Your observation is correct. Games developed in Unity 22 tend to be structured this way. I'll explain it briefly: the sharedassets(x).assets and sharedassets(x).assets.resS files contain all the meshes, textures, etc.
In the case of the RedBalls can, the two texture files are contained in the sharedassets0.assets and sharedassets0.assets.resS files, but those files also contain much more that obviously hasn't been modified.
Therefore, the most practical way to quickly download and import the MOD is to upload the entire package of the aforementioned files.
Alternatively, as in the other comment, you can also just import the PNG texture, which is only a few MB in size, but it requires you to do everything manually with UABEA.
Looks great, two questions, could it be possible to make this a new item so we can get both redballs and mostro for more ingredient diversity? And could you bring back red Cuke alongside with the vending machines and or bring the classic RedBalls design of blue and grey.
Ty, unfortunately, it's currently not possible for me to import it as a new object and therefore have more combinations in the game. This would require development with UnityPy (Python). Currently, there's only one cosmetic MOD that replaces the RedBalls texture.
As for having both the red Cuke and the Monster can in the same file, I can't modify and republish that MOD file because it would infringe on the other author's rights. I'm working on my own version of the Cuke, and in the future I plan to upload a skinpack to have more textures in the game.
Currently, there's only one workaround: the PNG texture for my "Monster" MOD is available for €1 via PayPal. However, you must use UABEA to manually edit the sharedassets file containing the other author's Red Cuke and import the two new PNG textures instead of the Energy Drink Ico and Energy Drink Label.
I hope this helps. If you have any questions, please let me know here.
4 comments
Your observation is correct. Games developed in Unity 22 tend to be structured this way. I'll explain it briefly: the sharedassets(x).assets and sharedassets(x).assets.resS files contain all the meshes, textures, etc.
In the case of the RedBalls can, the two texture files are contained in the sharedassets0.assets and sharedassets0.assets.resS files, but those files also contain much more that obviously hasn't been modified.
Therefore, the most practical way to quickly download and import the MOD is to upload the entire package of the aforementioned files.
Alternatively, as in the other comment, you can also just import the PNG texture, which is only a few MB in size, but it requires you to do everything manually with UABEA.
And could you bring back red Cuke alongside with the vending machines and or bring the classic RedBalls design of blue and grey.
Ty, unfortunately, it's currently not possible for me to import it as a new object and therefore have more combinations in the game.
This would require development with UnityPy (Python).
Currently, there's only one cosmetic MOD that replaces the RedBalls texture.
As for having both the red Cuke and the Monster can in the same file, I can't modify and republish that MOD file because it would infringe on the other author's rights. I'm working on my own version of the Cuke, and in the future I plan to upload a skinpack to have more textures in the game.
Currently, there's only one workaround: the PNG texture for my "Monster" MOD is available for €1 via PayPal.
However, you must use UABEA to manually edit the sharedassets file containing the other author's Red Cuke and import the two new PNG textures instead of the Energy Drink Ico and Energy Drink Label.
I hope this helps. If you have any questions, please let me know here.