Resident Evil 2 (2019)

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Multi

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Multi202

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About this mod

This mod greatly increases the difficulty of the game, and sets many new challenges to overcome, such as MORE ENEMIES, Enhanced Boss Fights, No Difficulty Adjustment, Some Moved Item Locations and much more! Do you have what it takes to survive? NON-RT ONLY!!

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This mod greatly increases the difficulty of the game, and sets many new challenges to overcome, such as MORE ENEMIES and placement, Enhanced Boss Fights, No Difficulty Adjustment, Some Moved Item Locations and much more! Do you have what it takes to survive? YOU MUST BE USING DX11 VERSION!!! Unfortunately, it did not work when I set it to DX12 [Please see "Notes" near the bottom for an important note about a certain part of the mod if it affects you, or check Bug Reports]

ANY difficulty can be chosen as desired, with Assisted being closer to Standard Difficulty, Standard is closer to Hardcore, and Hardcore being its own new thing with punishing difficulty. ANY scenario also can be chosen. Good luck!


Difficulty and Recommendation

I HIGHLY recommend Standard Difficulty for a first run. Hardcore can be quite brutal in some areas, especially due to slightly less Ink Ribbons.  Don't forget, Standard plays nearly like Hardcore!! Hardcore is even tougher than before. You have been warned.
ASSISTED plays closer to the original Standard due to the Max Game Rank, making it a choice as well if Standard is still too much. Don't be ashamed to choose whichever difficulty suits you!
The mod is meant for a New Game on any difficulty, with no Bonus Items/Weapons, but it is up to YOU to choose how to play.

ITEMS

Most of the Key Items, as well as Ink Ribbons (there is still one when you first reach the RPD before going through the shutter!!!), and some other important items locations have been moved. Look carefully for where they may be. It may change the way you progress through the game.





Bosses
Bosses have now been changed to offer a greater challenge. Although their HP was not changed, many other factors have been changed for the battles. Thisone in particular was quite intense on Hardcore...



New Encounters

Many New Enemies have been placed around the game in spots they would not normally appear. It may be best to approach every area carefully, surprises await.





MANY ENEMY CHANGES AND MUCH MORE ENEMIES!

Not only is there different enemies, there are MORE enemies around the game. Careful planning and item usage is necessary. Save that ammo and sub-weapons, you may not know where you may need it more...



Versions:
There are two versions of the Mod:
The Non-RT version is for the DX11 Branch of the game, explained below on how to do so. 

The NIGHTMARE-Minus version is for NON-RT is to keep difficulty adjustment in the game. This version is EASIER!


NOTES:
  • Not everything could be changed, due to either softlocks, crashes and other issues, so some things are kept the same as they were in the regular game :)
  • The map does NOT always mean an area is complete. This is due to the fact Item IDs are shifted when some items are placed entirely in a new area.
  • IMPORTANT: There is a chance MR X will NOT move the helicopter, causing him to just run into it. This was not caused by
    Spoiler:  
    Show
    two MR X
    as I had removed one and they still had this issue. I'm unsure as to WHY it is this way, but to fix it, either 
1. Load the Autosave that you just had gotten.
2. For Hardcore (or if you need to on Standard), Save at the Typewriter in the Boiler Room where the zombies come out of. There is a Ink Ribbon around this area for so you are not stuck if you did not have one prior. Even if you triggered the
Spoiler:  
Show
Mr Xs
already, you can still go back and save and it will be fixed.  This seems to be the only bug as far as I am aware.



Contact

Latest Mod info, as well as a good place to get fast replies relating to my mod, or modding in general can either be through nexus forums messaging, commenting in posts section, or the quickest (and easiest for me), My Youtube Channel




HOW TO INSTALL

To install NIGHTMARE mod, you will need "Fluffy Mod Manager" which can be found here or on the download requirements: https://www.nexusmods.com/residentevil22019/mods/119


Extract the "Nightmare" folder of your choice (being Non-RT, or the other versions) inside of "/your mod manager folder"/Games/RE2R/Mods"
Open up Fluffy Mod Manager (You may need to Refresh Mod List if you had it open prior)
Click on the "Enemy" Category
Click the Switch next to "Nightmare" to enable the mod so it is to the right, or click it again to uninstall it.

To Switch Between the RT or NON-RT version of Resident Evil 2 Remake, Right-Click the game in your Steam Library, and go to properties, click on Betas, and next to Beta Participation, click the arrow to either select "DX11" version, or select none for the "RT" version.



FEEL FREE TO SHARE YOUR SCREENSHOTS AND PLAYTHROUGH :)



Nexus allows user videos and images to be posted on the mod page


BIG THANKS:
FluffyQuack for the mod manager
The REtool 
RE_REZ Template
AlphaZomega for the Template, EMV-Engine, Resource Editor and for helping me with adding enemies into the game, HUGE THANKS!
ReFramework
Capcom for making this amazing remake