Resident Evil 7

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GreenComfyTea

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GreenComfyTea

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4 comments

  1. GreenComfyTea
    GreenComfyTea
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    I highly recommend to NOT use this mod during the first playthrough because it will ruin the intended experience.

    If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in
    the future!


    REFramework Direct2D makes bar outline thickness work. Without it the thickness will always be 1 pixel. Required for Chinese Localization.

    Suggestion:
    Try it in a combination with another of my mods: Damage Numbers! For the full "Modern Gaming Experience" xD

    Note: Enemy visibility detection in this game is dank. If you find that the mod is behaving weirdly, you can try disabling Hide if Enemy Is Not in Sight.
  2. HellRazOoR
    HellRazOoR
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    I'm confused about the mismatch between damage numbers and health bar values.

    Monsters show 3000 HP, but after shooting one with a pistol that deals 240 damage according to the Damage Numbers mod, it's nearly defeated, with just a few HP remaining.

    Could the health bar values be displaying ten times the actual HP?
    1. GreenComfyTea
      GreenComfyTea
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      No, health bar is right. There just is a weird damage scaling. Figuring out how it works would be too much work. My apologies. In the base game it should be mostly accurate, i think.
    2. HellRazOoR
      HellRazOoR
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      Understood, appreciate your hard work on this awesome mod!