Loading Screen will be slightly longer with this mod installed.
Much like in RE7 / RE2R I couldn't find the per-weapon reload speed, or fire rate values. If I find these values in the future, I will update AWF to include them.
Why isn't there DX11 support for XYZ addon? Some functions crucial for my addons are absent in the DX11 (nonRT) version of the game. I'm looking into this.
There are two bugs here. One is that the CQBR rifle does not reload when upgrading the mag. The other one is the mgl grenade launcher, which is not installed and explodes immediately when firing mine round.
hi i think i found 1 bug with this mod when i get cqbr rifle mag upgrade and put it on the weapon i cant reload it any more ? can someone confirm this ?
Looks good! Damn good! But I won't download it just yet as I'm playing through RE4R at the moment, and it'll be a while before I get to RE3R. Speaking of RE4R, will you be updating AWF for that game with these updated/new features?
So is there a way to decrease the shotgun spread with this? That has always been one of my biggest grips with RE3 and I am about to do a replay with this installed.
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I'm looking into this.
when i get cqbr rifle mag upgrade and put it on the weapon i cant reload it any more ? can someone confirm this ?
Ждем так же на RE4R :3
Thank you friend, you are just super! I go crazy about you!