Resident Evil Village
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Nicola

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nicola1122

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A simple mod to buff all weapons

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IMPORTANT: this mod works only before october 2022 update. I will be making a brand new version after the dlc comes out. I still haven't decided what to do exactly, but since a lot of people complained about top tier weapons no longer having the highest firepower, I think I am going to do like "2x damage mod" and "3x damage mod" instead. If you have any idea, post it in the comment section! 

Hi, since a lot of people asked for it, here is a mod to greatly improve all weapons in the game. For most weapons I only changed power, but for some I also changed fire rate and capacity. 
I suggest you to use this mod starting a new game. The reason is simple: in this way you can choose how much you want to upgrade your weapons. Certain weapons are truly OP at max level, so you may want to leave some upgrade. 
Here is what this mod does:

Lemi: 
power:  400 - 550 - 700 - 850
fire rate: 0.2 - 0.1 . 0.05 - 0.01

starting power is high enough to make village of shadows mode easy even in "new game", while the fire rate is that crazy becouse since this is the only semiauto pistol, I wanted to make it similar to borderlands 2 revolvers: at max level it "fire as fast as you can pull the trigger"....

1911:
power: 200 - 350 - 500 - 600 -750

V61 Custom:
power: 200 - 250 - 300 - 350 - 450 - 550

M1851:
power: 2000 - 3000 - 4000 - 5000
fire rate: 1.0

again, starting power is high to make lower "village of shadows" difficulty. 

W870 Tac:
power: 1300- 2000 - 2700 - 3600 - 4500
fire rate: 0.9

SYG-12:
power: 1700 - 2500 - 3200 - 3500 - 3700 - 4000
fire rate: 0.8

Sniper Rifle:
power: 2000 - 2700 - 3500 - 4300 - 5200 - 6000

Ok, now the sniper rifle is a legit weapon and it can kill those annoying lycan archers even without an headshot.

WCX:
power: 250 - 300 - 380 - 450 - 500 - 600
capacity: 20 - 100 - 150 - 200 - 250 - 300

This weapon was already super powerful, so I didn't want to increase it's damage too much, but now it has a HUGE magazine!

Dragoon:
power: 800

USM-AI:
power: 700

Note: this won't change Chris weapons stats unfortunately. I have no idea of where those stats are stored.

Rocket Pistol:
power: 4000

Ok, now this thing has magnum damage, is it good enough?

GM 79:
power: 5000 (for explosive granades)
reload speed: 1.2 

Stake:
power: 5000 - 7000 - 9000 - 11000 - 13000 - 15000

Wolfsbane:
power: 3000 - 5000 - 7500 - 10000 - 15000 - 50000 (!!)


Keep in mind that this weapons always deals double damage, so the values above have to be multiplied by 2. the 50k power is kind of a joke, it's there in case you want a real 1-hit kill magnum! Just remember that certain enemies are immune to direct fire and certain bosses (like Dimitrescu and Miranda) don't take damage in certain phases.

Handcannon: we have real magnums, we don't need this thing, buzz off.

Samurai Edge AW Model-01: power goes up to 3000. Just for fun, the weapons is cool and now has magnum power!

Things left to do:
- Chris weapons: I can't find their stats, may be they are hardcoded?
- Heisemberg vehicle weapons: someone modded it's fire rate but again, I don't know where it is.

Installation:
With Fluffy Manager: just put the .rar file into the Resident Evil Village/Mods Folder, launch fluffy manager and activate the mod.

Known issues: 
- the power of explosive weapons doesn't seem to change, so rocket pistol and explosive granade launcher are still crap (at least in shadows of village mode).
- don't use a full power wolfsbane vs braziers or they will bug out. 50000 power is too much for them!

Current version note: (sorry for the late update, I am kinda busy with university exams)
- fixed WCX power issue.
- improved samurai edge power