When I try to install the mod using Fluffy Manager it says Error: CopyFile failed with "the item file name" and at the bottom it states that 18 files failed to copy.
Great mod. Why are my flame rounds grey and not red tipped like in your screenshots? I downloaded The loose Ammo Mod - Shells - Bullets and Magazines HD Textures and The loose Ammo Mod - Grenade shells only. They are not red in these.
Okay, figured it out: I left the acid texture with the grey tip in all packages and since the game uses the acid texture with the flame rounds (just putting on a different tint), it doesn't use the red tip texture.
To fix it: - Go to ...steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2\natives\x64\objectroot\setmodel\textures\ - delete the file "sm70_108_grenadelauncher_acidbullet_albm.tex" - copy the file "sm70_108_grenadelauncher_firebullet_albm.tex" and rename it to "sm70_108_grenadelauncher_acidbullet_albm.tex" - Go to ...steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2\natives\x64\streaming\objectroot\setmodel\textures\ - repeat steps 2 and 3
There is no file "sm70_108_grenadelauncher_acidbullet_albm.tex" Do you mean delete file "sm70_106_grenadelauncher_acidbullet_albm.tex"? The two acid bullet files have 106 in the file name
It's probably too much to ask but... I know why you didn't do single magazines but would it be possible to make one and just have them stand straight up?
I'm out of shape in terms of modding; Would've to relearn all the steps once more and there's too much real-life s#!t going on right now. So, not in the near future.
If you're still looking for someone who can change the inventory icon, someone's been making a lot of weapon mods recently that all change the icon. You could message them and see if they're willing to help. I believe the most recent mod they've released was a Beretta 93R mod.
I really love this mod but as it gives a new feel of replayability however even trying it I'm a little dissapointed that you can't find ammo in random places, everything is still in the places you always find it.
Is there anyway to impliment a mod that puts ammo in new locations?
Try looking up randomizer mods and stuff. Mods that do stuff like that are completely different from what this mod does, so I doubt the creator really has anything of that sort on their radar.
As much as I want to use this mod - I am only on my first playthrough. (lured here by steam library images) Any chance of a variant that highlights ammo so us newbies don't miss any?
If you're about 2m/6feet close to items, you see a marker on screen, not to mention the map is still highlighted red, when items are still present in that room. Other than that, no. No other way. I've already explainded, why i made piles instead of just replacing the boxes with 1 mag.
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What kind of error? I need more intel.
Have other mods been successfully installed with Fluffy?
For the same game?
So far, all i can say it's either your copy of the game or your Fluffy Manager, since i haven't received any other mention of installation failures.
I'm having a hard time installing this mod. Fluffy Manager gives me errors.
Nevermind, problem solved.I downloaded The loose Ammo Mod - Shells - Bullets and Magazines HD Textures and The loose Ammo Mod - Grenade shells only. They are not red in these.
I left the acid texture with the grey tip in all packages and since the game uses the acid texture with the flame rounds (just putting on a different tint), it doesn't use the red tip texture.
To fix it:
- Go to ...steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2\natives\x64\objectroot\setmodel\textures\
- delete the file "sm70_108_grenadelauncher_acidbullet_albm.tex"
- copy the file "sm70_108_grenadelauncher_firebullet_albm.tex" and rename it to "sm70_108_grenadelauncher_acidbullet_albm.tex"
- Go to ...steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2\natives\x64\streaming\objectroot\setmodel\textures\
- repeat steps 2 and 3
Do you mean delete file "sm70_106_grenadelauncher_acidbullet_albm.tex"?
The two acid bullet files have 106 in the file name
Yes, i meant that file.
So, not in the near future.
Is there anyway to impliment a mod that puts ammo in new locations?
Any chance of a variant that highlights ammo so us newbies don't miss any?
Other than that, no. No other way. I've already explainded, why i made piles instead of just replacing the boxes with 1 mag.