Can't wait to see your new workout. Thank you for your effort.
And by the way, I have a question about a character swap trainer for fluffy manager. It seemed like Fluffy manager was not able to install character swap trainer. So when I checked the zip file, 3 of "_Placeholder" folders inside were empty. Would that be the reason for not able to install character swap trainer which enables character melee swap?
It looks fun and all I just have a little problem, the caracter for some reason doesn't want to swap, why? who knows why, I don't know if there's something I need to inject or something like that but I tried to do the swap then reset and then swap again for around 10 minutes and I still haven't been able to swap characters, am I perhaps doing something wrong that I am not noticing? I would really like to know, because I was planning in playing HUNK through the whole game, even with the re2 remake music in the background and now it still is regular old leon.
Hello, hope you doing well. I wanted to ask something quick. Here I was trying to use Qinsheng dll to allow more enemies in rooms/variety basically. Not so much quantity but variety most importantly. What I'm not sure of is which settings are recommended to use in the .ini to do so.
I'm asking this because the file is not documented, so at this point I'm just increasing values like obj num, parts num and allocate more memory for bones, which at the moment fixed most of the problems but, without knowing what these do and what's the limit for these values, it's probably better to ask you which values are safe to use and more stable for what I'm trying to do (in an hypothetical case that increasing too much a variable could break something else)
Also, thanks for all the work you guys do, and looking forward for seeing people using the new trainer too, which looks pretty good.
By default, the qingsheng dll already applies some changes to allow more types of enemies at the same time. However, looking at the source code of the version I have, many changes are made when you put esl=1 in the ini. This, in addition to activating sideloading, also applies several extra changes to allow more enemies.Also activate "Fix mute caused by loading more emxx.udas" and "More emxx.udas files can be loaded" The "Allocate more memory for bones" adds 6MB for pl.udas, 4MB for wep and 5MB for bones (weights and more vertex per groups).
About the "obj num" The game uses these to allocate memory and determine the amount of each resource that will be used in a level defaults values should be: enemy_limit : 60 object_limit : 200 effect_limit : 1024 effect_spawn_limit : 256 control_limit : 10 light_limit : 100 parts_limit : 1300 model_info_limit : 300 primitive_limit : 655360 event_limit : 10 sat_limit : 30 eat_limit : 30
If you are going to modify this, you obviously need to activate "Customize stage constant table". enabling esl=1 already does enough to apply more enemy variations, but it's not perfect anyway.
So I tested esl=1 for a while. For one part it's good because it allows stuff like the despawn of the bodies that usually persist (which is useful at Luis cabin). But it also breaks many stuff that was working before (Armadura qte attack, R216 rotating platforms, and others..) so I'll skip that and keep experimenting with the rest.
Any fix for character swaps like HUNK and not being able to use the grapple gun/hook shot in separate ways? if its anything like re5 male/female animation restrictions i assume not possible
Hello i using the firts version of these trainer, while i wait for the new trainer launch, i new in these type of things, my problem is when i use a yellow herb, the bar dosen't encrese his size, what can be? i usin thes trainer with re4 Tweaks in his last version, for the UHD "remaster" someone can help me?
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I think I'll just update this page when the public version is released. For now:
Can't wait to see your new workout. Thank you for your effort.
And by the way, I have a question about a character swap trainer for fluffy manager. It seemed like Fluffy manager was not able to install character swap trainer. So when I checked the zip file, 3 of "_Placeholder" folders inside were empty. Would that be the reason for not able to install character swap trainer which enables character melee swap?
The main reason of having a difficulty was that I have to execute the trainer after launching the game, not before launching the game lol
Anyway, thank you for your effort.
I'm asking this because the file is not documented, so at this point I'm just increasing values like obj num, parts num and allocate more memory for bones, which at the moment fixed most of the problems but, without knowing what these do and what's the limit for these values, it's probably better to ask you which values are safe to use and more stable for what I'm trying to do (in an hypothetical case that increasing too much a variable could break something else)
Also, thanks for all the work you guys do, and looking forward for seeing people using the new trainer too, which looks pretty good.
The "Allocate more memory for bones" adds 6MB for pl.udas, 4MB for wep and 5MB for bones (weights and more vertex per groups).
About the "obj num"
The game uses these to allocate memory and determine the amount of each resource that will be used in a level
defaults values should be:
enemy_limit : 60
object_limit : 200
effect_limit : 1024
effect_spawn_limit : 256
control_limit : 10
light_limit : 100
parts_limit : 1300
model_info_limit : 300
primitive_limit : 655360
event_limit : 10
sat_limit : 30
eat_limit : 30
If you are going to modify this, you obviously need to activate "Customize stage constant table".
enabling esl=1 already does enough to apply more enemy variations, but it's not perfect anyway.
Also I just subbed to your Patreon. Hope it helps.
https://prnt.sc/ZumD9HTlc-bm