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AtelierArcadia

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mojozhu

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22 comments

  1. FR83LeLoup
    FR83LeLoup
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    Thank but please add option file for crit at 100% ! I don't understand how can change this !
  2. plusquam
    plusquam
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    For those looking for non-RT version of the mod, i have made an effort to port it, and it kind of works (heads popping off), but needs some further testing. All credit goes to mojozhu.

    https://www.mediafire.com/file/i487x0blleqttyw/SMG_Headshot_Crits_non-rt.zip/file
    1. ka08cj
      ka08cj
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      Thanks so much for sharing this, plusquam!
      I immediately tried it on LE5, but unfortunately the zombie's head did not blow off.*Both with the zombie still alive and dead.
      There are a lot of similarities between the non-RT and RT versions of the file, but I wonder what part mojozhu edited.
    2. plusquam
      plusquam
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      It's pretty finicky but works to some degree. Maybe Fluffy Manager messes something up, idk. I've yet to test this myself, but initially when starting new game and spawning any smg in inventory crit shots do work, maybe they won't when you save and load. In its core my edit fully replicates all the changes made by mojozhu. AFAIK RT version of the game stores all userdata externally, while non-RT has it embedded in prefab files. I'm not sure about RT's file structure.
    3. ka08cj
      ka08cj
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      Thanks for the analysis!!
      Your edited em0000 is the file for (male zombie).
      It looks like there are other zombies besides this one, em1000 (female zombie) and em2000 (heavy male).

      https://residentevilmodding.boards.net/thread/9862/re2-ultimate-file-list

      I am not very familiar with RE2 mods, but editing the critical rate (0-100%) is wp2000(MQ11) and wp2200(LE5) weapon files set it, and I think the setting of critical or not is dependent on the enemy file.

      http://www.nexusmods.com/residentevil22019/mods/1319
      This is SkebbZ's mod that changes the critical rate, each wp file is edited.
    4. plusquam
      plusquam
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      Oh, i forgot about crit chances, i play with AWF so each weapon has been set up individually. As for female and heavy zombies, i did notice that crits happen just fine regardless (with properly set crit chance in AWF at least). I didn't touch em1000 and em2000, maybe they share the same userdata?
    5. ka08cj
      ka08cj
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      By AWF, do you mean “Advanced Weapon Framework”?

      I'm not sure because I've never used AWF, but can I use AWF to edit critical chance?
      Have you tested it and does it work fine?I think the enemy file controls whether the headshot blows the head off or not, but the file you uploaded is only edited for em0000, so if it's working fine, you may not need to edit em1000 or em2000.
    6. plusquam
      plusquam
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      Yes, it is Advanced Weapon Framework. It's possible to increase crit chance for each weapon, i've upped both MQ-11 and LE5 chances this way and it works, i didn't test it thoroughly yet because of irl. Before i've edited zombie prefab file smg crits worked on limbs only.
    7. plusquam
      plusquam
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      doublepost, ignore
  3. ka08cj
    ka08cj
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    This mod is cool!
    I would love to install it when the Non-RT version is released! :)
  4. DiamondBorne
    DiamondBorne
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    How's the non-RT version coming?
  5. methayus1401
    methayus1401
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    Non RT pls. So we can make the CoTD more immersive with mq11/LE5. Feels underwhelming without the headpop considering it has a longer barrel compared to pistols which would make the round more destructive right? And just a suggestion can you make it pierce target when it crits just like the mini gun. That would be awsome. Thanks a bunch bro
    1. DiamondBorne
      DiamondBorne
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      Longer barrel makes bullet goes faster and penetrate deeper, but not necessary impart more kinetic energy to the point of impact. If we go by game logic where a 9mm from a pistol can pop a head then a 9mm from an mq11 would not due to penetration. ie; the bullet still have so much energy in it that it punches through the material, instead of having just enough force to pierce the surface of the material and forcing it to absorb all of the bullet's energy, which lead to the buildup of energy, which finally lead to head explosion.
  6. DarkChocolateBunny
    DarkChocolateBunny
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    I know several people have asked, and I am too lol, needs a non-rt version! I'm so done with smg's not having a crit chance. Just wasting so much ammo on headshots for nothing.
    1. DiamondBorne
      DiamondBorne
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      Not to be a contrarian but you're not supposed to shoot anything in the head with SMGs. They are for delimbs as they do massive damage to any body parts that isn't a head or a torso.
  7. lthlky0624
    lthlky0624
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    good mod and thanks, but NEED non-rt version please
    1. mojozhu
      mojozhu
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      I will try to make one, but I normal play and mod the RT version. If I make one, you guys will have to test it. I think I can do it since the mod is simple, but I know the file structure in the game is a bit different
    2. lthlky0624
      lthlky0624
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      Glad to see your reply, take your time
    3. alphawindman
      alphawindman
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      Thanks for taking the time to consider a non-rt version. 
  8. 0guzhan0nder
    0guzhan0nder
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    Non RT pls
  9. KSS0411
    KSS0411
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    HHH~this is good,Will there be a non-RT version?
  10. ElPicoleto
    ElPicoleto
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    Man thx this was needed,  i stopped using the MP5 for that reason.

    You got my endorsement for sure