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SFRezx

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SFRezx

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38 comments

  1. BalorGafdan
    BalorGafdan
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    How do you add the recipe to the favorites list? 
    1. SFRezx
      SFRezx
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      to add something to the favorites you need to favorite it from the product app on your phone
    2. SFRezx
      SFRezx
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      in 1.0.9 i have added the option to favorite products from the detailed view option
  2. Rawrzrage
    Rawrzrage
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    Currently having an issue with 1.0.8. with 1.0.7 was able to install through nexus mod manager just fine, currently may be bugged with 1.0.8? I can still just drag and drop to install it but i thought i should put it out there.
  3. rumcajs553
    rumcajs553
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    how to open the list?
    1. SFRezx
      SFRezx
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      Step 1 load a save then open the pause menu with esc or open your phone so you get a mouse cursor
      Step 2 press F5 to open them menu
      Step 3 press the + next the menus to expand them
      Step 4 select drug type then find your product or select a product from the favorites menu
    2. sadisticotf
      sadisticotf
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      where do you add the file to
    3. SFRezx
      SFRezx
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      install melon loader then go to where schedule 1 is installed and put the dll in the mods folder
  4. tachyon1984
    tachyon1984
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    Can you add a sort by "# of ingredients", so we can try to min/max the price per ingredient count used to create the drug.
    1. SFRezx
      SFRezx
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       something like this?
    2. Napsterqc
      Napsterqc
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      +1  i did see another mod looking like this one but my only question in this game is always what is the best 2 ingredient mix best for profit, oh now i wanna mix 3 ingredients what is the best mix i can do now that would generate more profit , i wish we could filter best for profit and also by product type and number of ingredient
    3. SFRezx
      SFRezx
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      with the image i posted that is how i am filtering this by product type, lowest ingredient count then highest profit 
  5. HardmodeFan
    HardmodeFan
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    Can you make a version which is display larger text and is not using Monitors Native Resolution. Im having very small text at 4k even though the game isrunning at 1920x1080p but the text is the same as in 4k res.
    1. SFRezx
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      i will see what i can do
    2. SFRezx
      SFRezx
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      HardmodeFan would you be willing contact me on discord and help me test this new version before i upload it?
    3. SFRezx
      SFRezx
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      in 1.0.7 i have added a option to scale the menu open Mods\RecipeGUI.cfg and edit GUI_Scale
    4. HardmodeFan
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      Thanks, it works now. I've set Scale to 3.0 and now its very good for me.

      The mixing is very great addition to the game but sadly lack of QoL makes it very hard to experience it thoroughly. Having hopes the Developer will make all neccessary QoL changes to make sell and manage recipes seemlesly.
  6. pyst4r
    pyst4r
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    First of all, thank you very much for this fantastic mod.
    But I have a question: Would it be possible to create an alternative version that displays images of the ingredients instead of the names? We have some very mix-intensive recipes in our range, and all the text gets very confusing at some point. I could provide you with the images in PNG format.
    1. iispa
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      In theory, this is possible, I'll see what I can do.
    2. pyst4r
      pyst4r
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      and what about a dictionary for the effects color codes?
      Dictionary<string, string> effectColors = new Dictionary<string, string>
      {
          { "Anti-Gravity", "#235BCD" },
          { "Athletic", "#75C8FD" },
          { "Balding", "#C79232" },
          { "Bright-Eyed", "#BEF7FD" },
          { "Calming", "#FED09B" },
          { "Calorie-Dense", "#FE84F4" },
          { "Cyclopean", "#FEC174" },
          { "Disorienting", "#D16546" },
          { "Electrifying", "#55C8FD" },
          { "Energizing", "#9AFE6D" },
          { "Euphoric", "#FEEA74" },
          { "Explosive", "#FE4B40" },
          { "Focused", "#75F1FD" },
          { "Foggy", "#B0B0AF" },
          { "Gingeritis", "#FE8829" },
          { "Glowing", "#85E459" },
          { "Jennerising", "#FE8DF8" },
          { "Laxative", "#763C25" },
          { "Lethal", "#AB2232" },
          { "Long faced", "#FED961" },
          { "Munchies", "#C96E57" },
          { "Paranoia", "#C46762" },
          { "Refreshing", "#B2FE98" },
          { "Schizophrenic", "#645AFD" },
          { "Sedating", "#6B5FD8" },
          { "Seizure-Inducing", "#FEE900" },
          { "Shrinking", "#B6FEDA" },
          { "Slippery", "#A2DFFD" },
          { "Smelly", "#7DBC31" },
          { "Sneaky", "#7B7B7B" },
          { "Spicy", "#FE6B4C" },
          { "Thought-Provoking", "#FEA0CB" },
          { "Toxic", "#5F9A31" },
          { "Tropic Thunder", "#FE9F47" },
          { "Zombifying", "#71AB5D" }
      };
      and then effects will look like this: ()string effects = "";
      foreach (var effect in product.Properties)
      {
          string effectName = Translate(effect.Name);
          string colorHex = effectColors.ContainsKey(effect.Name) ? effectColors[effect.Name] : "#FFFFFF";

          string coloredEffect = $"<b><color={colorHex}>{effectName}</color></b>";

          if (string.IsNullOrEmpty(effects))
          {
              effects = coloredEffect;
          }
          else
          {
              effects += $", {coloredEffect}";
          }
      }
      outputLines.Add(effects);
      i can not do it myself, i just started learning to code but i think this should work? :)
    3. iispa
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       add colors to the effects. It looks very good.

      But I'm making my fork, so I'm not sure if my work will be available in this mod, since I have too many of them)
    4. SFRezx
      SFRezx
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      i will defiantly look into the effects colors and something for the ingredients 
    5. SFRezx
      SFRezx
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      pyst4r i have tested what you sent it looks good if you give me permission and i will add it
    6. pyst4r
      pyst4r
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      yes please, this is why i posted the code
    7. pyst4r
      pyst4r
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      SFRezx would you contact me via discord, if i may ask you 1 or 2 questions about modding Schedule I, cause i´m new to modding and have a problem finding all dependencies. (@der_pueh)
    8. SFRezx
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      pyst4r sure
  7. TiaDots
    TiaDots
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    Es ist f*#@ing amazing <3 danke für deine Mühe und Zeit- simpel, nicht zu überladen und GENAU DAS, was ein Alchimist braucht.
    Das kleine Problemchen mit dem zurücksetzen der Position ist für mich nicht weiter tragisch, ich persönlich habe es lieber am rechten Bildrand, aber hey- ich bin glücklich. 
  8. Scrubb1es
    Scrubb1es
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    great mod any way to have the mix order from top to bottom instead of bottom to top?
  9. ihymike
    ihymike
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    im having a bit of issue trying to install the mod is there something in specific have to do
    1. SFRezx
      SFRezx
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      have you installed melon loader and added the dll to the mod folder?
    2. ihymike
      ihymike
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      i got it working 
  10. SalientMe
    SalientMe
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    Any way to make the menu's locations stay? Every time I select something the menu pops back into the top left corner of the screen.
    1. SFRezx
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      so far i haven't been able to replicate this but i will keep looking
    2. SalientMe
      SalientMe
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      Deleted
    3. SalientMe
      SalientMe
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      The Dealer Order Overlay has verticalOffset and overlayPosition in the melonPreferences.cfg. I noticed chaning the trasparency also affected other overlays so I'll test if that's what causing this by commenting out the position lines.