About this mod
Prevents the crosshair reticle from being drawn unless configurable conditions (in/out of combat, aiming, not sprinting) are met.
- Requirements
- Permissions and credits
- Changelogs
Prevents the crosshair reticle from being drawn unless configurable conditions are met.
First and Third-Person perspective supported.
Main campaign and Shadows of Rose supported.
Usage
The following options are available (in/out of combat, or both):
- disable crosshair whenever not aiming (mod default out of combat)
- disable crosshair only when sprinting (mod default in combat)
Options are configurable from the REFramework script-generated UI.
Note that mantling over obstacles disables the crosshair until the player aims.
This behavior is present in the vanilla game and is not affected by this mod.
Installation
- download REFramework for RE8
- extract the REFramework RE8.zip to your local game directory (i.e., '/steamapps/common/Resident Evil Village BIOHAZARD VILLAGE'). if using Steam, this can be found by right-clicking the game in your library and selecting "Manage"->"Browse local files"
- download RE8_AimDependentCrosshair.zip from the files tab
- install mod manually OR using FluffyModManager
Manual Install:
- extract only the script file, RE8_AimDependentCrosshair.lua, and place it into your game directory's new reframework/autorun folder
Using FluffyModManager:
- place the entire .zip file into ModManager/Games/RE8/Mods
- toggle on/off Aim-Dependent Crosshair from the mod manager's GUI menu
Acknowledgements
- praydog for both REFramework and assistance