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AbbieDoobie

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AbbieDoobie

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30 comments

  1. ArturoAzzuro
    ArturoAzzuro
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    @AbbieDoobie
    I installed UE 5.2.1 form Epic Launcher but RoboCop-Win64-Shipping.exe is made with UE 5.2.0
    In this case modding will not work, isn't it? At least I tried and it's not working.
  2. EAZEN
    EAZEN
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    Do you know how to modding the Lords of the Fallen 2?
  3. ZachFettx
    ZachFettx
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    The guide doesn't explain how to re-import modified files, other than just "drop your modified files into the content browser," but that doesn't work.

    I wanted to edit some scripts, I tried exporting them in FModel as both a uasset and json, but neither works when trying to drag and drop them into the content browser. Trying that with a uasset gives me a warning that uassets are an unknown extension, while trying it with a json prompts me to choose what kind of table it is (and trying any of them doesn't work). https://i.imgur.com/H8KYaUy.png

    I also read that copying the uasset into the project's "Content" folder should work, but it still doesn't appear in UE 5.2, any ideas? It's just one simple line of code I want to change in DT_FPPRifleSettings.uasset
    1. Nuadaxxx
      Nuadaxxx
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      Yes same problem
    2. AbbieDoobie
      AbbieDoobie
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      Hello, my guide was mainly intended to be a starting point, primarily covering content.

      Code/Script/Table mods may require a uproject file to be generated using UE4SS, which I have on my backburner to figure out.
    3. Pednick
      Pednick
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      @AbbieDoobie: Please do, it would be greatly appreciated for a guide for Code/Script/Table mods.
    4. SamIam76
      SamIam76
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      +1
    5. jaruto7
      jaruto7
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      • 12 kudos
      +1
  4. GT500
    GT500
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    Thank you so much. I downloaded this just so that I could endorse it, and I bookmarked the link.
  5. jesped
    jesped
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    Can this be used to swap the music tracks to the original ones from the movie? because they are good, but not 'Poledouris' good...
  6. mykehdoom
    mykehdoom
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    How do I edit the UI? Like I want to change color of the green targeting for example.
  7. Gamephreak87
    Gamephreak87
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    The guide has been VERY helpful, and I think I'm doing what I want to do right, but I'm having an issue trying to replace arcade cabinet textures.

    I've extracted the original PNG file and edited it then used UE5.2.1 to export the project into modded pak files, but every time I do that it somehow reverts my edited texture file back to the original arcade texture when I use FModel to preview my pak, and I've never touched the original arcade texture when making my own pak files!

    I tried for hours to figure out what I was doing wrong...do you think you could help? Should I be using UE5.2 instead of 5.2.1?
    1. AbbieDoobie
      AbbieDoobie
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      I had that exact issue verbatim until I figured out:
      1. Enable chunks and ensure you have a chunk ID in the label asset.
      2. Ensure your pak/ucas/utoc files end in "_P".

      Both of those things are mentioned in the guide, so if you followed it they should be accounted for. I just remember seeing the same thing when I loaded up FModel for the game w/my mods in there. I could view my mods items, but they would appear to just be the default content.
    2. Gamephreak87
      Gamephreak87
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      I did all that and double checked the settings for my project, but it always reverts my new arcade textures back to the original in game textures that I never imported into my custom texture mod.

      Does this method only work for the RoboCop demo, or are there other settings the guide doesn't talk about that I need to enable?
  8. SamIam76
    SamIam76
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    Hi AbbieDoobie.
    Great guides you made, thanks for them.
  9. The1Sakishiro
    The1Sakishiro
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    • 18 kudos
    The game definitely needs the original sounds from the first two movies for the Auto9 gun, the HUD writing and beeping sounds, the targeting system sounds, and the footstep sounds. Can someone please do this God work?
    1. jojo670
      jojo670
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      +1 especially a mod which replaces the music with that of the first two films.
    2. zeropoleziax
      zeropoleziax
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      +1
    3. SamIam76
      SamIam76
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      +1
    4. MadameMinty
      MadameMinty
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      +1, Auto9 is an absolute must, and the rest incl. music would be so welcome, too.
    5. 12AiN
      12AiN
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      Also, would hope to see a mod that adds robo servo sounds while turning when walking around.
  10. dowilep232
    dowilep232
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    how to convert ubulk to audio?