I fixed the hair popping out with the mesh with the mirrored hair mod turned on, but I also adjusted the entire head since you had the topology differ with different versions of the same head model.
I basically made all the head versions look like head version 1's topology, so there's little to no noticable difference. Also, I adjusted the RE1HD textures applied to the model slightly to fix the artifacting. It's not perfect, but better than having black or white spots being in places that shouldn't have anything like that.
Edit: Too bad there's a disconnection between the head and torso even if I re-export the default mod head. I don't get what's the problem.
Edit 2: I fixed the seam issue. Now the head works perfectly with the mirrored hair. Here's a thread I made about the seam issue: https://residentevilmodding.boards.net/thread/16475/visible-seam-jills-head-body
Don't bash Sasha Zotova, she looks a lot like classic RE3 Jill and I don't mind the change. Jill had a number of different face models, RE3 seemingly resembling one of the Spice Girls, RE Revelations had a brand new face model too so I don't see why this is a problem. Its great we can change her face but Sasha Zotova doesn't need the petty insults. Its childish and stupid. Respect other people's preferences.
Its funny how everyone complains about the femails but nobody seems to care about the males. Like when did anybody bash the new leon for looking "ugly"
DeltaGem you might not mind the change, but a lot of people do. We already had a perfect Jill. This is not Jill. It's not even close to Jill. They just wanted to save a few bucks and hired a less attractive actress. Case closed.
Edit: Toodel I think most gamers are male, so they don't really care how the male version looks look-wise. So you wouldn't see many people bashing him, but he looked absolutely terrible too imho. Actor irl looks good, but the ingame model is bad. I know a few female friends who really disliked his looks when the game was first revealed.
Can I sort of reupload this mod? I fixed some topology issues on the models, including for the flipped hair mod, which I also modified slightly. Plus I fixed the missing textures for the "hospital Jill" head or the Pose C head in the in-game model viewer. I'll credit you where I got the original files.
I'll probably end up remaking the head morph in the future from scratch since there are a few currently unfixable issues for which I require the og RE3 model files, but right now, this works just fine.
Edit: I decided to upload it anyway, I'll make it private if you want if you respond at some point, but I'd strongly recommend not to since I fixed some things for the mod.
Yeah it got removed, whatever. I decided to remake everything from scratch (I haven't used anything of yours this time other than I the previous work as reference) since I want to get the Flipped Hair mod working properly and also I did some fine tuning to the model overall.
It works with the https://www.nexusmods.com/residentevil32020/mods/16?tab=description&BH=2 body aswell. If its not too much too ask can we have a version that works with the cap + ponytail?
My guess is since the mod mods the hair, you'll have to go into the mod files and remove all the files related to her hair, if you want the hat to work. That, or install the face mod first, then the body mod. I have no idea why one needs to be used before the other, since once mods the body and another mods the head, with the exception of your mod that also mods the hair... Well just try it. If it doesn't work, you'll have to get technical and do as I said at the start. I can't help you with what exact files are hair files, unfortunately. You'll need to install noesis or look it up online
I found that when I used mirrored hair mod with this one, the hair just disappears. Uninstall all mods, refresh the game archives and install the mods again to fix it. I guess the same applies to other mods.
161 comments
I basically made all the head versions look like head version 1's topology, so there's little to no noticable difference. Also, I adjusted the RE1HD textures applied to the model slightly to fix the artifacting. It's not perfect, but better than having black or white spots being in places that shouldn't have anything like that.
Edit: Too bad there's a disconnection between the head and torso even if I re-export the default mod head. I don't get what's the problem.Edit 2: I fixed the seam issue. Now the head works perfectly with the mirrored hair. Here's a thread I made about the seam issue:
https://residentevilmodding.boards.net/thread/16475/visible-seam-jills-head-body
After:
If so I'd appreciate it
Edit: Toodel I think most gamers are male, so they don't really care how the male version looks look-wise. So you wouldn't see many people bashing him, but he looked absolutely terrible too imho. Actor irl looks good, but the ingame model is bad. I know a few female friends who really disliked his looks when the game was first revealed.
I love my Jills
I'll probably end up remaking the head morph in the future from scratch since there are a few currently unfixable issues for which I require the og RE3 model files, but right now, this works just fine.
Pretty please?
Edit: I decided to upload it anyway, I'll make it private if you want if you respond at some point, but I'd strongly recommend not to since I fixed some things for the mod.
It works with the https://www.nexusmods.com/residentevil32020/mods/16?tab=description&BH=2 body aswell.
If its not too much too ask can we have a version that works with the cap + ponytail?