Hey everyone! Version 1.6 introduces AutoPay, your most-requested feature yet — plus a round of quality-of-life improvements to keep Employee Manager fast, modular, and easy to use.
💸 New: AutoPay System (Built-in)Tired of manually paying your crew? So were we. AutoPay now handles salaries automatically — per property — based on your payroll settings.
Toggle AutoPay on/off anytime in the in-game phone UI
Works with property-based payroll from v1.5.3
Pays employees on a fixed schedule (every morning)
Simple, hands-off, and fully integrated. 🧠 Smarter Core, Still Modular
The core mod remains clean — no bloat.
Features like idle points and shared beds remain available as optional add-ons:
More add-ons are planned — build your own setup, your way. ✅ Compatibility
Fully compatible with all 1.5.X saves
AutoPay is disabled by default in new games — can be toggled in the UI
No reconfiguration needed if upgrading
🛠 Looking Ahead
Employee Manager is staying focused on:
Clean UI-based crew management
Performance-friendly payroll and property systems
Modular add-ons for advanced features
More upgrades are coming soon — including efficiency tracking, auto-hiring, and employee stats. 📣 Got ideas or issues? Join the community on Discord: https://discord.gg/KATRAJGv Thanks for using Employee Manager and helping it grow 💬 – Akermi 👷♂️📲
So how many workers i can assign with this mod? I'll admit ima dummy, since the "increase capacity" got the best of me.. Does is rise up whenever i add workers?
Mod works as intended, as currently i have 20 workers in barn. Just figured i'll stop by here and check.
Can i just keep filling the barn with workers until the game crashes, is that good time to dial back down or..?
addon may as well be dead. no comments are happening here about issues and the discord doesn't exist anymore. i wouldn't invest in this mod at this time.
Will you be able to choose which employees to pay in a later update? I don’t want to fire my botanist—I just don’t need them for a brief period. Alternatively, being able to move employees to another location (so I pay by property instead) would also work.
Now that this mod has auto-pay, does that mean we can do away with beds entirely or do the employees still need to anchor to a bed? Also I'm not entirely sure if its this mod, the idle point mod, or shared bed mod that messes with their initial spawn point when I hire them. I hired a botanist for the sweatshop and he spawned between the trees behind the basketball court; had to use a cheat mod that lets me teleport to find the person. For bungalo, the first spawned behind the house next to the back door then the rest spawned in front of Molly's apartment.
Not too big of a deal but this keeps taking over the message history of one of my customers as well. It takes over Beth Penn's texts allowing me to use the mod through both her chat history and the actual phone managers chat.
174 comments
Hey everyone!
Version 1.6 introduces AutoPay, your most-requested feature yet — plus a round of quality-of-life improvements to keep Employee Manager fast, modular, and easy to use.
💸 New: AutoPay System (Built-in)Tired of manually paying your crew? So were we.
AutoPay now handles salaries automatically — per property — based on your payroll settings.
- Toggle AutoPay on/off anytime in the in-game phone UI
- Works with property-based payroll from v1.5.3
- Pays employees on a fixed schedule (every morning)
Simple, hands-off, and fully integrated.🧠 Smarter Core, Still Modular
- The core mod remains clean — no bloat.
- Features like idle points and shared beds remain available as optional add-ons:
- Idle Points Add-on
- Shared Beds Add-on
More add-ons are planned — build your own setup, your way.✅ Compatibility
- Fully compatible with all 1.5.X saves
- AutoPay is disabled by default in new games — can be toggled in the UI
- No reconfiguration needed if upgrading
🛠 Looking AheadEmployee Manager is staying focused on:
- Clean UI-based crew management
- Performance-friendly payroll and property systems
- Modular add-ons for advanced features
More upgrades are coming soon — including efficiency tracking, auto-hiring, and employee stats.📣 Got ideas or issues? Join the community on Discord: https://discord.gg/KATRAJGv
Thanks for using Employee Manager and helping it grow 💬
– Akermi 👷♂️📲
Mod works as intended, as currently i have 20 workers in barn.
Just figured i'll stop by here and check.
Can i just keep filling the barn with workers until the game crashes, is that good time to dial back down or..?
anyways awesome mod!