ATTENTION MOD USERS: THIS OPTIONAL UPDATE WILL DISABLE YOUR MODS WHILE ACTIVE!
This is to ensure that the new features can properly be tested. If you have previously opted-in, you must opt-out of the beta via Steam to continue using mods.
Phew, with that out of the way… the Survival Mode beta has launched! There is a lot of exciting stuff to take in here: the wellness system (which simulates hunger, thirst, and exhaustion), all new illnesses and antibiotics, crippled and broken limbs, and a long list of other
Image: “Not So Tasty” by Xazomm
As a big fan of the New Vegas Survival Mode and an even bigger fan of Skyrim's survival mods such as Frostfall and iNeed, I'm really excited about these additions. I think they'll add the desperate yet rewarding post-apocalyptic feeling that I felt was slightly missing after New Vegas. Bethesda even mentions four tenets of design regarding the new features: Strategy, Exploration, Resource Management, and Role Playing. Nice.
Sure, it'll likely be more difficult but as they say, nothing good ever comes easy. As one of the developers noted:
“My routine is completely different this time around. Sanctuary is my sanctuary. Each day I venture out in search of supplies, and I return home with stuff. I take it one day at time. I need to live.”
– Rick Vicens; BGS Animator, Survivor
Image: “Show Off Your Settlements” by “Corfus”
Sounds awesome! So if you're ready (remember, this update will disable modding while opted-in), give it a try and be sure to provide feedback to Bethesda. After all, it is a beta test and I'm sure your input will be invaluable. For the full story, head-over to the the official Bethesda Blog.
Good luck, out there!
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A moderator has closed this comment topic for the time beingNMM needs to be fixed.
1) stop setting plugins.txt to readonly.
2) put an * in front of the active mods.
That's it.
Until then,
Go into your user folder eg: c:\users\username\appdata\local\fallout4
set plugins.txt to NOT readonly. This will let the game keep your active modlist and sort order.
put an * in front of what you want to actually use.
Alternatively, load the game, select mods, and toggle what you want.
The game will sort mods on its own if you let it.
So use NMM etc, to get the order (or do it yourself)
then edit plugins.txt
It will use what's in plugins first, then any other esm/esp it sees.
That should fix things for now. (or at least get them working)
edit: the latest beta is also merging with the mods/CK beta.
You don't get the CK (unless already in), nor access to beth's modsite, although the menu does pop up. (that's coming)
I don't know if you have opted out if you get any of that, but, if mods stop working suddenly, try the above.
sory it doesent work after try to start the game crash or doesent start
seams like a stay in a loop endless. sorry about mu english i am german
greetings dave
p.s. sorry for the caps, but I just pissed the hell off by this. I spend days trying to figure out how to get back into the game, and now it's fundamentally broken.
Same thing happens to every game company. Squaresoft released some of the greatest RPGs like Chronotrigger and then went down the poopshoot to make more money with games that appealed to a wider audience. Bioware isn't the same company it was 10,15 years ago and is becoming more like EA...
now this survival mode of f4 is a pile of poo because it's not the same game at all
FO4 is about building and crafting stuff aka hoarding items around..the sleep I can play with the lack of fast travel NO the game is entirely around crafting stuff this is not an action fps
also this game is badly designed from the start, that loose max health with rads breaks half the perks, I would bet on the fact it was an after tought
so maybe before trying to make ( I say try because we all played better survival mods than that...crap) maybe they should try to fix the base game mechanics which are badly broken
the whole eat drink system doesnt even work because you are a builder and can create your own food and drink very easily, so its just a matter of building sources and using them
to have a proper survival mode you would have to rewrite 70% of the story remove all crafting change half the perks redo the whole game loot it's never happening so its only a waste of dev time, leave the serious adult stuff to modders Bethesda
and keep improving on your fallout-craft since you decided to do that
after playing it for a while it became a bit tedious to have to drink and eat all the time.
in that regard it definitely has nothing to do with survival.
the combat however is nice only the first 20 levels, after that you become a tank again and again almost can't die in combat anymore, only when they throw 20 molotovs in 10 seconds at you or shoot a mininuke (which are sometimes ridiculously powerful because the enemies have 3x damage perks), or some ridiculously high level enemies spawn all of a sudden right in front of you.
i do like the game, but it needs a serious overhaul to be really challenging and fun from beginning to end.
I might give that a go once the creation kit is released, but i doubt if it is easy to do since the AI is just bad, it needs to be rewritten, right now they just make enemies have a lot of HP or have weapons with humongous damage, while some are just flies you can swat, there's no real balance here.
STALKER did this a lot better, enemies and player both had the ability to kill eachoter in a few shots, and they ran around and hide behind cover much smarter. They where also always there, they didn't spawn, you could see the enemies in the PDA all across the map infact walking around.
That being said, you could ignore the crafting stuff alltogether and just play the game, only use looted weapons from enemies and only take bullets with you, also, when you take the no rads from eating and drinking perk you don't need to worry about food and drinks, you can just gobble up an animal after you killed it.
it is doable, but i agree that it still needs to be rewritten if you want to call it survival mode.
EDIT: hah, just when i typed this i got an email from Bethesda that i can BETA test the Creation kit, time to dig into the scripts some deeper.
also the 1st 2 dlcs are : craft robots & more crafting items so yeah for me F4 is a crafting game now I went with it and have fun building stuff..I just hope they won't do that to the next elder scroll O_O
loved stalker too but my favorite fps AI I think was FEAR(1) if you made any noise they were coming to you guaranteed and often 1 enemy per corridor not all from the same direction
I mod bethesda games since 2006 so I've seen what the modder community can create and it's way better than the survival beta
If anything i'd say this overhual is bit better from original but once kit is out we will get what i should have been.
That beeing said they could tweek some stuff like make your settlers actually do some stuff for settlement instead of freeloading.
Like to send them to collect those mats so you dont have to hoard stuff around without maybe some rare stuff. An eg. that game which they made you know fallout shelter it could have been more like that the settlement management.
Also fast travel could be swaped with vertibirds not like you can controll them manually anyway and you have to unlock them first.
That way you only have to set up the initial base, and you won't have to hoard materials and can just play the game, and just build stuff when you get back in your settlement.
cause the scavenging for desktop fan's and getting overencumbered get's mighty tiresome after a while.
Funny enough right around that same time, a studio that now is lost to time and only remembered by few were already making what would be the framework for the action FPS genre. The one I'm referencing is the Stamper brothers studio named RARE. Now they new how to make a solid action FPS, even back then. Microsoft bought them out a few years later and just stuck their original IP's in the vault never to see the light of day again. Just another feather in the cap. Those IP's were of course the now legendary Goldeneye, followed by the even more polished and awesome successor, Perfect Dark. We miss you dearly Joanna. I'm sure when the time is right and enough childs blood has been poured into the sacrifice chamber. Major Nelson and Co. will pull it out for one last shaming so they can perform the coup de grâce.
since the last update, Fallout 4 doesn't detect my mods anymore ( i use the nmm and everything seems ok ). But when I launch my save, it tells me that my mods are no longer active, etc..
I checked, i'm not using the beta, my friend has the same problem and we have no idea what happened since we found nothing on internet. Any help please ?
Note#2: I was able to get my saved game to partially load this way. Most of those in the closed beta are saying this works. It caused a CTD for me right after the game load. I have reverted back to 1.4 for now. I have tried all sorts of configs to see if I can get this process to work. Others have stated it works... and it partially works for me. So, give it a try if you are on 1.5.
Example Plugins.txt:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
*SpringCleaning.esm
*Homemaker.esm
*SettlementKeywords.esm
*Snap'n Build.esm
*ArmorKeywords.esm
A " matchup " between fallout and this game, to add a survival way with a better realism could be fun !