Rogue Legacy 2
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wobatt

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wobat

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9 comments

  1. nakia21
    nakia21
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    does it still work on current version? after november 2022 update
  2. nakia21
    nakia21
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    does it still work on current version? after november 2022 update
  3. mrcogllrdo
    mrcogllrdo
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    You are a beautiful human being and I love you
  4. 0LastMK0
    0LastMK0
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    Hello sorry to brother you but I have run into a big problem with your mods.
    Yesterday they were working perfectly than today I have no idea why they stopped working.
    I tried reinstalling the mods, the game, the mod loader(BepInEx) but none of them fixed the problem that they aren't working at all right now and I have run out of ideas what I can do.

    ?[Message:   BepInEx] BepInEx 5.4.19.0 - Rogue Legacy 2 (2022. 07. 09. 22:08:35)
    [Info   :   BepInEx] Running under Unity v2020.3.35.1631451
    [Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
    [Info   :   BepInEx] Supports SRE: True
    [Info   :   BepInEx] System platform: Bits64, Windows
    [Message:   BepInEx] Preloader started
    [Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
    [Info   :   BepInEx] 1 patcher plugin loaded
    [Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
    [Message:   BepInEx] Preloader finished
    [Message:   BepInEx] Chainloader ready
    [Message:   BepInEx] Chainloader started
    [Info   :   BepInEx] 4 plugins to load
    [Info   :   BepInEx] Loading [Bonus Damage Mod 1.0.0]
    [Info   :   BepInEx] Loading [Fairy Chests Mod 1.0.0]
    [Info   :   BepInEx] Loading [Resource Gain Mod 1.1.0]
    [Info   :   BepInEx] Loading [Trait Gold Bonus Mod 1.0.0]
    [Message:   BepInEx] Chainloader startup complete
    According to this log file all of them are loaded but nothing in the game has changed by them.

    IDK if this is a bug on my end or something happened some where in the files or any where else so I have no idea what to do about this
    Any help would be very much appreciated. 
    1. wobat
      wobat
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      I can't see a reason they would not work - they work for me on the latest update.

      Something that could help me is if you could go into each of the config files and set IsDebug = true
      Then run the game, and post your log again. Hopefully the additional info will be helpful.
    2. 0LastMK0
      0LastMK0
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      I think the  BepInEx installer missed something which caused it to not work properly because after manually install it is currently works perfectly.
      Or I have no idea because that is the only thing that changed.
      But thanks for trying to help
  5. lweismantel
    lweismantel
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    Another great mod, wobat. I finally got around to installing a bunch of your mods yesterday and they helped reduce the NG+ grind. I'm sure the devs would be on board with the level of customization you can get now. I was curious if you've looked into modifying the relic pool at all. It would be nice to change the rarity, cost, and outright ban some of the useless relics from appearing. I'm probably going to use one of your mods to increase my int stats today to see if that makes the int focused relics better. Some of them are still completely useless though.
    1. wobat
      wobat
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      I have been working on a mod for relics. I am able to edit resolve cost and prevent spawn. Technically there is no rarity to edit - all relics have a rarity of 1 (spawn) or 99 (don't spawn). I'm still testing it, and trying to find some of the effects to edit the numbers on.
    2. lweismantel
      lweismantel
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      Awesome! I'm looking forward to using it.