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matthewmhinson

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238 comments

  1. killer000404
    killer000404
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    Great tool! Thank you for making it available and so easy to use (I love the documentation, very nicely done). However, the eyelashes and the eyebrows and skin behind them import into Blender as white. Is this expected behavior? 
    1. matthewmhinson
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      Each TR material references a lot of textures and the addon doesn't know which one is the diffuse one, so it takes a guess. Sometimes it gets it right, but often it doesn't, as is the case with the eyebrows. In this case, you have to find and link the correct texture yourself in the Blender shader editor.
  2. sialan32123
    sialan32123
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    How to unninstall the old mod manager. I want to install the new versions?
    1. matthewmhinson
      matthewmhinson
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      Simply delete the old files you extracted. There are no registry entries or hidden folders.
  3. Shadow41429
    Shadow41429
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    i downloaded the mods, put them in the mod manager and everything as asked and it still doesn't run any of the mods? None of the mods I downloaded did anything. The game is basically running vanilla. I dont think it installed any of the mods. 
    1. matthewmhinson
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      The new 1.6.0/1.6.1 versions were packaged incorrectly. Please delete the file resourceusage.bin from your game folder, redownload version 1.6.1 (the archive should now include three .list files), and delete/reinstall the mods. This should fix the problem.
    2. Shadow41429
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      Hey, thanks for replying. Yep, everyhting now seems to be working in order
    3. RollMop75
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      This worked for me also. A BIG thank you.. 
  4. johnboy1952
    johnboy1952
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    Hi guys I am fairly new to this mod stuff .when I start rise of tomb raider it says i must enable ROTTR in file "[rootgamefolder]\mods".I have looked all though rottr and game files and I do not have this file. I have downloaded the Mod Manager ROTTR four times and can not fide file I even done a search in my pc and it states not found. Running windows 11 .Can someone please help me ???.
  5. skr68
    skr68
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    Is it somehow possible to extract the models of geothermal valley inhabitants? Because if I try e.g. female_rem_lower_body_new, female_rem_upper_body_new or any of the remnant_female* models, nothing happens when I open the *.tr10objectref file in Blender.

    Those can, however, be extracted with the other (older?) ROTTR specific extractor. The female_rem_lower_body_new and female_rem_upper_body_new do not contain skeletions, but the remnant_female* ones have some section*.skl files that seem to work for the first two. I can convert the *.tr2mesh files inside to FBX and open them in Blender. But then the trouble starts with finding the right materials and textures.

    Btw/ it is perfectly possible to extract named NPCs like Nadia, Sofia and Ana with the new extractor, open the *.tr10objectref file in Blender, and use the modded models in the new mod organizer.
    1. skr68
      skr68
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      The very helpful documentation linked on the mod's description page lists all outfits for Lara in all three TR games. However, in case anybody is interested in modding Ana, Sofia and/or Nadia, the relevant drm file prefixes to extract are:

      ana_cine
      ana_companion

      sofia_cine
      sofia_companion

      dlc_by_nadia_puppet_gondolaride
      dlc_nadia_cine
      pdlc1_remnant_nadia_wickedvale
  6. skr68
    skr68
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    So...

    First, again thanks for the great tool set.

    I am trying the game-independent modding tool set and I am currently struggleing with a mod for Sofia. I got the mesh to work (prototype) and be visible in game. However, I cannot for the love of it bring the texture I modded into the game as well. One mesh uses an existing material (I can choose different -existing- materials and the are being used as intended) but I cannot exchange the texture that material refers to. It always uses the original texture it appears.

    In other words: I export the model with a modded mesh using material M1 refering to texture T1.dds, and in-game everything works But I cannot replace T1.dds with a modded version because in-game it still uses T1.dds. I am not able to add the replacement T1_modded.dds via Mod Manager. Just throwing it into the mod folder with the same name T1.dds does not do the trick.

    What am I missing here?

    Edit: OK I guess I figuered it out. It *is* very complicated stuff. My problem was a mixture of wrong UV mask in combination with a texture/material where I guess the game engine does some hard coded stuff. Anyway, I now use a modified head texture and did some UV editing and now I see some results.

    A far way still to go, though...

    Edit 2: Finally got it to work, as you can see in my new mod Nudes of the Tomb Raider ;)
  7. startoucher
    startoucher
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    latest version mod manager included in modding tools 1.4.1 doesnt work for me.  I launch the mod manager. picking the game. finding the exe, and then its gone.  no errors no nothing

    using win 10
  8. congmu1573
    congmu1573
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    I can share that if you encounter Unable to select exe file from within games install folder you can change the TombRaider.exe file name under the game folder to ROTTR.exe and you will be able to run normally which is crazy 
  9. Car2020
    Car2020
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    Please update mod manager ( which support. Net framework 4.8 ) because everytime i open this manager it gives me net framework error which is so annoying.
    1. matthewmhinson
      matthewmhinson
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      The manager already targets .NET 4.8. Which error do you get?
    2. Car2020
      Car2020
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      See the end of this message for details on invoking 
      just-in-time (JIT) debugging instead of this dialog box.
      ************** Exception Text **************
      System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
         at System.IO.__Error.EndOfFile()
         at System.IO.BinaryReader.ReadByte()
         at RottrModManager.Shared.Util.IoExtensions.ReadZeroTerminatedString(BinaryReader reader)
         at RottrModManager.Shared.Cdc.CdcTexture..ctor(Stream stream)
         at RottrModManager.Shared.Cdc.ResourceNaming.GetName(Stream stream, ResourceType type)
         at RottrModManager.Shared.Cdc.ResourceNaming.GetName(ArchiveSet archiveSet, ResourceReference resourceRef)
         at RottrModManager.Shared.Cdc.ResourceUsageCache.Refresh(ITaskProgress progress, CancellationToken cancellationToken)
         at System.Threading.Tasks.Task.Execute()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at RottrModManager.MainForm.<MainForm_Load>d__7.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      ************** Loaded Assemblies **************
      mscorlib
          Assembly Version: 4.0.0.0
          Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
          CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
      ----------------------------------------
      RottrModManager
          Assembly Version: 1.0.8.0
          Win32 Version: 1.0.8
          CodeBase: file:///D:/Manager/RottrModManager.exe
      ----------------------------------------
      System.Windows.Forms
          Assembly Version: 4.0.0.0
          Win32 Version: 4.8.9075.0 built by: NET481REL1LAST_C
          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
      ----------------------------------------
      System
          Assembly Version: 4.0.0.0
          Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
      ----------------------------------------
      System.Drawing
          Assembly Version: 4.0.0.0
          Win32 Version: 4.8.9032.0 built by: NET481REL1
          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
      ----------------------------------------
      RottrModManager.Shared
          Assembly Version: 1.0.8.0
          Win32 Version: 1.0.8
          CodeBase: file:///D:/Manager/RottrModManager.Shared.DLL
      ----------------------------------------
      System.Configuration
          Assembly Version: 4.0.0.0
          Win32 Version: 4.8.9032.0 built by: NET481REL1
          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
      ----------------------------------------
      System.Core
          Assembly Version: 4.0.0.0
          Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
      ----------------------------------------
      System.Xml
          Assembly Version: 4.0.0.0
          Win32 Version: 4.8.9032.0 built by: NET481REL1
          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
      ----------------------------------------
      Ookii.Dialogs.WinForms
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.0.0
          CodeBase: file:///D:/Manager/Ookii.Dialogs.WinForms.DLL
      ----------------------------------------
      ************** JIT Debugging **************
      To enable just-in-time (JIT) debugging, the .config file for this
      application or computer (machine.config) must have the
      jitDebugging value set in the system.windows.forms section.
      The application must also be compiled with debugging
      enabled.
      For example:
      <configuration>
          <system.windows.forms jitDebugging="true" />
      </configuration>
      When JIT debugging is enabled, any unhandled exception
      will be sent to the JIT debugger registered on the computer
      rather than be handled by this dialog box.
    3. Car2020
      Car2020
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      i get this type of error...
    4. matthewmhinson
      matthewmhinson
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      Please try the new 1.0.9 version.
    5. Ren107
      Ren107
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      I have the same problem with version 1.0.10 of the mod manager, and I already have .NET 4.8.1. I've also tried running as administrator. Nothing in Windows Event Viewer either.

      Edit: Even though this error never goes away, mods still seem to work.
  10. animeisforlife666
    animeisforlife666
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    For whatever reason, unless Im doing something wrong since i am new to this, after downloading it and trying to open the mod manager application, a message pops up saying it cant automatically determine the installation folder.. i didn't manually select a folder for it, I just downloaded and opening using the normal zip program...so why cant it find it? 
    1. Mehdidjafri
      Mehdidjafri
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      Select the game main folder