When is this supposed to play? Or is the volume just really quiet by default? Because there has been a few instances where Robocop puts the Auto-9 away after a gun fight but I don't really hear anything.
Or was there something about installing this that I missed?
Right now after the four released movie sound mods, this Rogue City Mod Project of mine is in kind of a stalemate because now I really need to get in contact with modders who can do visual and gameplay mods. So if anyone can find an experienced modder who knows about UE4 and UE5 modding, please contact me, and let me know, as I’m quite busy with work, and don’t have much free time to do the searching myself.
I have two visual mods in mind, and one gameplay mod, and I’ll post an updated description of the mods here so you can just copy paste it to let the modders know what needs to be done. And I’m also willing to commission these if needed:
1.(Visual) A mod that always shows the scanlines when controlling Robo (without needing to hold the aim button), but not show the scanlines in cutscenes. There is a scanlines mod out already, but unfortunately, it shows even in cutscenes, and I would prefer to have a scanlines mod that don’t need to be toggled on and off manually, and also without needing to use the Reshade program.
2.(Visual) A mod that only shows the crossairs when holding the aim button, and also that hides the dot when in holster mode.
3.(Gameplay) A mod that changes the button for registering targets instead of the aim button. I hate that it’s the same as the aim button. Should have definitely been on another idle button instead. I want the mod to tie that target register function to another idle button on a Xbox One controller(I prefer playing on controllers), or on any keyboard or mouse button (for the keyboard and mouse users).
If these are done, I will be able to do even more mods that increase the immersion even more. This project is far from done, but I need help now to keep it going, guys.
i really like the holstering sound of your mod but i must admit i prefer the twirl sound from the game. Could do a seperate file just with holstering sound? That would be awesome!
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Or was there something about installing this that I missed?
(I realized that this one is more or less the RoboCop 2 twirl sound)
Now time to start my game+ on hardest difficulty. :)
Here's the link:
The RoboCop: Rogue City Mod Project Main Thread
Right now after the four released movie sound mods, this Rogue City Mod Project of mine is in kind of a stalemate because now I really need to get in contact with modders who can do visual and gameplay mods. So if anyone can find an experienced modder who knows about UE4 and UE5 modding, please contact me, and let me know, as I’m quite busy with work, and don’t have much free time to do the searching myself.
I have two visual mods in mind, and one gameplay mod, and I’ll post an updated description of the mods here so you can just copy paste it to let the modders know what needs to be done. And I’m also willing to commission these if needed:
1.(Visual) A mod that always shows the scanlines when controlling Robo (without needing to hold the aim button), but not show the scanlines in cutscenes. There is a scanlines mod out already, but unfortunately, it shows even in cutscenes, and I would prefer to have a scanlines mod that don’t need to be toggled on and off manually, and also without needing to use the Reshade program.
2.(Visual) A mod that only shows the crossairs when holding the aim button, and also that hides the dot when in holster mode.
3.(Gameplay) A mod that changes the button for registering targets instead of the aim button. I hate that it’s the same as the aim button. Should have definitely been on another idle button instead. I want the mod to tie that target register function to another idle button on a Xbox One controller(I prefer playing on controllers), or on any keyboard or mouse button (for the keyboard and mouse users).
If these are done, I will be able to do even more mods that increase the immersion even more. This project is far from done, but I need help now to keep it going, guys.