ummmm the mood is great but it can not be removed , I turned it off from fluffy it didn't work I deleted it it stil there I deleted fluffy monger and it stil there
Im still very confused on making mods work after the update. in both latest release update and the way it was previously which we can go back too. i cant make ANY mod work :( has anyone got any info for me please?
Many mods(especially Model Modifications) which were made before the update will not work at all with the newest update since the files have been changed because of the engine update.
My mod supports both the RT-Version(newest game update) and the Non-RT-Version(you can downgrade your game through Steam using the BETA-Tab of the game's options if you had already updated)
If you are on RT, use the new main file. If you are on Non-RT, use the old file labeled with "Non-RT" at the end.
You can check by going ingame and checking in the graphics settings if Raytracing is available. If it is, you are on RT. If not, you are on Non-RT.
The mod installation method hasn't changed. Just place the file into RE3R/Mods and apply it as usual. Just pay attention to your game version before you install the wrong file.
Both of these files should work when installing through Fluffy Manager, you only need to pay attention to the game's version before installing them. you may have to wait until FluffyQuack updates it to truly support the RT-Versions and automatically warning users trying to use Non-RT Model-Mods on RT. Some other Non-RT Mods can be used with RT. I have used a WIP version to test my RT-Mods which includes this functionality.
Her visor look ... wierd .All and all though cool mod. Is there anyway you can make her visor look more like glass material or like in mass effect game if possible ?
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Keep Fluffy Manager up to date and try forcing uninstallation of all mods.
If this doesn't work, you may have to reinstall the game completely.
My mod supports both the RT-Version(newest game update) and the Non-RT-Version(you can downgrade your game through Steam using the BETA-Tab of the game's options if you had already updated)
If you are on RT, use the new main file. If you are on Non-RT, use the old file labeled with "Non-RT" at the end.
You can check by going ingame and checking in the graphics settings if Raytracing is available. If it is, you are on RT. If not, you are on Non-RT.
The mod installation method hasn't changed. Just place the file into RE3R/Mods and apply it as usual. Just pay attention to your game version before you install the wrong file.
Both of these files should work when installing through Fluffy Manager, you only need to pay attention to the game's version before installing them. you may have to wait until FluffyQuack updates it to truly support the RT-Versions and automatically warning users trying to use Non-RT Model-Mods on RT. Some other Non-RT Mods can be used with RT. I have used a WIP version to test my RT-Mods which includes this functionality.
I hope this helped you
Not to push you, but would it be possible to add a version without the helmet so that we may see Jill's face all the same?
Is there anyway you can make her visor look more like glass material or like in mass effect game if possible ?
Bringing the glass effect back would prove difficult at this moment, I'd like to keep things simple for now.