This page was last updated on 07 October 2020, 4:00PM
Changelogs
Version v.1.0
AI Changes
-Human enemys will attack together, if they are fighting in a group instead of waiting in a queue.
-Human enemys are fighting more offensive, if they are in a group and more defensive, if they are alone.
-Humans will more often perform a dodgeroll.
-Goblins, which cannot attack at the moment will fire their pistols at you.
-Goblins are attacking more often, if they have sourrounded you.
-Snappers and Alligators are often dodging.
-Each crew member has an inviduall AI.
-There are no Quick Time Events during the fight.
-Margoloth will not heal herself.
-Dragons will do less power attacks.
-Other Changes-
-There is no Bloom anymore.
-A few balancing changes with the crew members.