Here is a note for people that make their own Recipes, If you accidentally use an ID that has no item, the Game won't crash. It will only show an infinite loading sprite. I accidentally did that while trying to input Glitta. (I used 2137 instead of 2173 oops)
I used this to create recipes to turn branches into sticks, and rocks into round stones, having to go search for them is annoying when they are needed for so much stuff.
So, my computer decided to upgrade to Windows 11 while I was away, so that MAY be a factor... I installed the latest model of BepInEX Bleeding Edge seeing a few other mods I work with require it. Picture 1 is the mods I installed. When I try to run BepIn with the mods (this included), I get this hot mess... See Picture 2 What can I do? I know I'm posting this comment everywhere, but I want to find if just ONE mod or issue is causing this, or NUMEROUS ones are at fault...
I wonder if it's possible to add a recipe that takes the first item input to result in the output item; the idea being that if it's possible to create a recipe that requires 2 of an item to produce 1 of an upgraded item (level combined)?
While adding two of the same items together (i.e. rice + rice) won't yield a higher level rice (i.e rice (Lvl 2), you can create a receipe that will allow you to obtain higher level items based on the levels of your ingredients. For instance you could create this recipe; Fodder (Lvl 10) + Fodder (Lvl 10) = rice. This would give you a level 10 rice. I've created recipes for all of the store items (rice, wine, chocolate, etc.) through this method.
I'm aware, I had an unreleased mod for RF4 of the same vein. Unfortunately I cannot make it produce rune abilities, but I might want to try it in this case to see if one could make a rune ability leveler mod.
It will still work even if there are two same named files? And I found another problem, the recipes don't seem to want to work. They don't show up. Neither can I learn them with Recipe Bread. What am I doing wrong?
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i left rf5 modding scene from long time ago so i cant remember it right.
I installed the latest model of BepInEX Bleeding Edge seeing a few other mods I work with require it.
Picture 1 is the mods I installed.
When I try to run BepIn with the mods (this included), I get this hot mess...
See Picture 2
What can I do?
I know I'm posting this comment everywhere, but I want to find if just ONE mod or issue is causing this, or NUMEROUS ones are at fault...
Would be awesome if that's possible to do.
and doesn't change the crafting system
so the answer is no, because the code to determine result item level is deep, so to change it, I need to change the whole code for crafting
This would give you a level 10 rice. I've created recipes for all of the store items (rice, wine, chocolate, etc.) through this method.
I manage my plugins like this, which is working, and also tidy
also can you give me the json files?
this nexusmods post is bad place to discuss this because the huge delay between post