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Last updated
Original upload
Created by
alphaZomegaUploaded by
alphaZomegaVirus scan
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Activity logs
This page was last updated on 14 May 2024, 7:42PM
- Changelogs
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Version 1.15
- Smoothed reticle position and movement
- Updated "Normal" difficulty targeting to lock on to the chest with sticky aim and a degree of freedom
- Fixed an elevator bug with the camera/look stick
- Fixed more issues with Run Turnaround
- Added "Tank Sensitivity" Controls option for Gamepad
- Limited turning radius when running on tank controls to prevent pivoting
- Edited some cameras
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Version 1.14
- Fixed 'Run Turnaround' issues
- Changed how Cam Relative Walk starts moving
- Fixed issue with teleporting after tank controls run?
- Added SemiFixed "Dead Zone Size" option for every camera
- Added "Player Light Strength" and "Camera Light Strength" options for every camera
- Added 'No Cam Light Overrides" and "No Player Light Overrides" to general Camera options
- Updated some cameras in the city intro, East RPD and main hall
- Added "Toggle Follow Cam" button
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Version 1.13
- Adjusted Autoaim targeting (balance changes and improved accuracy)
- Fixed an array error in the RT version (caused by DX11 version fix)
- Added 'No Vignette' Advanced option
- Changed "Strafe" button to "Strafe / Classic Aim"
- Rewrote Tank Controls analog stick walk-type to work better
- Fixed issue with Run Turnaround causing constant pivoting if used right away
- Made default hotkeys specific to gamepad or keyboard
- Fixed issue with 'Swap Left Stick'
- Fixed issue with no running tank turning after a pivot
- Updated Hotkeys.lua with a fix for modifier defaults
- Allowed display of "Hold" button Prompts
- Fixed issue with Semi-Fixed cameras Dead Zone not working
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Version 1.12
- Added a couple cameras in the city intro
- Fixed no Rstick turning for cam-relative walk in DX11 version
- Fixed no inhibiting quick turn or move in DX11 version
- Re-fixed recurring Autoaim-Behind DX11 issue
- Sherry will now turn when crouching (still cam-relative)
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Version 1.11a
- Fixed some pivoting issues with 'Tank Controls' run-types from v1.11
- Restored the ability to turn left+right with the mouse / RStick in Cam-relative run
- Added "Running Quick Turn" hotkey for keyboard
- Disabled 'Fix Jog Animation' on stairs
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Version 1.11
- Adjusted autoaim targeting
- Fixed longstanding issue with characters looking backwards when running with the stick pushed South (also fixes door-opening issues)
- Fixed character flickering when cam-relative walking with the stick pushed South
- Added "Auto Run Direction Reset" behavior where the relative direction will reset to the current camera if the stick is pushed less than 50%
- Added behavior where autoaim is disabled if the Left Trigger is depressed less than 80%
- Fixed bug with "Autoaim Behind" not targeting?
- Fixed d-pad bug with tank-turn and circle button
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Version 1.10
- Adjusted autoaim targeting
- Added "Classic Aim" Control option (aim entirely with left stick; no moving)
- Added "Auto Run" Control option (run when the stick is fully moved)
- Added "Twist", "Loose", "No Pitch", "No Yaw" options for cameras in the Camera Editor, and "Follow Left/Right" for Camera Options
- Fixed 'Left Stick for Weapon Shortcuts' moving the character
- Fixed a bug with Cam Relative Walk on D-pad
- Character now moves in the direction of their body after turning in place (rather than their head)
- Renamed "True Tank Controls" to "Tank Controls (No Run Backwards)"
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Version 1.09
- Fixed targeting bugs with 'Autoaim Behind'
- Added "Running Quick Turn" Controls option
- Corrected some issues with Tank Controls, True Tank Controls and Tank Controls (Cam-relative run start) analog stick run types
- Changed Camera Relative Walk to always face the direction you're moving, and enabled "Strafe" hotkey for it
- Added "Strafe Always" option to cam-relative walk
- Added "Camera Light Strength" slider, replacing "Use Camera Light" checkbox
- Removed "True Tank Controls" walk type
- Added "Disable Pivot" Controls option for RTX versions of the game
- Added "Toggle Laser Sight" hotkey
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Version 1.08
- Added "Autoaim Behind" option
- Added quick turn by circle button for analog stick, and made it a Controls option "Hold Button to Run"
- Added "Hold Button to Run" Controls option to require holding circle to run with D-pad tank controls
- Changed "Disable Mod while Aiming/Grappled" to only disable the fixed cameras and autoaim
- Added the ability to turn cameras with the R stick using the "Turn Angle Modifier" button
- Added "Toggle" option for "Freeze Camera"
- Fixed a gimbal-lock problem with Semi-Fixed mode
- Added "Fix Jog Animation" option to make footsteps match animation better
- Added "Autoaim Button" hotkey to activate autoaim selectively
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Version 1.07
- Added the ability to quick turn mid-jog with d-pad by pressing Circle
- Fixed analog stick quick turn issue
- Fixed weak G4 auto-aim
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Version 1.06a
- Fixed some issues with Spatial Audio
- Fixed the shortcuts menu sometimes showing up when using the d-pad
- Fixed the d-pad being unable to control ladders and setpieces
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Version 1.06
- Added 'D-Pad Tank Controls' and 'Left Stick for Weapons Shortcuts' controls options
- Added 'Camera Spatial Audio' option to make audio positional to the camera, rather than the Player
- Fixed out-of-bounds bug when climbing ledges and some other bugs after interactions and cutscenes
- Made turning with the camera look better
- Changed or moved some cameras
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Version 1.05a
- Fixed walk(run)-in-place bug
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Version 1.05
- 'True Tank Controls' run is now only able to run forwards, no longer sideways
- Fixed orientation being wrong after certain cutscenes and gimmicks
- Fixed or changed some cameras
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Version 1.04
- Added 'Bend Camera to Enemy' hotkey; will turn the fixed camera to look at the targeted enemy
- Adjusted "On Draw" autoaim to be stronger
- Fixed some missing cam-relative parameters/options for "Tank Controls (Cam-Relative Run Start)" run type
- Fixed Tank Controls turning speed being influenced by frame rate and game speed
- Allowed turning with rstick while running with Tank Controls
- Changed defaults for some presets, added default keybinds
- Added separated options window
- Fixed follow cam "flipping" on some transitions
- Fixed post-quick-turn movement bug
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Version 1.03
- Fixed and changed some Cameras
- Fixed autoaim sensor not getting past tables/railings
- Fixed lasersight dot being visible behind terrain and player
- Added 'True Tank Controls' run and walk types
- Added 'Tank Controls (Cam-relative Run Start)' run type
- Added 'Invert Turning when Backing Up' Tank Controls walk option
- Added 'Turn Relative to Start Direction' Tank Controls run option
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Version 1.02
- Fixed and changed some Cameras
- Changed "Tank Controls" walking turn speed
- Added "Tank Controls" Run Type
- Fixed some presets not applying Walk Type
- Added "Camera Change Delay" option
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Version 1.01
- Added 'Walk Type' menu and presets to Controls options
- Added 'Tank Controls' walk-type with 'Strafe' hotkey, and 'Turn Speed' options to Controls
- Added 'Cam-Relative Delay' Controls option
- Added 'Show Button Prompts' advanced option
- Fixed or changed some cameras
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Version 1.00
- Nexus Release
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- Author's activity
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May 2024
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14 May 2024, 7:42PM | Action by: alphaZomega
Attribute change
'Description changed.'
April 2024
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30 Apr 2024, 8:59PM | Action by: alphaZomega
Attribute change
'Description changed.'
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30 Apr 2024, 8:51PM | Action by: alphaZomega
Attribute change
'Description changed.'
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30 Apr 2024, 8:49PM | Action by: alphaZomega
Attribute change
'Description changed.'
March 2024
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26 Mar 2024, 4:12AM | Action by: alphaZomega
Changelog added
'Change log added for version 1.15'
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26 Mar 2024, 4:02AM | Action by: alphaZomega
File added
'RE2R Classic [version 1.15]'
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26 Mar 2024, 4:00AM | Action by: alphaZomega
Changelog added
'Change log added for version 1.15'
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24 Mar 2024, 6:17AM | Action by: alphaZomega
Mod image added
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23 Mar 2024, 3:47AM | Action by: alphaZomega
File added
'RE2R Classic [version 1.14]'
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23 Mar 2024, 2:18AM | Action by: alphaZomega
Changelog added
'Change log added for version 1.14'
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23 Mar 2024, 2:15AM | Action by: alphaZomega
File added
'RE2R Classic [version 1.14]'
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23 Mar 2024, 12:47AM | Action by: alphaZomega
File added
'RE2R Classic [version 1.14]'
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23 Mar 2024, 12:46AM | Action by: alphaZomega
Changelog added
'Change log added for version 1.14'
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21 Mar 2024, 9:23PM | Action by: alphaZomega
File added
'RE2R Classic [version 1.13]'
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21 Mar 2024, 9:14PM | Action by: alphaZomega
Changelog added
'Change log added for version 1.13'
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21 Mar 2024, 9:14PM | Action by: alphaZomega
File added
'RE2R Classic [version 1.13]'
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21 Mar 2024, 7:42PM | Action by: alphaZomega
Permission change
'Author changed their permission instructions.'
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21 Mar 2024, 7:40PM | Action by: alphaZomega
Attribute change
'Description changed.'
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21 Mar 2024, 7:00PM | Action by: alphaZomega
File added
'RE2R Classic [version 1.13]'
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21 Mar 2024, 6:59PM | Action by: alphaZomega
Changelog added
'Change log added for version 1.13'
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- Mod page activity
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June 2024
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16 Jun 2024, 4:06AM | Action by: HOBBITXDD
Tracked
'RE2R Classic'
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Endorsed
'RE2R Classic'
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14 Jun 2024, 7:12PM | Action by: AnakHaram1234
Tracked
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14 Jun 2024, 5:41PM | Action by: Vladstars2002
Tracked
'RE2R Classic'
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14 Jun 2024, 11:09AM | Action by: undead241
Endorsed
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14 Jun 2024, 6:26AM | Action by: SiegfriedNwa
Tracked
'RE2R Classic'
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13 Jun 2024, 11:26AM | Action by: RausTheBear
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13 Jun 2024, 10:04AM | Action by: iamDrewseph
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13 Jun 2024, 3:03AM | Action by: BorttheAttorney
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'RE2R Classic'
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12 Jun 2024, 9:45PM | Action by: billy66777
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11 Jun 2024, 9:05PM | Action by: Rivera2321
Endorsed
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11 Jun 2024, 7:04PM | Action by: Tenkatsuky
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'RE2R Classic'
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11 Jun 2024, 1:48PM | Action by: OminouzDreamz
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11 Jun 2024, 12:19PM | Action by: ORITAKU
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11 Jun 2024, 7:25AM | Action by: mithrahakusaidesu
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11 Jun 2024, 2:14AM | Action by: JAMAIKa0091
Tracked
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11 Jun 2024, 2:14AM | Action by: JAMAIKa0091
Untracked
'RE2R Classic'
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11 Jun 2024, 1:57AM | Action by: jjuliogames
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10 Jun 2024, 8:06PM | Action by: NihilCorporation
Tracked
'RE2R Classic'
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10 Jun 2024, 12:17PM | Action by: alanyst86
Endorsed
'RE2R Classic'
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