Is there a way to just keep the game set to a "Normal Rank" all the times? Or better yet, a mod that allows to lock permanent a preset rank via option/cfg (for people that want to say, play at assist mode but with rank ramped all the way)
Maybe I'm dumb as f*#@ but I cannot understand what this mod is for. Mind you my English sucks as well, but all I know here is that this mod changed something about Adaptive Difficulty.
esto le da otro sentido al RE2 y la dificultad "Dificil" estaba aburrida de tener que recibir un mordisco y estar apunto de morir, pero no mas que eso en cuanto a exigencia o habilidad, porque siendo honesta, solo hacia que te enfocaras en estar lejos de ellos y no gastar tu munición.
I am a hardcore gamer (for RE2R), play this game over 200 hours. Please can you make the game more harder like someone doing it for RE3R, or just tell me how to make it myself.
I like when someone want to talk about how to do. not for do it for?.
how to modded all of my works in this nexus
start here https://residentevilmodding.boards.net/thread/15111/template-editing-engine-game-files
read around that website. they show how to extracted files.
for numerics editing. 1) 010 editor. use to edit extract file from "re_chunk_000" 2) hex editor. if 010 can't edit something. like flags or damage type. you can made your knife ELECTRIC damage with this too. 3) optional. If you have basic knowledge of coding. (didn't need to be programmer like me, who retired from it.) you can understand flows of processes, like how to activated/disable events. how game logics want from players, like you need to get out of room to made C4 bomb activated. or go this place and Leon/Claire will says something that affect storylines. 4) time for testing. a lot. no one can do perfectly mod without got problems. 5) other tools from github. github have tons of makeshift or personal tools. most of them from who deeply skills in programing. you can find something that maybe use for you.
item position editor. use zealot's tool https://residentevilmodding.boards.net/thread/13787/game-manager-gimmick-editor-zealot
1) all of positions are coordinate. if you have skills in x-y-z trigonometry. you can change position in 3D like floating herb in the air. or else. 2) optional. If you have basic knowledge of coding. of course. you'll meet some bug postion in sometimes. some coordinated can't use ingame. maybe debugmode that cutted when game sells. coding ways will needed in this time.
my works didn't touch about arts works like modeling, painting, animationing. which required another programs from I said. and Cheating In single player game is Normal things. if didn't means to made adventage to others.
you maybe look around all of my mod comments. I usually babbling around about how to do and what I want to do in Nexus. that I didn't intent to follow any other footsteps or even do something that can compared. Most of mods here inspired me. Like "Fast Sherry chapter" inspired all of my skipped mods.
from now, I released my mod on DMC V and RE2R. I also have RE5 too but I didn't intend to post on nexus. It's old game now.
and 010 editor that I used is TRIAL ver. thats for 30 days. you know, Thats my challenge to released mods as much as I can do. before time run out.
so i'm not here for scoring or well-knowning or befriending. It's just hobbies.
Is there a video tutorial, like how to decrease amount of attack of player or increase amount of enemies... I like to learn something like this, I am used to mod RE3 (classic) and GTASA before.
I can't find video step-by step. Only I can find is how to extract RE-engine. I start fresh with RE-Engine but have back knowledges that use when needed. I didn't got advice by anyone too.
Player damage is RAW Weapon damage found in native/x64/objectroot/prefab/character/weapon/***.pfb.16 files
each enemies RAW attack damage in every moves found in native/x64/objectroot/prefab/character/enemy/***.pfb.16 files
amount of enemies from thin-air are all binded to adaptive ranking. or if you want to swap enemie positions or enemies kind. Zealot gimmick tool can do it.
what each weapon and enemies filename can be found here https://residentevilmodding.boards.net/thread/9862/re2-ultimate-file-list
or for easier. master system file that governed almost ingame mechanics. damage by Adaptive ranking can found in here. scoring in Adaptive ranking can found in here. herb effect can found in here
even you can edit max magazines of weapons or made any Weapon to be Inf Weapon in here. (I recommended not put uses item infinite. you can't take in and out itembox or backpack because game ITSELF can't count their quantities.)
What an amazing mod.. didn't know that the game has such a mechanic, but it sure does feel like getting longer and longer to kill even regular zombies when I survive long enough.
Is there any way to make a version that doesn't change too many numbers on it? so the game will be challenging but still has stable pacing even when the rank goes up. Something between fast enough to kill zombies while still making the B.O.Ws threatening enough.
that didn't do anything about ranking system. You said about multiplied damage on "each enemies themselves". that use another files.
Like I can made Mr.X Invincible by made him multiplied all damage recieved by 0. except his hat which just a prop. Ranking system is just in-game Handicap Level. scoring in ranking system can increased in many ways. shoot more = plus score heal more = decreased score
Use Infinite weapons (except inf knive) made score lower. as game itself thinks "thats not look skillful, minus his score 60 points". so If you use Infinite guns on entire game. my mods will NEVER increased damage to you.
Ahh, much clearer now thanks to your explanation. I think it was your description that said "you can Melee DUEL with super-tyrant" that made me a bit "wait.. that sounds ridiculously imbalanced" much to my ignorance which you have to forgive. Well oh well, thank you for the explanation and of course, the mod.
Also, to think that even these days, RE 2 still gets new mods.. it seems a bit sad to see that it's not the same case with RE 3. I'm not one to judge whether the game is better or worse than RE 2, but for sure that game needs much more refreshments through modding.
Especially from experienced modders such as you. I'm sure you have your reasons to not dip yourself into RE 3 modding. One can always wish though right? Keep up your good work friend!
I also know most peoples don't want OP things all the way.
Thats why I didn't do "One hit kill mod" or "immunity to everything mod". I still want to do something like... Even you OP like this. You can still died in some ways. or that must be the ONE action to OP. not OP on Every action.
This system file mod made them "Condition" to made them OP in late game. not OP at the start of the game.
as I said, If you do "reload checkpoint" or "retry after died". thats will be knightmare for runners. Runners should Running along the way without anything stop them. If they stop. they Doomed :)
16 comments
No offense intended
Please can you make the game more harder like someone doing it for RE3R, or just tell me how to make it myself.
Thanks btw
how to modded all of my works in this nexus
start here
https://residentevilmodding.boards.net/thread/15111/template-editing-engine-game-files
read around that website. they show how to extracted files.
for numerics editing.
1) 010 editor. use to edit extract file from "re_chunk_000"
2) hex editor. if 010 can't edit something. like flags or damage type. you can made your knife ELECTRIC damage with this too.
3) optional. If you have basic knowledge of coding. (didn't need to be programmer like me, who retired from it.)
you can understand flows of processes, like how to activated/disable events. how game logics want from players, like you need to get out of room to made C4 bomb activated. or go this place and Leon/Claire will says something that affect storylines.
4) time for testing. a lot. no one can do perfectly mod without got problems.
5) other tools from github. github have tons of makeshift or personal tools. most of them from who deeply skills in programing. you can find something that maybe use for you.
item position editor.
use zealot's tool
https://residentevilmodding.boards.net/thread/13787/game-manager-gimmick-editor-zealot
1) all of positions are coordinate. if you have skills in x-y-z trigonometry. you can change position in 3D like floating herb in the air. or else.
2) optional. If you have basic knowledge of coding.
of course. you'll meet some bug postion in sometimes. some coordinated can't use ingame. maybe debugmode that cutted when game sells. coding ways will needed in this time.
my works didn't touch about arts works like modeling, painting, animationing. which required another programs from I said.
and Cheating In single player game is Normal things. if didn't means to made adventage to others.
you maybe look around all of my mod comments. I usually babbling around about how to do and what I want to do in Nexus. that I didn't intent to follow any other footsteps or even do something that can compared. Most of mods here inspired me.
Like "Fast Sherry chapter" inspired all of my skipped mods.
from now, I released my mod on DMC V and RE2R. I also have RE5 too but I didn't intend to post on nexus. It's old game now.
and 010 editor that I used is TRIAL ver. thats for 30 days. you know, Thats my challenge to released mods as much as I can do. before time run out.
so i'm not here for scoring or well-knowning or befriending. It's just hobbies.
I like to learn something like this, I am used to mod RE3 (classic) and GTASA before.
I didn't got advice by anyone too.
Player damage is
RAW Weapon damage found in
native/x64/objectroot/prefab/character/weapon/***.pfb.16 files
each enemies RAW attack damage in every moves found in
native/x64/objectroot/prefab/character/enemy/***.pfb.16 files
amount of enemies from thin-air are all binded to adaptive ranking.
or if you want to swap enemie positions or enemies kind. Zealot gimmick tool can do it.
what each weapon and enemies filename can be found here
https://residentevilmodding.boards.net/thread/9862/re2-ultimate-file-list
or for easier.
master system file that governed almost ingame mechanics.
damage by Adaptive ranking can found in here.
scoring in Adaptive ranking can found in here.
herb effect can found in here
even you can edit max magazines of weapons or made any Weapon to be Inf Weapon in here. (I recommended not put uses item infinite. you can't take in and out itembox or backpack because game ITSELF can't count their quantities.)
native/x64/objectroot/scene/system/_masters.scn.19
I don't give up and still learn it.
Sorry for my bad english btw
spawn T-Pose zombies? no.
Hello,
I don't need T-Pose zombies,
Increase amount of normal zombie enemies attacking in story mode,
The number of zombies attacking is small, so the game is easy and boring
Zombie outbreak SPAWN To make the story mode more difficult
More outbreaks of zombies SPAWN please
I want to fight outbreaks more zombies
increase amount of ZOMBIES SPAWN
MANY More ZOMBIE SPAWN MOD please
I and many RE2 fans are delighted that you make the MANY More ZOMBIE SPAWN MOD.
I respect you Have a nice day
Is there any way to make a version that doesn't change too many numbers on it? so the game will be challenging but still has stable pacing even when the rank goes up. Something between fast enough to kill zombies while still making the B.O.Ws threatening enough.
Like I can made Mr.X Invincible by made him multiplied all damage recieved by 0. except his hat which just a prop.
Ranking system is just in-game Handicap Level.
scoring in ranking system can increased in many ways.
shoot more = plus score
heal more = decreased score
Use Infinite weapons (except inf knive) made score lower. as game itself thinks "thats not look skillful, minus his score 60 points".
so If you use Infinite guns on entire game. my mods will NEVER increased damage to you.
Also, to think that even these days, RE 2 still gets new mods.. it seems a bit sad to see that it's not the same case with RE 3. I'm not one to judge whether the game is better or worse than RE 2, but for sure that game needs much more refreshments through modding.
Especially from experienced modders such as you. I'm sure you have your reasons to not dip yourself into RE 3 modding. One can always wish though right? Keep up your good work friend!
Thats why I didn't do "One hit kill mod" or "immunity to everything mod".
I still want to do something like... Even you OP like this. You can still died in some ways.
or that must be the ONE action to OP. not OP on Every action.
This system file mod made them "Condition" to made them OP in late game. not OP at the start of the game.
as I said, If you do "reload checkpoint" or "retry after died". thats will be knightmare for runners. Runners should Running along the way without anything stop them. If they stop. they Doomed :)