Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly: System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and always change the version information in MelonInfo
Hey just curious why have the mod check for an update from github automatically? With the recent malware in Schedule 1 Mods I feel like you shouldn't have that included.
I know its just to say there's an update. But my point was specifically having a mod reach out to github automatically in any way at least personally isn't something I like the idea of. Especially when there was just a case of malware. You could add a config option, Just log the current version without reaching out to github, Leaving the link to nexus mods in the logs is fine ofc. I don't know if MelonLoader can handle console commands but if so that's an option.
Question: Do you know the Nexus Mods API? I use it to tell me that the mod has an update. Why bother using GitHub? It's easier to use the Nexus Mods API?
After installing the mod it deleted everything. All my employees, all my ovens, plants, cauldrons, shelves, beds, product. Absolutely everything. I guess it did as advertised and all the trash is gone (including my moronic botanists).
The only mods I have installed are: WareHouseAlwaysOpen IncreasedStackLimit
Using version 0.3.4 on steam Latest version of Melonloader
I tested it out on version 0.3.4 and this doesnt happen with my mod. The mod only targets gameobjects in the game with TrashItem on them. The version 1.0.1 Im guessing is what you are using also does and ID check to make sure if its a valid TrashItem. ( A trash item with a trash name ). I could not replicate this but feel free to message me on discord (voidane).
If NoTrashMod did delete your things, just reload the game with NoTrashMod and they will be back. It doesnt effect save files.
I would suggest starting with no mods and loading the game and then, adding mods 1 by 1 and loading the game to see what happens.
I highly suggest deleting IncreasedStackLimit . As there was a malware compromise with this mod. This mod as been removed and you might want to get a different one from the site.
Oh damn. thanks mate will delete now. Unfortunately I couldn't recover anything after removing your mod. All the trash also remains gone. I'll probably just start over on a fresh install. Thanks for your help!
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I'll look forward to it.
I guess it did as advertised and all the trash is gone (including my moronic botanists).
The only mods I have installed are:
WareHouseAlwaysOpen
IncreasedStackLimit
Using version 0.3.4 on steam
Latest version of Melonloader
Any ideas what could have caused this?
If NoTrashMod did delete your things, just reload the game with NoTrashMod and they will be back. It doesnt effect save files.
I would suggest starting with no mods and loading the game and then, adding mods 1 by 1 and loading the game to see what happens.