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TTM[Custom Events] Here!!
for RimWorld Alpha 7
Please make a NEW WORLD and NEW GAME for this mod.
*not compatible on old saves that doesn't have Custom Events installed.
Adds 36+ Custom Events
HyperTornado
FlashFlood *somewhat
Wild TuskBeasts
Static Signals
Animal Genocide
Faction War
Wanted Outlander
Suspicious Crates
Tribe Migration
Muffalo Migration
Colonist Regeneration
BrokenBuildingGeothermal
BlackVoid
Earthquake
EclipseSubEventA (Eclipse animalFeral)
EclipseSubEventB (Eclipse Meteor)
EndRescue (Game Ender)
MeteorShower
PrisonBreak
PrisonerAssault
PrisonerRampage
PrisonRiot
RageVirus
RaiderSyndicate
SolarFlareSubEventA (Cosmic Radiation)
Stroke
Mechanoid Swarm
Raid Command
Resource Prescience
Colonist Kidnappers
Terminator
Buzzant Hill
Mysterious Ship Transmission
Colonist Stash
Risk/Reward Event
Nausea
+22 Text only Events
v2.3 New Feature:
Made an Initializer to provide a 55% chance to call a trader once every month.
This serves as a measure to make sure that a trader should come into your colony rather than just relying on the Incident chance of a trading ship to pass.
TTM[Custom Events] Here!!
for RimWorld Alpha 7
Please make a NEW WORLD and NEW GAME for this mod.
*not compatible on old saves that doesn't have Custom Events installed.
Adds 36+ Custom Events
HyperTornado
FlashFlood *somewhat
Wild TuskBeasts
Static Signals
Animal Genocide
Faction War
Wanted Outlander
Suspicious Crates
Tribe Migration
Muffalo Migration
Colonist Regeneration
BrokenBuildingGeothermal
BlackVoid
Earthquake
EclipseSubEventA (Eclipse animalFeral)
EclipseSubEventB (Eclipse Meteor)
EndRescue (Game Ender)
MeteorShower
PrisonBreak
PrisonerAssault
PrisonerRampage
PrisonRiot
RageVirus
RaiderSyndicate
SolarFlareSubEventA (Cosmic Radiation)
Stroke
Mechanoid Swarm
Raid Command
Resource Prescience
Colonist Kidnappers
Terminator
Buzzant Hill
Mysterious Ship Transmission
Colonist Stash
Risk/Reward Event
Nausea
+22 Text only Events
v2.3 New Feature:
Made an Initializer to provide a 55% chance to call a trader once every month.
This serves as a measure to make sure that a trader should come into your colony rather than just relying on the Incident chance of a trading ship to pass.