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Update: 13 Jul @ 3:23pm - possibly made the mod so that the genes won't randomly apply to people. this may have also made it so the gene doesn't generate at all, unsure really. more testing is required. - applied "<canGenerateInGeneSet>false</canGenerateInGeneSet>" and "<randomChosen>false</randomChosen>" to all genes from the mod, there isn't really any info on what all the options do nor what the possible options are [Auto-generated text]: Update on 7/13/2025 3:23:46 PM. Update: 13 Jul @ 2:39pm - quick fix for 1.6 version warning - quick fix to change deathrest need on alpha vamp definition *known issues* - if an NPC attacks with one of these genes you're pretty screwed. haven't looked into the modding for a bit, so i'll see if there's a way to limit this to players only or not [Auto-generated text]: Update on 7/13/2025 2:39:23 PM. Update: 31 Mar @ 8:20am [Auto-generated text]: Update on 3/31/2025 8:20:47 AM. - changed values '999999' to '999' to avoid overflow and near infinite psy effects. Update: 28 Apr, 2024 @ 5:29pm [Auto-generated text]: Update on 4/28/2024 5:29:02 PM. Update: 28 Nov, 2023 @ 10:36am - Added Kraltech resistance. There is one gene for just the Kraltech, plus the God and Invulnerable have it as well. this way if you just wanted the kraltech resist and not the rest you can - modified the VPE patch, should still work but the location is different (switched to using MayRequire on the statoffsets instead of a separate patch.xml) - God is also now immune to dirt/gravel/sand/etc. in eyes hediff(maybe?) as well as hypothermia. probly a few other hediffs i could add to the list, let me know (invulnerable is aimed to not allow for permanent damage from things, but still feel the pain and hot/cold)(invulnerable should have a high pain shock threshold to allow them to feel pain, but not collapse from it) [Auto-generated text]: Update on 11/28/2023 10:36:11 AM. Update: 27 Nov, 2023 @ 1:13pm [Auto-generated text]: Update on 11/27/2023 1:13:17 PM. Update: 26 Nov, 2023 @ 7:05pm Made a few changes, added some more stats. Kinda forgot to write down what I changed and now I've forgotten. Think of it like a surprise and you'll have to see for yourself what all got fixed. [Auto-generated text]: Update on 11/26/2023 7:05:06 PM. Update: 26 Nov, 2023 @ 1:51pm [Auto-generated text]: Update on 11/26/2023 1:51:40 PM. Update: 25 Nov, 2023 @ 7:44pm \o/ VPE cast cost fixed (i think) [Auto-generated text]: Update on 11/25/2023 7:44:12 PM. Update: 25 Nov, 2023 @ 3:55pm - added new gene "Super-Duper Psychic" - gives 999999 Psychic Sensitivity, Meditation Focus Gain, and Psychic Heat Loss(PsychicEntropyRecoveryRate) - added a patch if you have Vanilla Psycasts Expanded that should give 0% psy cost and 0% heat ( psy casting is free basically) ** Not working from what I can tell but I've done limited testing ** - added the "Super-Duper Psychic" stuff to the "God" gene(with the same possibly not working casting cost) [Auto-generated text]: Update on 11/25/2023 3:55:30 PM. Update: 12 Nov, 2023 @ 9:38am [Auto-generated text]: Initial upload.
Some cheaty genes to let me make crazy xenogerms.
This could really screw up your save by changing pawns in weird ways. BACKUP SUGGESTED.
I haven't taken the chance to test this other than minor testing to change the flag for being supported on 1.5(1.6) and then loading a dev test to see it didn't crash when someone gets one of these genes.
There may be some tweaks to the numbers, I don't remember what I had changed when i was last playing. I was trying to lower things to not fill you map with wood/steel/etc when you gather resources once with the GOD gene.
Don't add the Technomancer gene until AFTER becoming a mechanitor and adding the mech upgrade chips(remote repair, repair probe, remote shield, band node, control sublink)!! game freezes and crashes if you have the gene first. Bandwidth had to be limited to less than 999,999 like the rest of the stats as the game can't draw that many things in the bandwidth widget on the HUD.
Kraltech resistance should be working, I don't use that mod nor know how best to test it.
God gene is ridiculous, it's supposed to be. I suggest not letting pawns with the God gene harvest/mine/butcher as they will overload the game with objects on the ground. may even need a stack mod to help compensate.