About this mod
This mod allows you to configure most aspects of the game to how you want them.
- Permissions and credits
It is a combined version of all of my previous (outdated) mods, fully updated for the last game patch (1.2.2a), with additional features and improvements.
Features
You can change settings for any of these things...
Castle Skills:
- Unlock entire tree
- Remove castle level requirements
- Labour costs start level and scaling amount
- Stat gain on most skills
Soul Shop:
- Unlock the drift house from the start of the game
- Unlock cost
- Unlock level
- Max level before and after overload
- Apply class lock to all heirs (on/off)
- Apply spell lock to all heirs (on/off)
- Apply contrarian to all heirs (on/off)
- After each death, change the locked class to the one with lowest mastery XP (on/off)
- Contrarian try to prevent weapon and talent duplicates
Equipment:
- Scaling gold/ore costs
- Set bonus type and amount for 20/50/100 unity
- Blueprint spawn level
- Item weight
- Item vitality bonus
- Item armor bonus
- Item strength bonus
- Item dexterity bonus
- Item intelligence bonus
- Item focus bonus
Runes:
- Scaling gold/ore costs
- Weight per level
- Stat gain per level
- Additional free runes
Classes: for each class
- Max health multiplier
- Max mana multiplier
- Armour multiplier
- Vitality multiplier
- Strength multiplier
- Intelligence multiplier
- Dexterity multiplier
- Focus multiplier
- Weapon crit chance and damage
- Magic crit chance and damage
- Enable Astromancer's mana regen on all hits
- Enable Bard's spin kick notes apply dance
- Enable Boxer's no contact damage
- Enable Chef's attacks apply burn
- Enable Duelist's crit on talent use
- Enable Gunslinger's weapons deal +15% magic damage
- Enable Mage's weapons apply mana leech
- Enable Clown trait's spin kick terrain
- Enable Limitless trait's infinite mana overcharge
Abilities: (weapons/talents/spells)
- Random spawn for contrarian trait characters (on/off)
- Random spawn in Curio shops and Transmogrificator relics (on/off)
- Damage - strength and intelligence scaling
- Knockback
- Destroy medium/large projectiles
- Talent cooldowns
- Spell mana costs
- Allow curio shop spawn of Super IBS fart talent
Traits:
- Chance of first and second trait
- Antique chance
- Force use first and second trait
- Prevent duplicate traits in each set of heirs (on/off)
- Random spawn for each trait (on/off)
- Gold bonus for each trait
- Bookish - magic damage, mana capacity, and health penalty
- Clownanthropy - health penalty
- Combative - weapon damage and health penalty
- Crippling Intellect - damage penalty and health penalty
- Disattuned - health penalty
- Emotional Dysregularity - spell damage and mana costs
- FND - disarmed time
- Hero Complex - extra health
- Hypercoagulation - health loss per hit
- Limitless - damage taken
- Masochism - mana gain per hit
- Pacifist/Pacifier - health penalty
- Spelunker - health penalty
- Superfluid - health penalty
- Vampirism - regen amount and damage taken
Relics:
- All relics - random spawn (on/off)
- All relics - resolve cost
- Broken relics - resolve cost
- Corrupting Reagent - damage, knockback, and projectile collision
- Marble Statue - damage, knockback, and projectile collision
- Soul Tether - damage, knockback, and projectile collision
- Star Sling - damage, knockback, and projectile collision
- Vanguard's Banner - damage, knockback, and projectile collision
- Voltaic Circlet - damage, knockback, and projectile collision
- Heavy Stone Bargain - attack cooldown amounts
- Icarus' Wings Bargain - damage taken penalty, and use of the 'Toggle Flight' button rather than double jump to activate.
- Nerdy Glasses - spawn chance
- Skeleton Key - infinite uses (on/off)
- Minimum resolve amount
- Additional starting resolve
- Twin relic spawn chance
Chests:
- Retry failed fairy chests
- Chests drop any level item
- Chests always drop an item if possible
- Multiple items dropped from each chest
Scars:
- Timed scars extra time
- Battle scars enemy damage percent
- Keep NG+ burdens in scars (on/off)
- Keep traits and antiques in scars (on/off)
- Keep equipment in scars (on/off)
- Keep runes in scars (on/off)
- Keep class mastery XP bonuses in scars (on/off)
- Keep castle skill upgrades in scars (on/off)
- Keep soul shop upgrades in scars (on/off)
New Game+:
- Max level for each burden
- Weight for each burden
- Stat gain for each burden
- Burden requirements per NG+ level
- Prevent reset of keys and doors
- Prevent reset of teleporter unlocks
- Prevent respawn of the Nameless Knight in the castle
Misc Game Rules:
- Gold, ore, and aether gain rate
- Replace all ore and red aether income and costs with gold
- Bonus damage to normal enemies, commanders, minibosses, and bosses
- Health regen over time
- Health regen on hit
- Mana regen over time
- Mana regen on hit
- Disable chromatic aberation effects (Nostalgic trait) (on/off)
- Disable fog effects in the Kerguelen Plateau (on/off)
- Cheer and throw roses after every room is cleared (on/off)
- Extend minimums and maximums on enemy heath and damage house rules
- Resonant bounces reset dashes, and void dashes reset double jumps (on/off)
- Resurrect Estuaries and minibosses every time you die (on/off)
Installation
To install this mod, first install BepInEx for Rogue Legacy 2, then place the dll file in BepInEx\plugins.
You can use this tool to install BepInEx.
If you previously downloaded any of my old RL2 mods, they must be deleted. This mod replaces all of them.
Run the game then exit to create the config files, which will be in BepInEx\config. Until you change the settings in these files, nothing should change in game.
Source code is on GitHub.