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Akermi

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Akermi

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  1. Akermi
    Akermi
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    💼 Employee Manager v1.6 – AutoPay Arrives + Smarter Management

    Hey everyone!
    Version 1.6 introduces AutoPay, your most-requested feature yet — plus a round of quality-of-life improvements to keep Employee Manager fast, modular, and easy to use.

    💸 New: AutoPay System (Built-in)Tired of manually paying your crew? So were we.
    AutoPay now handles salaries automatically — per property — based on your payroll settings.

    • Toggle AutoPay on/off anytime in the in-game phone UI
    • Works with property-based payroll from v1.5.3
    • Pays employees on a fixed schedule (every morning)
    Simple, hands-off, and fully integrated.
    🧠 Smarter Core, Still ModularMore add-ons are planned — build your own setup, your way.
    ✅ Compatibility

    • Fully compatible with all 1.5.X saves
    • AutoPay is disabled by default in new games — can be toggled in the UI
    • No reconfiguration needed if upgrading
    🛠 Looking Ahead

    Employee Manager is staying focused on:

    • Clean UI-based crew management
    • Performance-friendly payroll and property systems
    • Modular add-ons for advanced features
    More upgrades are coming soon — including efficiency tracking, auto-hiring, and employee stats.
    📣 Got ideas or issues? Join the community on Discord: https://discord.gg/KATRAJGv
    Thanks for using Employee Manager and helping it grow 💬
    – Akermi 👷‍♂️📲
  2. Pleeb00
    Pleeb00
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    i have a bug everytime i reopen the game the employees are gone from the property 
    1. jaker470
      jaker470
      • member
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      I had the same issue any over the base cap vanished after reloading the save game 
    2. capesftw
      capesftw
      • supporter
      • 0 kudos
      is there a fix? or just rehire each time you play?
    3. Pleeb00
      Pleeb00
      • supporter
      • 0 kudos
      just increase the cap to like 100
    4. khidz29
      khidz29
      • member
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      Any fix for this? I just have 3/10 employees and after reloading the game, 2 of them are gone
    5. MickTheKey
      MickTheKey
      • supporter
      • 0 kudos
      I also have this issue, no fix that I know of as of now.
  3. AphoticVeil
    AphoticVeil
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    So how many workers i can assign with this mod? I'll admit ima dummy, since the "increase capacity" got the best of me.. Does is rise up whenever i add workers?

    Mod works as intended, as currently i have 20 workers in barn.
    Just figured i'll stop by here and check.

    Can i just keep filling the barn with workers until the game crashes, is that good time to dial back down or..?
  4. Duk3Juk3m
    Duk3Juk3m
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    addon may as well be dead. no comments are happening here about issues and the discord doesn't exist anymore. i wouldn't invest in this mod at this time.
  5. chihime
    chihime
    • member
    • 2 kudos
    Any plans for a mono version?
    1. Akermi
      Akermi
      • member
      • 5 kudos
      yes we going for cross comptability soon
  6. john1117olg
    john1117olg
    • supporter
    • 0 kudos
    would increasing / editing hire price and wage be possible, also options to upgrade employee work speed/stats would be amazing if thats also possible

    anyways awesome mod!
  7. Duk3Juk3m
    Duk3Juk3m
    • member
    • 0 kudos
    remove bed requirements and itll be the best employee management mod imo
  8. malteplate
    malteplate
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    Will you be able to choose which employees to pay in a later update? I don’t want to fire my botanist—I just don’t need them for a brief period. Alternatively, being able to move employees to another location (so I pay by property instead) would also work. 
    1. Akermi
      Akermi
      • member
      • 5 kudos
      that will be in employee manager V2 ;)
    2. malteplate
      malteplate
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      oh nice, great mod btw very easy to use and really helps save time!
  9. Somepolishlad
    Somepolishlad
    • member
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    Hey! Is this still compatible (specifically the autopay) if i get rid of employee beds using mods?
  10. flipsider101
    flipsider101
    • member
    • 0 kudos
    Now that this mod has auto-pay, does that mean we can do away with beds entirely or do the employees still need to anchor to a bed? Also I'm not entirely sure if its this mod, the idle point mod, or shared bed mod that messes with their initial spawn point when I hire them. I hired a botanist for the sweatshop and he spawned between the trees behind the basketball court; had to use a cheat mod that lets me teleport to find the person. For bungalo, the first spawned behind the house next to the back door then the rest spawned in front of Molly's apartment. 
  11. Zuriana616
    Zuriana616
    • member
    • 1 kudos
    Not too big of a deal but this keeps taking over the message history of one of my customers as well. It takes over Beth Penn's texts allowing me to use the mod through both her chat history and the actual phone managers chat.