Resident Evil Village
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andrewRCr

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andrewRCr

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About this mod

Prevents the crosshair reticle from being drawn unless configurable conditions (in/out of combat, aiming, not sprinting) are met.

Requirements
Permissions and credits
Changelogs
REFramework script for Resident Evil Village.
Prevents the crosshair reticle from being drawn unless configurable conditions are met.
First and Third-Person perspective supported.
Main campaign and Shadows of Rose supported.

Usage
The following options are available (in/out of combat, or both):
- disable crosshair whenever not aiming (mod default out of combat)
- disable crosshair only when sprinting (mod default in combat)

Options are configurable from the REFramework script-generated UI.
Note that mantling over obstacles disables the crosshair until the player aims.
This behavior is present in the vanilla game and is not affected by this mod.

Installation
- download REFramework for RE8
- extract the REFramework RE8.zip to your local game directory (i.e., '/steamapps/common/Resident Evil Village BIOHAZARD VILLAGE'). if using Steam, this can be found by right-clicking the game in your library and selecting "Manage"->"Browse local files"
- download RE8_AimDependentCrosshair.zip from the files tab
- install mod manually OR using FluffyModManager

Manual Install:
- extract only the script file, RE8_AimDependentCrosshair.lua, and place it into your game directory's new reframework/autorun folder

Using FluffyModManager:

- place the entire .zip file into ModManager/Games/RE8/Mods
- toggle on/off Aim-Dependent Crosshair from the mod manager's GUI menu

Acknowledgements

- praydog for both REFramework and assistance