Can confirm some feature not work, Newest version delete some file which make the Flutty not working correctly when replace file (Ex: Using Pale Head or Poison zombie)
- Open the .ZIP file, extract to desktop each individual "natives" folder of the zombie choice that you want. - Right click that "natives" folder and select send to archive as a .RAR file, name it "fat zombie to something zombie". - Move that .RAR file to the modmanager's "Mods" folder. Then activate them with modmanager.
Okay, 1/ Click open Enemy-Swap-Collection.rar. 2/ Click open Licker to Fat Zombie.rar. 3/ Click open "Licker to Fat Zombie" FOLDER, extract the "natives" folder to desktop. 4/ Repeat process with "Ivy to Zombie" rar and folder, extract its "natives" to desktop also. 5/ Right-click that "natives" folder on desktop, [send to archive], and rename that to, "Zombie Swapping Mod". 6/ Move your "Zombie Swapping Mod.rar" package to C:\modmanager\Games\RE2R\Mods 7/ Open Modmanager, refresh list and turn that new mod on (after another zombie swap mod if you have it).
Followed the instructions exactly. Still didn't work. Is this mod RT version only, perhaps? I had to rollback to the non-RT version to use other mods. I wanted to do a Dogs only run. City full of killer dogs, but so far there doesn't seem to be such a mod. :(
Figured out the problem and finally got it working. Basically, the mod works, but it isn't packaged correctly. The files that the mod are meant to change are one layer too deep. When you open the RAR file on a mod, the very next file should be the "Natives" folder. In this mod, the very next file is another folder that's the name of the mod, meaning the files aren't being loaded correctly by the mod manager because they're one layer too deep. Like you said, I had to extract the "Natives" folder and then re-archive it myself. No wonder so many people are having trouble. The author must have had each mod named in it's own folder on their PC, and then archived THAT file instead of archiving the actual Natives folder like they should have. Now, the only way to get this mod working is to extract and re-archive each Natives folder for each mod! A pain in the neck, but at least now I can do my all dogs run!
instead of a swap can we get a randomizer? like leave keys alone to keep the game working properly but like randomize all spawns? in RE3, 4, 5 and 6. no item collected/looted was ever the same, i want to relive the nostalgia of not knowing where anything is.
39 comments
This mod offers another possibility for those who have become bored with the game.
Newest version delete some file which make the Flutty not working correctly when replace file
(Ex: Using Pale Head or Poison zombie)
- Open the .ZIP file, extract to desktop each individual "natives" folder of the zombie choice that you want.
- Right click that "natives" folder and select send to archive as a .RAR file, name it "fat zombie to something zombie".
- Move that .RAR file to the modmanager's "Mods" folder. Then activate them with modmanager.
1/ Click open Enemy-Swap-Collection.rar.
2/ Click open Licker to Fat Zombie.rar.
3/ Click open "Licker to Fat Zombie" FOLDER, extract the "natives" folder to desktop.
4/ Repeat process with "Ivy to Zombie" rar and folder, extract its "natives" to desktop also.
5/ Right-click that "natives" folder on desktop, [send to archive], and rename that to, "Zombie Swapping Mod".
6/ Move your "Zombie Swapping Mod.rar" package to C:\modmanager\Games\RE2R\Mods
7/ Open Modmanager, refresh list and turn that new mod on (after another zombie swap mod if you have it).