Hey man I tested the mods and it's working fine also I wanted to tell you to buff some weapons too
Buff grande luncher by 10x all 3 rounds (explosive - acid - nitrogen)
Buff bear commander by 3x
And buff crossbow by 10x because it's only weapon that is exclusive to ada Also can you fix the critical hit skill and piercing skill to ? Awnser my question please
Hello, I wanted to know if it was on purpose or if it was not possible to do it with Crossbow, Grenade Launcher, Rocket Launcher, Hand Grenade, Incendiary Grenade, Remote Bomb, Survival Knife, Combat Knife, Stun Rod.
yes it work with firearms whatever LV skill because it changes base damage of the weapon. For CO-OP, as i stated in the description page: i don't know and never tested. If you have tested and has any results please feel free to share the results too!
Man, I need your help. I want to edit the Weapons Damage, but when I add the "-xfs" code to the Batch file (Arctool), the unpacked .arc file generates a blank .txt file, so when I try to repack and install the changes, the game get stuck in a infinite loading screen.
hmmm, that certainly is strange and i dont know how to fix that at all, but i do have a complete pack of extractor and files that i used. just dm me on discord if you want it.
Sorry for the late reply. I have used the XFS decoder tool from FluffyQuack. After you extract the arc files that you wanted to look for (https://residentevilmodding.boards.net/thread/14/re6-ultimate-arc-list), you can see that some are capable of reading and editing after the modder find the correct cipher for the files. XFS(converted to readable XML) files is what i've edited of the Firearms files. As for the melee moves i dont know how and where to look at yet.
Awesome mod, can you increase ammo sizes for example assault rifle ammo only hold 60 which is absurd. May be double ammo sizes and thank you for the mod.
What do you mean by why it's in RE6? If you mean the image for the mod, RE6 doesn't have in game proof to show what weapon is shooting what damage so i've used my RE8 image of damage modding instead, that's it. Still, this mod is for RE6 and all weapon damage are specified in the description already.
what enemy do you use the pistol with?(if it's a J'avo, there's many damage invulnerable phase that made it hard to kill) do you ever install a re6 mod in fluffy manager before?(routing check) did you tried the magnum yet? because the magnum will be the clearest indication that tells if the mod was installed correctly. lepotitsa or whooper and napad in merc mode will drop in one shot as oppose to 3-5 shot.
ok thx. May i ask about the setting when it wasn't working. After you place the file in the mod folder, open the mod manager and installed it but when you get inside the game it wasn't working right? because when i tested with my mod manager it seems to be working normally, so i can trace if there was a location displacement with my files.
at first when it wasnt working i just downloaded your zip file and put it in the re6 mods folder without extracting it there. everything was default when i played in mercenaries.
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Buff grande luncher by 10x all 3 rounds (explosive - acid - nitrogen)
Buff bear commander by 3x
And buff crossbow by 10x because it's only weapon that is exclusive to ada
Also can you fix the critical hit skill and piercing skill to ? Awnser my question please
I cannot find a way to mod those yet.
For CO-OP, as i stated in the description page: i don't know and never tested.
If you have tested and has any results please feel free to share the results too!
Man, I need your help. I want to edit the Weapons Damage, but when I add the "-xfs" code to the Batch file (Arctool), the unpacked .arc file generates a blank .txt file, so when I try to repack and install the changes, the game get stuck in a infinite loading screen.
but i do have a complete pack of extractor and files that i used.
just dm me on discord if you want it.
May I asks you how to do this? I can extract arc files but don't know how to do any further.
*I just want to increase dmg to some melee moves*
If you mean the image for the mod, RE6 doesn't have in game proof to show what weapon
is shooting what damage so i've used my RE8 image of damage modding instead, that's it.
Still, this mod is for RE6 and all weapon damage are specified in the description already.
do you ever install a re6 mod in fluffy manager before?(routing check)
did you tried the magnum yet? because the magnum will be the clearest indication that tells if the mod was installed correctly. lepotitsa or whooper and napad in merc mode will drop in one shot as oppose to 3-5 shot.
May i ask about the setting when it wasn't working.
After you place the file in the mod folder, open the mod manager and installed it but when you get inside the game it wasn't working right?
because when i tested with my mod manager it seems to be working normally, so i can trace if there was a location displacement with my files.