture preserving pots, my plants are constantly dry and needing water. this would be a huge quality of life change so people could actually get value out of air pots, which are kind of not working right now because of water
52 comments
If you have destination as drying rack that is an issue, because they won't put legendary stuff on the rack,
but even if there is no drying rack they stop harvesting after the first plant
[18:43:48.019] [Il2CppInterop] During invoking native->managed trampoline
Il2CppInterop.Runtime.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object.
--- BEGIN IL2CPP STACK TRACE ---
System.NullReferenceException: Object reference not set to an instance of an object.
--- END IL2CPP STACK TRACE ---
at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppException.cs:line 36
at UnityEngine.Component.get_gameObject()
at CustomizablePlantGrowth.Patches.PotMinPassPatch.Prefix(Pot __instance)
at DMD<Il2CppScheduleOne.ObjectScripts.Pot::OnMinPass>(Pot this)
at (il2cpp -> managed) OnMinPass(IntPtr , Il2CppMethodInfo* )
[18:43:51.047] [Il2CppInterop] During invoking native->managed trampoline
Il2CppInterop.Runtime.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object.
--- BEGIN IL2CPP STACK TRACE ---
System.NullReferenceException: Object reference not set to an instance of an object.
--- END IL2CPP STACK TRACE ---
at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppException.cs:line 36
at UnityEngine.Component.get_gameObject()
at CustomizablePlantGrowth.Patches.PotMinPassPatch.Prefix(Pot __instance)
at DMD<Il2CppScheduleOne.ObjectScripts.Pot::OnMinPass>(Pot this)
at (il2cpp -> managed) OnMinPass(IntPtr , Il2CppMethodInfo* )