The Resident Evil 2 Trainer worked flawlessly, but the Resident Evil 3 Trainer refuses to load. It gets stuck during initialization and eventually throws an error about something unexpected. Any fix?
EDIT: To make this mod work, try downloading the RT version one (Even if you don't have an RT-capable GPU, the game's engine is still recognized as one that supports Ray Tracing (RT).
Did anyone have any luck with importing another person's save files? I tried to do it with this one and was unable to: https://www.moddb.com/downloads/resident-evil-3-remake-2020-100-complete-save
When I installed the mod, the error message popped up as shown below. Has anyone encountered the same issue as me? How can I resolve it?
Message from DEAR IMGUI In window 'REFramework [v1.5.9.1+54-f2edef2s]': Calling PushStyleVar() variant with wrong type! In window 'REFramework [v1.5.9.1+54-f2edef2s]'/TableWidgets_A27A4990': Mismatching PushID/PopID! In window 'REFramework [v1.5.9.1+54-f2edef2s]'/TableWidgets_A27A4990': Missing PopID() In window 'REFramework [v1.5.9.1+54-f2edef2s]'/TableWidgets_A27A4990': Missing PopID() In window 'REFramework [v1.5.9.1+54-f2edef2s]'/TableWidgets_A27A4990': Missing PopID() In window 'REFramework [v1.5.9.1+54-f2edef2s]': Calling PopStyleVar() too many times!
I have this error too, i did not found a solution yet. :-(
Edit: First i got the "dinput8.dll" from github, so i had this error above. Then i replaced the "dinput8.dll" with that one found here ( https://www.nexusmods.com/residentevil32020/mods/882?tab=files&file_id=3101 ). Its the one, Raz0r linked under requirements, REFramework. With this .dll the error messages disappeard.
The REFramework window ingame showed up very small ingame, in my case. To enlarge it, you need to pick and hold a tiny arrow in a lower corner to expand it.
Guys, I download the latest reframework from github but when I launch the game, nothing happens. At all. Window doesn't appear. When I install reframework from nexusmods, I have the window however the initilization of the mod being failed. Help please me
What does the "inventary" section do? It just say Clear or Add. I try to spawn the Magnum or Grenade Launcher for the farming zombies achievements but the do nothing.
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EDIT: To make this mod work, try downloading the RT version one (Even if you don't have an RT-capable GPU, the game's engine is still recognized as one that supports Ray Tracing (RT).
Message from DEAR IMGUI
In window 'REFramework [v1.5.9.1+54-f2edef2s]': Calling PushStyleVar() variant with wrong type!
In window 'REFramework [v1.5.9.1+54-f2edef2s]'/TableWidgets_A27A4990': Mismatching PushID/PopID!
In window 'REFramework [v1.5.9.1+54-f2edef2s]'/TableWidgets_A27A4990': Missing PopID()
In window 'REFramework [v1.5.9.1+54-f2edef2s]'/TableWidgets_A27A4990': Missing PopID()
In window 'REFramework [v1.5.9.1+54-f2edef2s]'/TableWidgets_A27A4990': Missing PopID()
In window 'REFramework [v1.5.9.1+54-f2edef2s]': Calling PopStyleVar() too many times!
Edit:
First i got the "dinput8.dll" from github, so i had this error above. Then i replaced the "dinput8.dll" with that one found here ( https://www.nexusmods.com/residentevil32020/mods/882?tab=files&file_id=3101 ).
Its the one, Raz0r linked under requirements, REFramework.
With this .dll the error messages disappeard.
The REFramework window ingame showed up very small ingame, in my case. To enlarge it, you need to pick and hold a tiny arrow in a lower corner to expand it.