Sorry I never tested it in multiplayer, it depends how they handled the values it'll either work only for the host or for everyone but yes everyone would need it for it to work
Question, could we get one similar to food/hydration tweaks that just reduces it? Or a version that just removes the endurance cost on spellcasting? I dunno how much work it is to make but I figured I'd ask
I can add an optional version for just the spellcasting, but I won't be adding versions to reduce/tweak it unfortunately. I've already spent a lot of time trying to mess with EnduranceReductionRateAttribute / EnduranceReductionRatePerInGameHour and found it incredibly unreliable.
The workaround I already resorted to get this working without needing to use the decay buffer is messy as it is lol (line 11).
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The workaround I already resorted to get this working without needing to use the decay buffer is messy as it is lol (line 11).