Bug fixed 1. Fixed the issue where M1903 couldn't be upgraded on difficulties lower than Valkyrie difficulty (PRO). 2. The second level of the church walkway no longer allows *jumping*, only *jumping down*. It should be less likely to accidentally jump into the lake below. 3. Fixed the damage modifier issue of CQBR against the Village and Island hammerhead bulls 4. Fixed the issue that caused a crash when crafting explosive crossbows using gunpowder. 5. Fixed the issue where the actual damage of RiotGun did not match the displayed value after the upgrade.
Difficulty adjustments: 1. Adjusted the health of the Twin Giants battle. 2. Adjusted the timing of the resurrection of the Knights in the Hall of Three Blind, now they only resurrect after the final iron gate is opened.
After so many times playing this mod, there are a lot of good additions to the vanilla dlc, but most of them are a pain in the ass to get through. Like the dynamite valley, Krauser tower fight, and the small knight area with no plagas exposed to shoot. Still a good mod tho.
First off, I want to say I adore both this and the Berserker mod.
I was just wondering if it'd be possible to have a separate mod for the Lava Hall replacing the Water Hall. That was one of my favorite changes in both mods, and the aesthetic just fits so well., so I was wondering if it'd be possible to have that even when not playing a Berserker or Valkyrie playthrough?
I'm playing the berseker mod without problems, but I can't play this one, I uninstalled the berserker and installed this mod to play in SW, but when I start a new game or load the autosave of the first chapter, the game does not load, what could it be?
Edit: :I was able to fix it, it was a mod that conflicted with Valkyria but not with Berserker, called ''Skelar15'' and ''Skelar15 with RDS''. Those mods change the look and scope of CQBR, I hope this is helpful for someone having the same problem.
I really liked the mod. The only thing I didn’t like was Krauser, why is he a Mutant in the Castle location? In the episode where the Ruins we meet him as a Mutant and as a person, how is this even possible? Are there two of them? :) A couple of questions. 1. Why can’t you attach a scope to the CQBR? (BIOSENSOR SCOPE) 2. Why do some people without a sight have a 3rd person view and I have a 1st person view?
1) Gameplay balance I suppose, the real reason is why do you even keep using the CQBR when the Stingray in this mod has better stats in every categories? 2) Using trainer, you can enable it by searching for the camera keyword in the trainer.
What are you supposed to do at the no man's land in chapter 6? Other than speedrun start blasting enemies into the turret and just run pass? It is Impossible to not take damage getting to the first turret.
It looks like im softlocked. I just finished U3 but now im at the outside of the castle. The section u have to open the gate and run through it, befor i closes. But im in critical condition and just not fast enough to make the run. Idk if this is an issue in the vanilla game too, but i have to redo the U3 fight it appears :(
In red mist valley the final 2 bella sister sometimes do not spawn and you are soft locked since you cant leave without killing them, it doesnt let you grapple.
God dammit I just wrote a long review on both the Berserker and Valkyrie mod but I lost it but I'm going to rewrite it as best as I can because whoever(s) responsible for these 2 mods deserves to hear feedback like this.
I've been playing video games since Christmas morning 1988 when I was 4 years old unwrapping a brand new Nintendo and I have to tell you that the Berserker and Valkyrie mod rank SO high on the most fun I've had gaming. Of course I enjoyed the base RE4R and base Separate Ways but if I had to quantify how improved these mods are over the base game I'd say these mods are a +30% based on a few things, one being the consistent perfect decisions that were made on what to a modify from the original game.
The slight rebalancing of the weapons was genius, making it so guns can acquire 2 exclusives is absolutely genius, adding weapons that weren't even in the base game was incredible(other than the flame thrower lol) but I still give you credit for trying to make it work.
The increase in difficulty was perfect, sure some parts had me fail over and over but honestly 99.9% of the times I died I felt like It was completely my fault which made me retry over and over slowly improving which is the complete opposite feeling I'd get from one of those RE4(2004) mods where you enter a room and there's 4 Verdugo's and 4 Super Salvadors.
Is there a way I can donate to the creator(s) because I feel like I have to in exchange for how many hours of fun I've had with these mods?
210 comments
Bug fixed
1. Fixed the issue where M1903 couldn't be upgraded on difficulties lower than Valkyrie difficulty (PRO).
2. The second level of the church walkway no longer allows *jumping*, only *jumping down*. It should be less likely to accidentally jump into the lake below.
3. Fixed the damage modifier issue of CQBR against the Village and Island hammerhead bulls
4. Fixed the issue that caused a crash when crafting explosive crossbows using gunpowder.
5. Fixed the issue where the actual damage of RiotGun did not match the displayed value after the upgrade.
Difficulty adjustments:
1. Adjusted the health of the Twin Giants battle.
2. Adjusted the timing of the resurrection of the Knights in the Hall of Three Blind, now they only resurrect after the final iron gate is opened.
I was just wondering if it'd be possible to have a separate mod for the Lava Hall replacing the Water Hall.
That was one of my favorite changes in both mods, and the aesthetic just fits so well., so I was wondering if it'd be possible to have that even when not playing a Berserker or Valkyrie playthrough?
I uninstalled the berserker and installed this mod to play in SW, but when I start a new game or load the autosave of the first chapter, the game does not load, what could it be?
Edit: :I was able to fix it, it was a mod that conflicted with Valkyria but not with Berserker, called ''Skelar15'' and ''Skelar15 with RDS''.
Those mods change the look and scope of CQBR, I hope this is helpful for someone having the same problem.
Ruins we meet him as a Mutant and as a person, how is this even possible? Are there two of them? :)
A couple of questions.
1. Why can’t you attach a scope to the CQBR? (BIOSENSOR SCOPE)
2. Why do some people without a sight have a 3rd person view and I have a 1st person view?
2) Using trainer, you can enable it by searching for the camera keyword in the trainer.
I've been playing video games since Christmas morning 1988 when I was 4 years old unwrapping a brand new Nintendo and I have to tell you that the Berserker and Valkyrie mod rank SO high on the most fun I've had gaming. Of course I enjoyed the base RE4R and base Separate Ways but if I had to quantify how improved these mods are over the base game I'd say these mods are a +30% based on a few things, one being the consistent perfect decisions that were made on what to a modify from the original game.
The slight rebalancing of the weapons was genius, making it so guns can acquire 2 exclusives is absolutely genius, adding weapons that weren't even in the base game was incredible(other than the flame thrower lol) but I still give you credit for trying to make it work.
The increase in difficulty was perfect, sure some parts had me fail over and over but honestly 99.9% of the times I died I felt like It was completely my fault which made me retry over and over slowly improving which is the complete opposite feeling I'd get from one of those RE4(2004) mods where you enter a room and there's 4 Verdugo's and 4 Super Salvadors.
Is there a way I can donate to the creator(s) because I feel like I have to in exchange for how many hours of fun I've had with these mods?
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