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This page was last updated on 31 May 2016, 2:29PM
- Changelogs
-
-
Version v.2.0
- Changelog v.2.0:
1 AI
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often evade incoming blows.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord.
Eating golden clover gives you +1 maximal blood.
Ammunition is more expensive:
Bolts: 5 gold
Lead shot: 4 gold
Bullets: 3 gold
Alcohol heals less.
1 AI+Weather
Far more realistic coloring for all places
Storms, lightnings and rain addet for some places
Wet surfaces were they are fitting
Better godrays
Improved ambient occlusion
More dark, realistic and atmospheric caves (some are now requiering torches)
Better particle effects
Very realistic colors for oceans, rivers, lakes and so on
Weather is now fitting with the mood of the place
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often evade incoming blows.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
Each crew member has an individual AI.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord.
Eating golden clover gives you +1 maximal blood.
Ammunition is more expensive:
Bolts: 5 gold
Lead shot: 4 gold
Bullets: 3 gold
Alcohol heals less.
2 Weapons no requirements
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
Weapons are more expensive now.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
There are now cool downs for secondary weapons.
-Daggers 5sec.
-Crossbows 40 sec.
-Pistols 60sec.
-Pistols with lead shot 80sec.
Some small balancing tweaks
Legendary weapons can't be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have special effects (like a burning blade)
2 Weapons with requirements
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip primary spells you need as many points spend in spirit as the spell makes maximal damage.
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
Weapons are more expensive now.
There are now cool downs for secondary weapons.
-Daggers 5sec.
-Crossbows 40 sec.
-Pistols 60sec.
-Pistols with lead shot 80sec.
Some small balancing tweaks
Legendary weapons can't be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have special effects (like a burning blade)
3 Magic with requirements
Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
3 Magic with requirements
Weapons have skill requirements (only with requirements). Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
Requirements:
Fire Fist (G): 50 Spirit
Ice Touch (G): 50 Spirit
Lightning Bolt (G): 50 Spirit
Thunder Bolt (D): 40 Spirit
Swarm (V): 40 Spirit
4 Armor
The DLC Armor is now weaker.
o Hat: Blade proof +1 Bulletproof +1 Intimidate -5
o Body: Blade proof +4 Bulletproof +4
o Pant: Blade proof +2 Bulletproof +2
o Shoes: Blade proof +2
The faction armors give a bonus on some attributes.
o Demon hunters: Bonus to slashing weapons
o Voodoo pirates: Bonus to Muskets
o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
5 Enemies
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians and the shadowlords do more damage.
The animals/monsters rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars,leviathans and the ore titan do more damage.
Your crew is weaker (especially Bones).
5 Only Bosses
Makes Morgan, Sebastiano, Crow, the oracle and the last boss very hard to defeat.
6 Potions
Gives the potions more interesting effects. Permanent Potions increase your attributes only with 3.
7 Jewelry
Rings, earrings and amulets increase and decrease your attributes in a more interesting way. Now you need to pick jewelry that fits with your play stile. For example it adds +8 swords but subtracts -6 bladeproof.
- Changelog v.2.0:
-
Version v.1.4.1
- Change Log Nate Bonnett's Balancing Mod v.1.4.1
AI
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often perform a dodge roll.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
Each crew member has an individual AI.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
Permanent potions give +3 to each stats the attribute changes.
There are three new items (helmet, earring and dagger), which you can find in calador's ruins near to the shadow lord
Potions have more interesting effects.
Some spells have a longer cool down
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker.
o Hat: Blade proof +1 Bulletproof +1 Intimidate -5
o Body: Blade proof +4 Bulletproof +4
o Pant: Blade proof +2 Bulletproof +2
o Shoes: Blade proof +2
The faction armors give a bonus on some attributes.
o Demon hunters: Bonus to slashing weapons
o Voodoo pirates: Bonus to Muskets
o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansel's master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons.
o Throwing knifes (5 sec.)
o Crossbows (40 sec.)
o Pistols (60 sec.)
o Lead shot pistol (80 sec.)
Ammo is more expensive.
o Bolts: 5 gold
o Lead shots: 4 gold
o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cool down from 90 seconds.
Legendary weapons cant be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now.
o Rum: 50 blood
o Bloody mary: 50 blood
o Grog: 25 blood
o Cheap liquor: 15 blood
-fixed bugs-
v.1.4 to v.1.4.1
The game doesn't crashes if you drink potions.
v.1.3.1 to v.1.4
There are no invincible minions any more.
-little balancing changes-
v.1.4 to v.1.4.1
The Dragon "Terror of the North" is less powerful.
You get less glory if you kill gnomes.
You get no glory if you kill animals.
The marksman potion gives you now the ability to reload faster.
v.1.3.1 to v.1.4
the healing spell of the guardians is more powerful
little changes for guns
little changes for spells
- Change Log Nate Bonnett's Balancing Mod v.1.4.1
-
Version v.1.4
- Change Log Nate Bonnetts Balancing Mod v.1.4
AI
Crew members have now different AIs.
New better AI for minions (they can counter attack, attacking faster and they dont make so many heavy attacks)
New better AI for humans (they can counter attack, attacking faster and they dont make so many heavy attacks)
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
Potions have more interesting effects.
Some spells have a longer cooldown
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the shunken ones axe)
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker.
o Hat: Blade proof +1 Bulletproof +1 Intimidate -5
o Body: Blade proof +4 Bulletproof +4
o Pant: Blade proof +2 Bulletproof +2
o Shoes: Blade proof +2
The faction armors give a bonus on some attributes.
o Demon hunters: Bonus to slashing weapons
o Voodoo pirates: Bonus to Muskets
o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansels master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons.
o Throwing knifes (5 sec.)
o Crossbows (40 sec.)
o Pistols (60 sec.)
o Lead shot pistol (80 sec.)
Ammo is more expensive.
o Bolts: 5 gold
o Lead shots: 4 gold
o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cooldown from 90 seconds.
Legendary weapons cant be selled.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now.
o Rum: 50 blood
o Bloody mary: 50 blood
o Grog: 25 blood
o Cheap liquor: 15 blood
-fixed bugs-
v.1.3.1 to v.1.4
There are no invincible minions anymore.
-little balancing changes-
v.1.3.1 to v.1.4
the healing spell of the guardians is more powerfull
little changes for guns
little changes for spells
- Change Log Nate Bonnetts Balancing Mod v.1.4
-
Version v.1.3.1
- Change Log Nate Bonnetts Balancing Mod v.1.3.1
AI
Crew members have now different AIs.
New better AI for minions (they can counter attack, attacking faster and they dont make so many heavy attacks)
New better AI for humans (they can counter attack, attacking faster and they dont make so many heavy attacks)
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
Some spells have a longer cooldown
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the shunken ones axe)
There are no permanent versions of the spells, that you put into a quick slot anymore. You need to craft them, when you have learned them.
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker.
o Hat: Blade proof +1 Bulletproof +1 Intimidate -5
o Body: Blade proof +4 Bulletproof +4
o Pant: Blade proof +2 Bulletproof +2
o Shoes: Blade proof +2
The faction armors give a bonus on some attributes.
o Demon hunters: Bonus to slashing weapons
o Voodoo pirates: Bonus to Muskets
o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansels master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons.
o Throwing knifes (5 sec.)
o Crossbows (40 sec.)
o Pistols (60 sec.)
o Lead shot pistol (80 sec.)
Ammo is more expensive.
o Bolts: 5 gold
o Lead shots: 4 gold
o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cooldown from 90 seconds.
Legendary weapons cant be selled.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now.
o Rum: 50 blood
o Bloody mary: 50 blood
o Grog: 25 blood
o Cheap liquor: 15 blood
- Change Log Nate Bonnetts Balancing Mod v.1.3.1
-
Version 2.0
- Changelog v.2.0:
1 AI
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often evade incoming blows.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord.
Eating golden clover gives you +1 maximal blood.
Ammunition is more expensive:
Bolts: 5 gold
Lead shot: 4 gold
Bullets: 3 gold
Alcohol heals less.
1 AI+Weather
Far more realistic coloring for all places
Storms, lightnings and rain addet for some places
Wet surfaces were they are fitting
Better godrays
Improved ambient occlusion
More dark, realistic and atmospheric caves (some are now requiering torches)
Better particle effects
Very realistic colors for oceans, rivers, lakes and so on
Weather is now fitting with the mood of the place
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often evade incoming blows.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
Each crew member has an individual AI.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord.
Eating golden clover gives you +1 maximal blood.
Ammunition is more expensive:
Bolts: 5 gold
Lead shot: 4 gold
Bullets: 3 gold
Alcohol heals less.
2 Weapons no requirements
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
Weapons are more expensive now.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
There are now cool downs for secondary weapons.
-Daggers 5sec.
-Crossbows 40 sec.
-Pistols 60sec.
-Pistols with lead shot 80sec.
Some small balancing tweaks
Legendary weapons can't be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have special effects (like a burning blade)
2 Weapons with requirements
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip primary spells you need as many points spend in spirit as the spell makes maximal damage.
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
Weapons are more expensive now.
There are now cool downs for secondary weapons.
-Daggers 5sec.
-Crossbows 40 sec.
-Pistols 60sec.
-Pistols with lead shot 80sec.
Some small balancing tweaks
Legendary weapons can't be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have special effects (like a burning blade)
3 Magic with requirements
Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
3 Magic with requirements
Weapons have skill requirements (only with requirements). Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
Requirements:
Fire Fist (G): 50 Spirit
Ice Touch (G): 50 Spirit
Lightning Bolt (G): 50 Spirit
Thunder Bolt (D): 40 Spirit
Swarm (V): 40 Spirit
4 Armor
The DLC Armor is now weaker.
o Hat: Blade proof +1 Bulletproof +1 Intimidate -5
o Body: Blade proof +4 Bulletproof +4
o Pant: Blade proof +2 Bulletproof +2
o Shoes: Blade proof +2
The faction armors give a bonus on some attributes.
o Demon hunters: Bonus to slashing weapons
o Voodoo pirates: Bonus to Muskets
o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
5 Enemies
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians and the shadowlords do more damage.
The animals/monsters rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars,leviathans and the ore titan do more damage.
Your crew is weaker (especially Bones).
5 Only Bosses
Makes Morgan, Sebastiano, Crow, the oracle and the last boss very hard to defeat.
6 Potions
Gives the potions more interesting effects. Permanent Potions increase your attributes only with 3.
7 Jewelry
Rings, earrings and amulets increase and decrease your attributes in a more interesting way. Now you need to pick jewelry that fits with your play stile. For example it adds +8 swords but subtracts -6 bladeproof.
- Changelog v.2.0:
-
Version 1.3
- Change Log Nate Bonnetts Balancing Mod v.1.3
AI
Crew members have now different AIs.
New better AI for minions (they can counter attack, attacking faster and they dont make so many heavy attacks)
New better AI for humans (they can counter attack, attacking faster and they dont make so many heavy attacks)
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the shunken ones axe)
There are no permanent versions of the spells, that you put into a quick slot anymore. You need to craft them, when you have learned them.
You can equip shadow scepters and upgrade them to the weapon of the final boss.
[shadow scepter mini mod]
To equip (only the body) light armaments (shirts, vests, armaments of the voodoopirates) you need as much dexterity as the armor increase your attributes (all attributes together). [armor mini mod]
To equip (only the body) fabric coats and the armaments of the guardians you need as much cunning as the armor increase your attributes (all attributes together). [armor mini mod]
To equip (only the body) heavy armaments (leather coats, the heavy armor and the armaments of the demon hunters) you need as much toughness as the armor increase your attributes (all attributes together). [armor mini mod]
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker.
o Hat: Blade proof +1 Bulletproof +1 Intimidate -5
o Body: Blade proof +4 Bulletproof +4
o Pant: Blade proof +2 Bulletproof +2
o Shoes: Blade proof +2
The faction armors give a bonus on some attributes.
o Demon hunters: Bonus to slashing weapons
o Voodoo pirates: Bonus to Muskets
o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansels master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons.
o Throwing knifes (5 sec.)
o Crossbows (40 sec.)
o Pistols (60 sec.)
o Lead shot pistol (80 sec.)
Ammo is more expensive.
o Bolts: 5 gold
o Lead shots: 4 gold
o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cooldown from 90 seconds.
Legendary weapons cant be selled.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now.
o Rum: 50 blood
o Bloody mary: 50 blood
o Grog: 25 blood
o Cheap liquor: 15 blood
- Change Log Nate Bonnetts Balancing Mod v.1.3
-
Version
- Change Log Nate Bonnett's Balancing Mod v.1.4.1
AI
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often perform a dodge roll.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
Each crew member has an individual AI.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
Permanent potions give +3 to each stats the attribute changes.
There are three new items (helmet, earring and dagger), which you can find in calador's ruins near to the shadow lord
Potions have more interesting effects.
Some spells have a longer cool down
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker.
o Hat: Blade proof +1 Bulletproof +1 Intimidate -5
o Body: Blade proof +4 Bulletproof +4
o Pant: Blade proof +2 Bulletproof +2
o Shoes: Blade proof +2
The faction armors give a bonus on some attributes.
o Demon hunters: Bonus to slashing weapons
o Voodoo pirates: Bonus to Muskets
o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansel's master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons.
o Throwing knifes (5 sec.)
o Crossbows (40 sec.)
o Pistols (60 sec.)
o Lead shot pistol (80 sec.)
Ammo is more expensive.
o Bolts: 5 gold
o Lead shots: 4 gold
o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cool down from 90 seconds.
Legendary weapons cant be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now.
o Rum: 50 blood
o Bloody mary: 50 blood
o Grog: 25 blood
o Cheap liquor: 15 blood
-fixed bugs-
v.1.4 to v.1.4.1
The game doesn't crashes if you drink potions.
v.1.3.1 to v.1.4
There are no invincible minions any more.
-little balancing changes-
v.1.4 to v.1.4.1
The Dragon "Terror of the North" is less powerful.
You get less glory if you kill gnomes.
You get no glory if you kill animals.
The marksman potion gives you now the ability to reload faster.
v.1.3.1 to v.1.4
the healing spell of the guardians is more powerful
little changes for guns
little changes for spells
- Change Log Nate Bonnett's Balancing Mod v.1.4.1
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- Author's activity
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October 2020
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07 Oct 2020, 5:06PM | Action by: NathanielBonnett
Attribute change
file visible to the public
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07 Oct 2020, 5:01PM | Action by: NathanielBonnett
Attribute change
file hidden from public viewing
May 2016
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31 May 2016, 2:29PM | Action by: NathanielBonnett
Attribute change
long description changed
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27 May 2016, 10:45AM | Action by: NathanielBonnett
Attribute change
long description changed
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27 May 2016, 10:43AM | Action by: NathanielBonnett
Attribute change
long description changed
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27 May 2016, 10:42AM | Action by: NathanielBonnett
Attribute change
long description changed
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26 May 2016, 5:44PM | Action by: NathanielBonnett
Attribute change
long description changed
January 2016
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20 Jan 2016, 3:04PM | Action by: NathanielBonnett
Attribute change
long description changed
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03 Jan 2016, 9:43AM | Action by: NathanielBonnett
Attribute change
long description changed
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- Mod page activity
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May 2024
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04 May 2024, 4:55AM | Action by: TRANSPLOT
Endorsed
'Nate\'s Risen 3 Balance Mod'
April 2024
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25 Apr 2024, 11:55PM | Action by: epim91
Endorsed
'Nate\'s Risen 3 Balance Mod'
March 2024
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05 Mar 2024, 1:42PM | Action by: vasilevkv
Tracked
'Nate\'s Risen 3 Balance Mod'
February 2024
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13 Feb 2024, 7:48PM | Action by: Audentes1974
Tracked
'Nate\'s Risen 3 Balance Mod'
January 2024
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08 Jan 2024, 12:42PM | Action by: EDGAR1471
Endorsed
'Nate\'s Risen 3 Balance Mod'
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06 Jan 2024, 1:10PM | Action by: Blubberzwerg
Endorsed
'Nate\'s Risen 3 Balance Mod'
December 2023
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31 Dec 2023, 4:57AM | Action by: Balduar
Untracked
'Nate\'s Risen 3 Balance Mod'
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28 Dec 2023, 11:59PM | Action by: hell0s
Tracked
'Nate\'s Risen 3 Balance Mod'
November 2023
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05 Nov 2023, 12:19AM | Action by: Jaquento
Endorsed
'Nate\'s Risen 3 Balance Mod'
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01 Nov 2023, 12:03PM | Action by: NurmanRUS
Endorsed
'Nate\'s Risen 3 Balance Mod'
October 2023
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19 Oct 2023, 8:48PM | Action by: Morgenstern90
Tracked
'Nate\'s Risen 3 Balance Mod'
August 2023
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27 Aug 2023, 3:30PM | Action by: vkv777
Tracked
'Nate\'s Risen 3 Balance Mod'
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21 Aug 2023, 9:01AM | Action by: Hyacinthiel
Untracked
'Nate\'s Risen 3 Balance Mod'
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21 Aug 2023, 9:01AM | Action by: Hyacinthiel
Tracked
'Nate\'s Risen 3 Balance Mod'
July 2023
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31 Jul 2023, 2:28AM | Action by: Richy101
Endorsed
'Nate\'s Risen 3 Balance Mod'
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14 Jul 2023, 11:01AM | Action by: Cythlock
Endorsed
'Nate\'s Risen 3 Balance Mod'
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11 Jul 2023, 8:14PM | Action by: Wartownik123
Endorsed
'Nate\'s Risen 3 Balance Mod'
May 2023
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22 May 2023, 11:43PM | Action by: alves555
Endorsed
'Nate\'s Risen 3 Balance Mod'
March 2023
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18 Mar 2023, 5:34PM | Action by: Alexh1243
Endorsed
'Nate\'s Risen 3 Balance Mod'
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16 Mar 2023, 6:24PM | Action by: Nandor7
Endorsed
'Nate\'s Risen 3 Balance Mod'
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