Loading Screen will be slightly longer with this mod installed.
Much like in RE7 I couldn't find the per-weapon reload speed, or fire rate values. Although the player has multipliers for these, I didn't expose them because those values affect every weapon. If I find these values in the future, I will update AWF to include them.
Why isn't there DX11 support for XYZ addon? Some functions crucial for my addons are absent in the DX11 (nonRT) version of the game. I'm looking into this.
Update - 03/12/2024
Please report any issues on the Bug Reports page or find me on the Modding Haven discord.
Another issue ive found: The LE5 is unlimited by default like in the main game, but for 4th Survivor is also unlimited. If i disable unlimited ammo for the gun, become also disable for main game.
The new update for some reason causes major disruption too all the other scripted mods like: No Where Is safe, 360 movement, adjustable camera mod.
The previous update everything worked fine but this new updated version does not function well. I turned every other mod off and tried it all out one by one and eliminated the issue too the AWF new and latest update or at least I think it is the newest update for AWF causing this disruption but I could be wrong and I am not a very tech savvy person. Could I show a screenshot of what I mean in DM?
Edit: Just tried it out with the previous version I had installed of AWF and this issue is now happening with previous version's too so I think something is wrong with Script_Core not recognizing AWF? As soon as I turn off AWF the problem is solved and every other mod that I mentioned works fine without any issue's and yes I also downloaded the latest version of Framework.
Anyone else having this issue too or is it only me?
@SilverEzredes I installed AWF manually and it is working fine as intended now without disrupting any other mods. I was installing it with Fluffy manager before and usually everything works fine with Fluffy MM but I think the MM was causing the issue not sure but it is all good now thanks! :)
This breaks alongside Script Core. I installed Script Core first, obviously but get an error on initialization: AWFCore/init.lua:7666: bad argument #1 to 'for iterator' (table expected, got nil)
Unfortunately, I just encountered this too and came right back here to see if I was just doing something wrong, and honestly as far as I can tell, I haven't. I DID find out that the laser sights didn't support DX11 and removed it, but even still I was encountering errors so.. Yikes?
Yikes what? It's clearly stated on the downloads page that only the Weapon Stat Editor works on the non-rt version. Regardless, the issue should be fixed in v1.8.1.
starting a new game or weapon from the item box, the parameters will return to normal. If I have a custom setting, can I make it always have a custom value?
I can probably add a trigger to apply the custom values on opening the inventory. Since the custom values can't be applied to weapons that are not in the player's inventory.
36 comments
- Loading Screen will be slightly longer with this mod installed.
- Much like in RE7 I couldn't find the per-weapon reload speed, or fire rate values. Although the player has multipliers for these, I didn't expose them because those values affect every weapon. If I find these values in the future, I will update AWF to include them.
- Why isn't there DX11 support for XYZ addon? Some functions crucial for my addons are absent in the DX11 (nonRT) version of the game.
Update - 03/12/2024I'm looking into this.
The previous update everything worked fine but this new updated version does not function well. I turned every other mod off and tried it all out one by one and eliminated the issue too the AWF new and latest update or at least I think it is the newest update for AWF causing this disruption but I could be wrong and I am not a very tech savvy person. Could I show a screenshot of what I mean in DM?
Edit: Just tried it out with the previous version I had installed of AWF and this issue is now happening with previous version's too so I think something is wrong with Script_Core not recognizing AWF? As soon as I turn off AWF the problem is solved and every other mod that I mentioned works fine without any issue's and yes I also downloaded the latest version of Framework.
Anyone else having this issue too or is it only me?
Regardless, the issue should be fixed in v1.8.1.
Would it be possible to add a function to edit the amount of ammo a single inventory slot can hold?
Thanks. =)
starting a new game or weapon from the item box, the parameters will return to normal.
If I have a custom setting, can I make it always have a custom value?
If this is implemented, it will be possible to play for 100 hours.
it is perfect.
Thank you for the wonderful MOD.