Rise Of The Tomb Raider

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Created by

_MaZ_TeR_

Uploaded by

zMaZT3Rz

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About this mod

Quite simple mod that attempts to port over added details of Lara Croft from the 2018 sequel to this game, Shadow of the Tomb Raider.

Requirements
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Features:

-Eyebrows match almost pixel-perfectly to SOTR baked textures' locations.
-Main face normal map has extra detail from SOTR baked into it
-Eyes have new 1k resolution maps from SOTR, including diffuse, alpha and the iris normal maps, which originally are just low-res 512x512 textures in ROTR.

I noticed that after making this, other than the eyes (and of course in SOTR the textures being lower resolution), there's honestly not too much difference between these two games. The biggest difference comes from the games' different lighting engines. You're going to have to make a side-by-side comparison to notice a change. But I still wanted to make this mod regardless.

I planned on changing the face diffuse maps to more how they also look in SOTR and actually finished the non-muddy/scarred versions, but I realized they baked the extra details into the diffuse maps in this game, so no way I'm pixel-perfectly changing every detail with all of the maps.

I would also like to change the main normal map into the one from SOTR, as the green channel from the one in this game is totally cluster-bombed with artifacting that has been fixed in SOTR, but there's new detail added in it, which would create seams with other textures if not modified and not really a fan of doing that at the moment.

I also included a comparison of some of these textures ported over to Shadow of the Tomb Raider.

Installation:

Use the guide from the modding tool's page.

!!!!!!!!!!Update!!!!!!!!!!
Install this tool so you can use the latest version of the game with mods.

Even though I've only included the textures that came with the blue henley outfit, the mod did change every single related texture from other outfits as well (thankfully).

Updates:

#2.1.2023: Downscaled eye texture size to 1k (no need for them to be 2k as they don't even have that great detail), adjusted the brightness of the diffuse eye texture, adjusted the location of the eye textures to more closely how they're with the SOTR texture.