Currently having an issue with 1.0.8. with 1.0.7 was able to install through nexus mod manager just fine, currently may be bugged with 1.0.8? I can still just drag and drop to install it but i thought i should put it out there.
Step 1 load a save then open the pause menu with esc or open your phone so you get a mouse cursor Step 2 press F5 to open them menu Step 3 press the + next the menus to expand them Step 4 select drug type then find your product or select a product from the favorites menu
+1 i did see another mod looking like this one but my only question in this game is always what is the best 2 ingredient mix best for profit, oh now i wanna mix 3 ingredients what is the best mix i can do now that would generate more profit , i wish we could filter best for profit and also by product type and number of ingredient
Can you make a version which is display larger text and is not using Monitors Native Resolution. Im having very small text at 4k even though the game isrunning at 1920x1080p but the text is the same as in 4k res.
Thanks, it works now. I've set Scale to 3.0 and now its very good for me.
The mixing is very great addition to the game but sadly lack of QoL makes it very hard to experience it thoroughly. Having hopes the Developer will make all neccessary QoL changes to make sell and manage recipes seemlesly.
First of all, thank you very much for this fantastic mod. But I have a question: Would it be possible to create an alternative version that displays images of the ingredients instead of the names? We have some very mix-intensive recipes in our range, and all the text gets very confusing at some point. I could provide you with the images in PNG format.
if (string.IsNullOrEmpty(effects)) { effects = coloredEffect; } else { effects += $", {coloredEffect}"; } } outputLines.Add(effects); i can not do it myself, i just started learning to code but i think this should work? :)
SFRezx would you contact me via discord, if i may ask you 1 or 2 questions about modding Schedule I, cause i´m new to modding and have a problem finding all dependencies. (@der_pueh)
Es ist f*#@ing amazing <3 danke für deine Mühe und Zeit- simpel, nicht zu überladen und GENAU DAS, was ein Alchimist braucht. Das kleine Problemchen mit dem zurücksetzen der Position ist für mich nicht weiter tragisch, ich persönlich habe es lieber am rechten Bildrand, aber hey- ich bin glücklich.
The Dealer Order Overlay has verticalOffset and overlayPosition in the melonPreferences.cfg. I noticed chaning the trasparency also affected other overlays so I'll test if that's what causing this by commenting out the position lines.
38 comments
Step 2 press F5 to open them menu
Step 3 press the + next the menus to expand them
Step 4 select drug type then find your product or select a product from the favorites menu
something like this?
The mixing is very great addition to the game but sadly lack of QoL makes it very hard to experience it thoroughly. Having hopes the Developer will make all neccessary QoL changes to make sell and manage recipes seemlesly.
But I have a question: Would it be possible to create an alternative version that displays images of the ingredients instead of the names? We have some very mix-intensive recipes in our range, and all the text gets very confusing at some point. I could provide you with the images in PNG format.
Dictionary<string, string> effectColors = new Dictionary<string, string>
and then effects will look like this: (){
{ "Anti-Gravity", "#235BCD" },
{ "Athletic", "#75C8FD" },
{ "Balding", "#C79232" },
{ "Bright-Eyed", "#BEF7FD" },
{ "Calming", "#FED09B" },
{ "Calorie-Dense", "#FE84F4" },
{ "Cyclopean", "#FEC174" },
{ "Disorienting", "#D16546" },
{ "Electrifying", "#55C8FD" },
{ "Energizing", "#9AFE6D" },
{ "Euphoric", "#FEEA74" },
{ "Explosive", "#FE4B40" },
{ "Focused", "#75F1FD" },
{ "Foggy", "#B0B0AF" },
{ "Gingeritis", "#FE8829" },
{ "Glowing", "#85E459" },
{ "Jennerising", "#FE8DF8" },
{ "Laxative", "#763C25" },
{ "Lethal", "#AB2232" },
{ "Long faced", "#FED961" },
{ "Munchies", "#C96E57" },
{ "Paranoia", "#C46762" },
{ "Refreshing", "#B2FE98" },
{ "Schizophrenic", "#645AFD" },
{ "Sedating", "#6B5FD8" },
{ "Seizure-Inducing", "#FEE900" },
{ "Shrinking", "#B6FEDA" },
{ "Slippery", "#A2DFFD" },
{ "Smelly", "#7DBC31" },
{ "Sneaky", "#7B7B7B" },
{ "Spicy", "#FE6B4C" },
{ "Thought-Provoking", "#FEA0CB" },
{ "Toxic", "#5F9A31" },
{ "Tropic Thunder", "#FE9F47" },
{ "Zombifying", "#71AB5D" }
};
string effects = "";
i can not do it myself, i just started learning to code but i think this should work? :)foreach (var effect in product.Properties)
{
string effectName = Translate(effect.Name);
string colorHex = effectColors.ContainsKey(effect.Name) ? effectColors[effect.Name] : "#FFFFFF";
string coloredEffect = $"<b><color={colorHex}>{effectName}</color></b>";
if (string.IsNullOrEmpty(effects))
{
effects = coloredEffect;
}
else
{
effects += $", {coloredEffect}";
}
}
outputLines.Add(effects);
But I'm making my fork, so I'm not sure if my work will be available in this mod, since I have too many of them)
Das kleine Problemchen mit dem zurücksetzen der Position ist für mich nicht weiter tragisch, ich persönlich habe es lieber am rechten Bildrand, aber hey- ich bin glücklich.