This page was last updated on 24 June 2023, 2:15AM
Changelogs
Version 0.2.3
For the "Beard" head-mesh: Fixed texture-blending file that caused head-mesh to appear as checkers in the ending cutscene of chapter 2.
Version 0.2.2
For the "Beard" head-mesh: Fixed texture-blending that might've caused head model to appear as "no-texture checkers" in some cutscenes.
Version 0.2.1
Fixed weight paints, that caused issue that might've caused mesh-clipping in some cutscenes in the spine-neck region of the model. Also fixed armature to its original state.
Tweaked face dirt and mud textures (that are used after ch2) to be more inline with the intensity of the original textures.
Version 0.2
Tweaked head-mesh (changed jaw, cheeks, nose).
Reworked textures based on changes made (fixed the residual problem with the neck textures; tweaked other textures to better accomodate new geometry of the face).
From now on, mod is gonna be a two-parter. Textures part and head-mesh part - separately. As i've seen some of you prefer clean-shaven Leon, others on the opposite want stubble to be thicker. It's gonna be easier to swap between head-meshes if you feel like it, and easier to manage updates for me.
Fixed UVs for the Stubble. Should look nicer and more natural now.