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Jetstream Dan

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JetstreemDan

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16 comments

  1. RealKatros
    RealKatros
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    • 1 kudos
    When is this supposed to play? Or is the volume just really quiet by default? Because there has been a few instances where Robocop puts the Auto-9 away after a gun fight but I don't really hear anything.

    Or was there something about installing this that I missed?
  2. hermanos1ai
    hermanos1ai
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    Any plans to make one with the squishy RoboCop (1) twirl sound?

    (I realized that this one is more or less the RoboCop 2 twirl sound)
  3. mikefung2000
    mikefung2000
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    • 2 kudos
    -
  4. grauritter
    grauritter
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    This is causing a fatal error when launching the game for some reason
  5. shadmaze
    shadmaze
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    god i actually dreamed about this.....thank you so f$%^king much 
  6. sandmoose13
    sandmoose13
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    The devs did so well to pay homage to the vibe of the old Robocop movies. Can't believe they left all these sound effects out! Yall are awesome.
  7. HeyJoeHUN81
    HeyJoeHUN81
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    • 13 kudos
    You guys are AWESOME, thanks for all the audio mods, really cool! 

    Now time to start my game+ on hardest difficulty. :)
  8. The1Sakishiro
    The1Sakishiro
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    • 18 kudos
    Made a main thread for this Rogue City Mod Project, and will be updating there frequently.

    Here's the link:
    The RoboCop: Rogue City Mod Project Main Thread

  9. The1Sakishiro
    The1Sakishiro
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    An update on the project(December 15th):

    Right now after the four released movie sound mods, this Rogue City Mod Project of mine is in kind of a stalemate because now I really need to get in contact with modders who can do visual and gameplay mods. So if anyone can find an experienced modder who knows about UE4 and UE5 modding, please contact me, and let me know, as I’m quite busy with work, and don’t have much free time to do the searching myself.

    I have two visual mods in mind, and one gameplay mod, and I’ll post an updated description of the mods here so you can just copy paste it to let the modders know what needs to be done. And I’m also willing to commission these if needed:

    1.(Visual) A mod that always shows the scanlines when controlling Robo (without needing to hold the aim button), but not show the scanlines in cutscenes. There is a scanlines mod out already, but unfortunately, it shows even in cutscenes, and I would prefer to have a scanlines mod that don’t need to be toggled on and off manually, and also without needing to use the Reshade program.

    2.(Visual) A mod that only shows the crossairs when holding the aim button, and also that hides the dot when in holster mode.

    3.(Gameplay) A mod that changes the button for registering targets instead of the aim button. I hate that it’s the same as the aim button. Should have definitely been on another idle button instead. I want the mod to tie that target register function to another idle button on a Xbox One controller(I prefer playing on controllers), or on any keyboard or mouse button (for the keyboard and mouse users).

    If these are done, I will be able to do even more mods that increase the immersion even more. This project is far from done, but I need help now to keep it going, guys.
  10. TheDagueron
    TheDagueron
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    i really like the holstering sound of your mod but i must admit i prefer the twirl sound from the game. Could do a seperate file just with holstering sound? That would be awesome!