Resident Evil 2 (2019)

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SilverEzredes

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SilverEzredes

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  1. SilverEzredes
    SilverEzredes
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    Additional Notes:

    • Loading Screen will be slightly longer with this mod installed.
    • Much like in RE7 I couldn't find the per-weapon reload speed, or fire rate values. Although the player has multipliers for these, I didn't expose them because those values affect every weapon. If I find these values in the future, I will update AWF to include them.
    • Why isn't there DX11 support for XYZ addon? Some functions crucial for my addons are absent in the DX11 (nonRT) version of the game.
      I'm looking into this.
    Update - 03/12/2024

    • Please report any issues on the Bug Reports page or find me on the Modding Haven discord. 
  2. Alkimical
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    On a new main game and 4th Survivor, the stats do not work until i open the inventory once, close it and equip the gun.
    1. Alkimical
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      Another issue ive found: The LE5 is unlimited by default like in the main game, but for 4th Survivor is also unlimited. If i disable unlimited ammo for the gun, become also disable for main game.
  3. SeventhCaliber7
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    The new update for some reason causes major disruption too all the other scripted mods like: No Where Is safe, 360 movement, adjustable camera mod.

    The previous update everything worked fine but this new updated version does not function well. I turned every other mod off and tried it all out one by one and eliminated the issue too the AWF new and latest update or at least I think it is the newest update for AWF causing this disruption but I could be wrong and I am not a very tech savvy person. Could I show a screenshot of what I mean in DM?

    Edit: Just tried it out with the previous version I had installed of AWF and this issue is now happening with previous version's too so I think something is wrong with Script_Core not recognizing AWF? As soon as I turn off AWF the problem is solved and every other mod that I mentioned works fine without any issue's and yes I also downloaded the latest version of Framework.

    Anyone else having this issue too or is it only me?
    1. SilverEzredes
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      Try installing Script Core after you've installed all those other mods. Is there anything under the 'Script Runner' tab in REF?
    2. SeventhCaliber7
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      @SilverEzredes I installed AWF manually and it is working fine as intended now without disrupting any other mods. I was installing it with Fluffy manager before and usually everything works fine with Fluffy MM but I think the MM was causing the issue not sure but it is all good now thanks! :)
  4. DonDimoxa
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    how to install laser sight on non rt version
    1. SilverEzredes
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      You don't. Non-RT version is not supported for now. 
  5. ty1989
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    This breaks alongside Script Core. I installed Script Core first, obviously but get an error on initialization: AWFCore/init.lua:7666: bad argument #1 to 'for iterator' (table expected, got nil)
    1. SomethingRandomIDK07
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      Unfortunately, I just encountered this too and came right back here to see if I was just doing something wrong, and honestly as far as I can tell, I haven't. I DID find out that the laser sights didn't support DX11 and removed it, but even still I was encountering errors so.. Yikes?
    2. SilverEzredes
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      Yikes what? It's clearly stated on the downloads page that only the Weapon Stat Editor works on the non-rt version.
      Regardless, the issue should be fixed in v1.8.1.
  6. DonDimoxa
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    напишите пожалуйста,как установить,а то все время ошибку выдает
  7. hey silver you have any plans too add this same mod for re village?
    1. SilverEzredes
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      Hey, yeah I do. RE3R is next on the list then Village.
    2. humm nice that will be a dream coming true
    3. SilverEzredes
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      AWF is now available for RE8. 
  8. martin2001
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    This work for Xbox gamepass verison?
    1. SilverEzredes
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      I am not sure.
    2. martin2001
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      Ok it work. I try it on Xbox gamepass. But you need to fix your mods Limited Ammo - AWF so that will work too?
    3. SilverEzredes
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      You can just turn off the Unlimited Ammo in the Weapon Stat Editor.  
    4. dtc2011
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      how exactly did you get it to work for the GP version?
  9. ArngrimEinherjar
    ArngrimEinherjar
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    Hi there.

    Would it be possible to add a function to edit the amount of ammo a single inventory slot can hold?

    Thanks. =)
  10. LaBigRoche
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    hum sorry to bother you man but i'm new in vortex and the mods i install doesn't work can you help me 

    1. SilverEzredes
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      I'm not familiar with the current state of Vortex support for RE games, you should use Fluffy Mod Manager to install RE mods. 
  11. REpoppo
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    Request to Weapon Stat Editor

    starting a new game or weapon from the item box, the parameters will return to normal.
    If I have a custom setting, can I make it always have a custom value?
    1. SilverEzredes
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      I can probably add a trigger to apply the custom values on opening the inventory. Since the custom values can't be applied to weapons that are not in the player's inventory. 
    2. REpoppo
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      Thank you so much
      If this is implemented, it will be possible to play for 100 hours.
    3. SilverEzredes
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      Ver. 1.5.65 supports this functionality.
    4. REpoppo
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      ver1.5.65 confirmed
      it is perfect.
      Thank you for the wonderful MOD.