Resident Evil 2 (2019)
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Ashok

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Ashok0

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51 comments

  1. illaaa
    illaaa
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    Hi!
    The mod is not working for some reason, could it be connected with RE/REFramework/FluffyManager updates after mod's modification?
    I have a non-rt version, latest REFramework and Fluffy Managers are installed, no errors in scripts. I'm new to RE series and I might do something wrong. 
    Is there some way to check in game that the mode is applied like with some other popular ones (specific scripts or section in fluffym menu)?
    Will be grateful for help, the shaking is annoying as f
  2. PesDmitryBarbos
    PesDmitryBarbos
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    please RT version 
    1. Ashok0
      Ashok0
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      Updated the mod descriptions for links with an RT compatible version of the mod.
    2. cosmictr4sh
      cosmictr4sh
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      i just downloaded the RT ver and now everything is blue XD 
      what could be the problem for this?
    3. Ashok0
      Ashok0
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      The pd-upscaler branch is blue when using OpenVR. This is a known bug, to fix it delete openvr_api.dll so the game will use OpenXR.
    4. PesDmitryBarbos
      PesDmitryBarbos
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      you are my hero, thank you
  3. parimet
    parimet
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    If you install this mod in 3rd person view, you will notice that unusual characters. He became short and short-necked.
  4. VampiresZombiesLiches
    VampiresZombiesLiches
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    leon walks weird in 3rd person lmfao
  5. MuhammadJA
    MuhammadJA
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    Should I use this mod in third person as well?
    1. Ashok0
      Ashok0
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      I created the mod specifically for First Person mode, but the mod works in third person too.
  6. claydogg282
    claydogg282
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    Is the mod still non-RT only?
    1. Ashok0
      Ashok0
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      It's still non-RT only.  I do plan on porting my Smooth Locomotion mods to the Ray Tracing engine but they got put on the back burner for a bit as I've been busy working on some other mods.
  7. ledba
    ledba
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    The vr mod not working anymore with the "beta dx11-nonrt-version". Anyone can verify this? Thanks!
    1. Ashok0
      Ashok0
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      Works fine here, make sure to use the TDB66 version of Praydog's VR mod.
    2. mixed176
      mixed176
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      I'm using the TDB66 version of praydog's mod with the beta dx11-nonrt-version of re2 and it's not working for me. Anyone else experiencing this?
    3. Ashok0
      Ashok0
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      Are you having problems with Praydog's VR mod (TDB) or the Smooth Locomotion mod?
    4. mixed176
      mixed176
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      Issues with this locomtion mod. Does this mod only work if you are using steamVR? I'm using openXR
    5. Ashok0
      Ashok0
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      I just tested the RE2 Smooth Locomotion mod with Praydog's latest TDB66 mod from November 25th and can confirm that it works fine in VR with both OpenVR and OpenXR.  It technically works in pancake too, the only hard requirement is that you are using the DX11 (or non Ray Tracing) version of the game.

      If the Smooth Locomotion mod isn't working for you, uninstall all mods and re-verify your Steam files.  Then reinstall the Smooth Locomotion mod.  If you are using Fluffy Mod Manager, make sure you are using the latest version (v2.256) and re-read your game archives before reinstalling the mod.  If you are using the standalone PAK version, drop the PAK file in your RE2 game folder and make sure to rename the file to re_chunk_000.pak.patch_007.pak.  If you are using my other RE2 mods in PAK format, you might need to change the last digit to 008 or 009.  Hopefully that helps!
  8. Arbeiter2009
    Arbeiter2009
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    Is it possible to bring back Leon's walking animations while keeping the changes the mod introduces? It's very unusual to see him move around using Claire's walking style.
    1. Ashok0
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      I actually tried retaining Leon's original walking animations, unfortunately tampering with his animations was causing the game to frequently crash to the desktop.  The only easy workaround I could find was swapping his animations out with modded animations from Claire.  
  9. MuhammadJA
    MuhammadJA
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    I tried First Person View with and without the mod. I'm not seeing any difference.
    1. Ashok0
      Ashok0
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      It should make a tremendous difference with walking/running/strafing.  Are you using the non-Ray Tracing version of the game?  This mod won't work with the new engine.
  10. RNSPatrick
    RNSPatrick
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    Is it compatible with RT Version?
    1. Ashok0
      Ashok0
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      Not yet, I'd like to port this to the RT version but it's quite a timesink to update it for the new engine so I don't have any ETA.
    2. RNSPatrick
      RNSPatrick
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      Thanks for your reply. OK Will keep non RT version for a while.