As of the Separate Ways DLC, all of my mods are now broken and if one of these is installed, the game will not load. I will try update them as soon as possible but it will take a lot of time. As for the bonus-weapon-restored and op-bonus-weapon has been updated. The series version would need a lot more time. Do not download any old files as it wont work anymore.
This mod is only for the Bonus-Weapon concept. Any different would require testing and finding if it can be done or not. Therefore if you have any questions or request that is quite possible but not associate with this mod. Feel free to dm direct message or my discord miracul#3138 i'll look about it just dont have too much hope okay? This Remake file structure is vastly different from the other previous one and is not easy to do at all. If it can be done i'll update in the Miscellaneous section so it wont mess with the intended concept.
For modders: if you have any question about these mods just ask away. If it helps you achieve what you are looking for i'm happy to help.
About AWF: I'll declare this once so everyone will get the same understanding: AWF is a script injecting file, not an extracted and modified file. It's priority will always be higher than mine because it basically force the game to change any value to what it wants, it will "always override" mine. While mine has faster load time, the AWF will always be better in terms of customizable and mod conflict and i really suggest anyone to go that route if you computer can habdle the performance. It is customizable with little learning curve that you could easily modify any values you want by yourself and wouldn't have conflicts when there are many mod requirements.
Update for OP-bonus-weapon files: Now UI change is 9999 to distinct this version from the normal restored version, also chicago sweeper crosshair now fit instantly. now includes separate ways elite knife and chicago sweeper.
1. OP bonus weapon v2: a variant of op bonus with chicago upgraded to 10.0 damage 2. OP bonus weapon v2: a variant of op bonus with Handcannon downgraded to 99.9 damage 3. SR1903 30dmg critx2: V1.0 doesn't support UI and cannot be upgraded or it will loses its damage 4. Primalknife: optional primal knife speed is now 1.6 times faster akin to combat knife fully upgraded (the op bonus already have this) 5. Chicago5dmg only: V1.2 6. CQBR faster fire: as fast as tmp/critx5 breakx3 7. Great accuracy versions for: Handcannon(normal damage)/ Chicago(normal damage)/ Handcannon(99.9)/ BonusWeaponRestored/ 8. Bonus weapon nerfed: chicago3.5, handcannon60.0, accuracy+50% 9. All Rifles upgraded: CQBR fires as fast as tmp, critx5 breakx3/ Stingray faster firerate, dmgx3, more crit and break/ SR1903 dmgx3, more crit and break 10. OP bonus weapon V2 with All Rifles upgraded: Merged! 11. Handcannon uses unique ammo: that cannot be found, the only way to reload is using cats ear. it will change for new game and not one already loaded with magnum ammo, to fix this in a saved game simply sell and buyback. (the actual is flamerounds for the flamethrower which cannot be found or drop anywhere) 12. BossRebalanced: Someone mentioned me that with some weapon upgrade, bosses are too weak, so i multiplied these bosses hp: Mendezx1.5 allphases, Verdugox2, Salazarx2, MutatedKrauserx2.5, Saddlerx2 firstphase (this one will work with any of my mods) 13. Added K7/ K7+Rifles into bundle 14. Added RED9 6.5dmg : V1.0 doesn't support UI and cannot be upgraded or it will loses its damage
*** the OP Bonus series are now a bundle *** Ps. there are someways you could make some work with some, feel free to ask. such as CQBR can be used with OP variant if you delete the weapon custom folder inside. but you will lose knife spd (tradeoff eh)
This is awesome, finally some good bonus weapons. I hate that HC was basically a shotgun with its crap accuracy. Btw, is there a way to give Ada the handcannon or any other magnum?
There are many ways you could give her a magnum. Item adder, trainers, starting item modding, shop modding etc. Nevertheless, she cant use any magnum because her animation wont allow it (i think, i have already tried) and this mod doesnt change her handcannon damage either. Edited: after testing with Razor's ultimate trainer using character swap option. It seems that Ada could also use handcannon(only if using character swap), same goes for wesker. But using wesker or other merc characters will load weapon stats from merc file therefore my mod will not work as intended. I'll be updating it in a couple hours.
I'm using the V2.1 updated on 25th, Sep, 2023. and also using the Mod from NEXUSMODS called “Max Stack Sizes- 999 or Multipliers- x2-5“. I have used the old version and “Max Stack Sizes- 999 or Multipliers- x2-5“ together before, and it worked. The game is Japanese Version, does it have any problem?
Thanks Bro. I find the problem, This mod can't be installed with "AWF reframework weapon series lua” together. Thank you for your Mods, it's really nice!!
AWF already has a built in weapon stat editor, if you can run AWF without any problems, i really suggest you go that route instead. You can easily modify those stats yourself and it will not conflict with any mod ever.
324 comments
As of the Separate Ways DLC, all of my mods are now broken and if one of these is installed, the game will not load.
I will try update them as soon as possible but it will take a lot of time.
As for the bonus-weapon-restored and op-bonus-weapon has been updated.
The series version would need a lot more time.
Do not download any old files as it wont work anymore.
Axel
This mod is only for the Bonus-Weapon concept. Any different would require testing and finding if it can be done or not.
Therefore if you have any questions or request that is quite possible but not associate with this mod. Feel free to dm direct message or my discord miracul#3138 i'll look about it just dont have too much hope okay? This Remake file structure is vastly different from the other previous one and is not easy to do at all. If it can be done i'll update in the Miscellaneous section so it wont mess with the intended concept.
For modders: if you have any question about these mods just ask away. If it helps you achieve what you are looking for i'm happy to help.
About AWF: I'll declare this once so everyone will get the same understanding: AWF is a script injecting file, not an extracted and modified file. It's priority will always be higher than mine because it basically force the game to change any value to what it wants, it will "always override" mine. While mine has faster load time, the AWF will always be better in terms of customizable and mod conflict and i really suggest anyone to go that route if you computer can habdle the performance. It is customizable with little learning curve that you could easily modify any values you want by yourself and wouldn't have conflicts when there are many mod requirements.
Update for OP-bonus-weapon files: Now UI change is 9999 to distinct this version from the normal restored version, also chicago sweeper crosshair now fit instantly. now includes separate ways elite knife and chicago sweeper.
1. OP bonus weapon v2: a variant of op bonus with chicago upgraded to 10.0 damage2. OP bonus weapon v2: a variant of op bonus with Handcannon downgraded to 99.9 damage
3. SR1903 30dmg critx2: V1.0 doesn't support UI and cannot be upgraded or it will loses its damage
4. Primalknife: optional primal knife speed is now 1.6 times faster akin to combat knife fully upgraded (the op bonus already have this)
5. Chicago5dmg only: V1.2
6. CQBR faster fire: as fast as tmp/critx5 breakx3
7. Great accuracy versions for: Handcannon(normal damage)/ Chicago(normal damage)/ Handcannon(99.9)/ BonusWeaponRestored/
8. Bonus weapon nerfed: chicago3.5, handcannon60.0, accuracy+50%
9. All Rifles upgraded: CQBR fires as fast as tmp, critx5 breakx3/ Stingray faster firerate, dmgx3, more crit and break/ SR1903 dmgx3, more crit and break
10. OP bonus weapon V2 with All Rifles upgraded: Merged!11. Handcannon uses unique ammo: that cannot be found, the only way to reload is using cats ear. it will change for new game and not one already loaded with magnum ammo, to fix this in a saved game simply sell and buyback. (the actual is flamerounds for the flamethrower which cannot be found or drop anywhere)
12. BossRebalanced: Someone mentioned me that with some weapon upgrade, bosses are too weak, so i multiplied these bosses hp: Mendezx1.5 allphases, Verdugox2, Salazarx2, MutatedKrauserx2.5, Saddlerx2 firstphase (this one will work with any of my mods)
13. Added K7/ K7+Rifles into bundle
14. Added RED9 6.5dmg : V1.0 doesn't support UI and cannot be upgraded or it will loses its damage
*** the OP Bonus series are now a bundle ***
Ps. there are someways you could make some work with some, feel free to ask.
such as CQBR can be used with OP variant if you delete the weapon custom folder inside. but you will lose knife spd (tradeoff eh)
It is still working.
try uninstall all mods > re-read game archives > install + uninstall a couple times. should work normally.
can you explain it more clearly?
i have just download tested with the current version of steam and confirm again that it is working.
Item adder, trainers, starting item modding, shop modding etc.
Nevertheless, she cant use any magnum because her animation wont allow it (i think, i have already tried) and this mod doesnt change her handcannon damage either.
Edited: after testing with Razor's ultimate trainer using character swap option. It seems that Ada could also use handcannon(only if using character swap), same goes for wesker.
But using wesker or other merc characters will load weapon stats from merc file therefore my mod will not work as intended. I'll be updating it in a couple hours.
Also did you use any other mods?
You can easily modify those stats yourself and it will not conflict with any mod ever.