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violasarecool

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violasarecool

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About this mod

Need help modding RF5? Start here.

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Changelogs
RF5 is a Unity game like RF3! Unlike RF3, I actually have yet to mod anything... I have however done a lot of reading and collected a bunch of resources that I'm going to share here to make them easier to find. If I've missed anything, let me know in the comments; if there comes a time when this is no longer updated, the comments section can also serve as their own roundup.

Make backups before editing bundles! Not only will this be helpful for you, but since modding bundles often means replacing game files, you can include the original files with your mods to make uninstalling them a lot easier.

Getting Started
  • Most content is found in .bundle files at something like C:\Program Files\Steam\steamapps\common\Rune Factory 5\Rune Factory 5_Data\StreamingAssets\aa\StandaloneWindows64
  • Asset Studio - select "load folder" to browse and preview files; right-click an asset and choose "show original file" to get the file you need to edit
  • UABE - to replace and edit bundles
  • Asset Ripper - to extract files from bundles
  • UnityAssetReplacer - another tool to replace files in bundles? Still looking at this one

Portraits
Models
Text

Audio
  • ?? All I know is that in RF5 audio files are also in bundles with everything else

Gameplay
  • RF5 Data spreadsheet, with information on things like skills, items, and game flags
  • Recipe Mod by KingSinOfSloth - bepinex plugin for custom recipes, as well as an explanation on editing json recipe files

BepinEx

This one gets its own section because it gets a little complicated. According to joewalabel, on August 8 2022 "BepInEx changed the framework to .NET 6.0 instead .NET Framework". What this means is that there are two kinds of BepinEx mods currently available: Those created using the old framework, and those created with the new. Why is this important? Simple: The old BepInEx mods cannot be used with the new BepInEx mods.

Old BepInEx:
  • version 577 or older
  • any RF5 mods created before August 8th (that haven't been updated)
  • comes with folders named BepInEx and mono

New BepInEx:
  • version 578 or newer
  • comes with folders named BepInEx and dotnet

Some mods have been updated to the new version, but some haven't. So when installing mods, users have to choose the version of BepInEx they're going to use before they get started. That said, I don't recommend that you create new mods using the old framework. The goal is to update as many mods as possible to the new; this is just a frame of reference.

BepInEx Links:

(And remember, all of this only applies to BepInEx mods; bundle mods are compatible with either version.)