At first I was worried it would be too much but with reduced footstep sound enabled in the game settings the extra bass version is perfect, just enough punch to feel the footsteps without overpowering the rest of the sounds in the game.
This mod turned out exactly as I wanted. Extraordinary work from both JetstreemDan, and the sound cleaning expert "auto9" Destiny Ivey. Her sound clean up skills are really out of this world, and she’s an incredibly nice person, and a huge long time Robo fan as well. So If any of you that use this mod, and have the time, please visit her YT channel and give her some love. She’ll be very happy from that.
Excellent work on the mods; however, I have noticed that the audio does not seem to appear during cutscenes. I have installed both the footsteps and the gun and holster sound mods ( and all the others ). However, during the real-time cutscenes, the OG sounds for both still play. They modded sounds do work fully during gameplay sections, though.
The footsteps sound a lot better now, but It would be cool if whenever you are aiming using the iron sights you would also get that high-pitched printer scanning sound effect to complete the entire movement sounds for Robocop.
Music mods will eventually be done at a later time. Main focus now are the mods for the scanlines, the crossair, and changing the target register function to another button instead of the aim button. For more detailed info, please visit the project's main thread:
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Endorsed!
RoboCop Rogue City Mod Project Main Thread
Here's the link:
The RoboCop: Rogue City Mod Project Main Thread