Is there a way to keep the original weapon characteristics, like rate of fire, knockback, etc.? I'd love to use the weapon, but right now it is too strong, even for my cheat friendly heart. I'm not familiar with Resident Evil modding, but is there a file i can simply delete to get the original values for the weapon? Also, is there a chance that this weapon will be added to Re 2 re, for the electric shocker weapon? That would be a dream come true :)
Cant get the mod to work.. am i missing something?
I play on the non-RT version I have latest Fluffy Mod Manager. Ive activated the mod and successfully installed. When i load up the game the mod doesnt work. No error messages from fluffy either saying there is a conflict.
But we do have a .45 long slide, with laser sighting: https://www.nexusmods.com/residentevil32020/mods/583 Also for RE4: https://www.nexusmods.com/residentevil42023/mods/1963
Spoiler Alert: oozie nein millimeeda coming soon for RE4
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I play on the non-RT version
I have latest Fluffy Mod Manager.
Ive activated the mod and successfully installed. When i load up the game the mod doesnt work. No error messages from fluffy either saying there is a conflict.
Can you help me? Really want to try this
Or .45 long slide with laser sighting?
Also for RE4: https://www.nexusmods.com/residentevil42023/mods/1963
Spoiler Alert: oozie nein millimeeda coming soon for RE4
Looking forward to that Uzi!