Hey, I'm not entirely sure if this is a bug or I'm just not being observant, so I'm not reporting it as one... But is Leon B's elevator to the basement supposed to be blocked by an invisible wall?
I've gone through the entire RPD and done everything, but it still won't let me through.
i finish leon a and notice that leon a is the best scenario for cos leon is the only one that can open elliots shutter and he is the only one that can open go to the break room area. i notice also for a good continuation that leon must not battle birkin g3 as leons true enemy is mr x and to make claire b scenario very true to story cos if leon a battle birkin g3 the platform there will be lowered and claire wont get the antivirus for sherry so it means leon a scenario must not battle birkin g3
I understand what you're saying about Elliot's shutter, but that's already open in Claire B. And regarding what you said about the fight against G3, that fight happens in both campaigns, Leon A / Claire A. As for the bridge, in the original game there was a note next to the cablecar where Leon told Claire to go ahead because he had unfinished business.
If you look at the notes in the description, in Leon B there's no fight against Birkin G3 — meaning I can skip that fight. But I only do that in the B route because it's always implied that Leon or Claire arrives first in that route.
That was the decision I made to divide the number of boss fights.
Indeed, Claire A/Leon B is the original canon, but if you watch the intro of the RE4 Remake, it shows that Leon met Marvin, which only happens in Leon A. So for the remake, it should be Leon A/Claire B. But since that’s the only significant change RE4 Remake tells you, then everyone should just choose the canon they like best.
Tengo una pregunta es posible añadir los enemigos del dlc ghos survivor ? osea los zombis envenenados o el cabeza palida le daria mas dinamismo al gameplay por ejemplo los zombis envenenados lo pondria en el alcantarillado en ves de zombis normales y los cabeza palida los pondria en el laboratorio hay un que intento hacer algo asi pero esta desactualizado https://www.nexusmods.com/residentevil22019/mods/640?tab=description , ademas de eso queria saber si podria hacer que solo agarremos una tecla por campaña ya sea lion A o claire B que en una campaña solo encontremos una y la otra en la otra campaña algo asi como pasaba en el juego original con respeto a elegir solo una cosa para llevarnos y asi dejar los demas objetos al otro personaje
Yes, RE 3 is more complicated since it's very linear, especially once you enter the hospital area. I'm still trying to give it a similar treatment to the one I gave to RE 2.
la primera lucha contra birkin me aparece en las dos campañas como soluciono eso? entiendo que la ruta de leon b deberia solo mover el casillero y pasar sin tener que luchar contra birkin
si amigo me lo termino de bajar y , si mil gracias ahi se corrigio el error de la batalla contra birkin , de nuevo mil gracias por tu atecion y paciencia
Loving the mod, I can see the vision. Hopefully one day someone figures out how to mod cutscenes in the RE engine. Btw since you already stated that the changes follow the remake canon, how about removing the barrier blocking the left doorway at the entrance of the RPD? Since canonically it was torn down by Tyrell and Carlos when they entered the RPD the day before the events of RE2R.
It depends on the cutscenes, as the game has two types of them in its files.
Some are more difficult or extremely difficult to edit, as some are almost essential for the game to continue.
Regarding the barricade, I need to check if the RPD door is still open when you play scenario B, as if it's open, it could cause an error. Likewise, if we're talking about RE 3, the hallway we open after they give us the knife should also be open, but when you play with either Leon or Claire, it's closed.
Yeah, there used to be a mod that removed the barricade and it had 1 bug for each scenario: In 1st run , if you went to the East Courtyard at the beginning before you went to the East Hallway door shutter , as soon as you tried to go under it you get an infinite loading screen. In 2nd run, the main door is unlocked, and the barricade doesn't spawn until after you go through the underpass and trigger the helicopter crash event, if you go through when the barricade spawns you get stuck inside of it.
Also the shutter we open could be easily explained as, since Tyrell opened it by hacking the computer on the reception desk, Marvin could have manually closed it using the lever in the box beside it and then covered it with duck tape so no one else could open it. It's more believable for him to do that with his gut wound than him nailing the barricade, which would be more physically demanding.
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But is Leon B's elevator to the basement supposed to be blocked by an invisible wall?
I've gone through the entire RPD and done everything, but it still won't let me through.
I just tested it in Leon B and it works.
Are you sure you don't have another mod installed that could be causing a conflict?
Since it's not supposed to be the case, maybe my save just somehow got corrupted?
I'll restart and see if that fixes it.
That was the decision I made to divide the number of boss fights.
Gracias por tu esfuerzo!
I wish Re3 Remake had the same treatment, but mods can't fix that game, unfortunately.
Yes, RE 3 is more complicated since it's very linear, especially once you enter the hospital area.
I'm still trying to give it a similar treatment to the one I gave to RE 2.
En caso de tenerla instalaste solo Leon B?
Btw since you already stated that the changes follow the remake canon, how about removing the barrier blocking the left doorway at the entrance of the RPD? Since canonically it was torn down by Tyrell and Carlos when they entered the RPD the day before the events of RE2R.
Some are more difficult or extremely difficult to edit, as some are almost essential for the game to continue.
Regarding the barricade, I need to check if the RPD door is still open when you play scenario B, as if it's open, it could cause an error.
Likewise, if we're talking about RE 3, the hallway we open after they give us the knife should also be open, but when you play with either Leon or Claire, it's closed.
In 1st run , if you went to the East Courtyard at the beginning before you went to the East Hallway door shutter , as soon as you tried to go under it you get an infinite loading screen.
In 2nd run, the main door is unlocked, and the barricade doesn't spawn until after you go through the underpass and trigger the helicopter crash event, if you go through when the barricade spawns you get stuck inside of it.
Also the shutter we open could be easily explained as, since Tyrell opened it by hacking the computer on the reception desk, Marvin could have manually closed it using the lever in the box beside it and then covered it with duck tape so no one else could open it. It's more believable for him to do that with his gut wound than him nailing the barricade, which would be more physically demanding.
pero estoy migrando en mi tiempo libre las demas rutas a la version RT.
Asi que supongo que estaran disponibles todas lo antes posible