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Visulth

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Visulth

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18 comments

  1. eldars100
    eldars100
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    • 2 kudos
    Awesome mod, thanks! I appreciate how lightweight it is in comparison to stuff like Remnant From Hell, which felt a bit too heavy handed at times - helps the worlds feel less barren and keep you on your toes more than in vanilla without making it ball bustingly difficult.

    I do have a question though - is it intended for the mod to make the Rapid Strike and Warrior traits stronger? Feels nice, but I didn't see it mentioned anywhere, so I figured I'd ask.
  2. LIght2Guardian
    LIght2Guardian
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    • 0 kudos
    Hey there, i love your mod! I havent bought the dlcs yet and i wonder if your mod will affect the dlc areas too?
    1. Visulth
      Visulth
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      • 1 kudos
      Thanks! And yes, it does affect the DLC areas as well.
  3. Horizertical
    Horizertical
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    Hi. It is cool this mod. On the other hand with the bosses (in hard solo) the mod adds a lot more enemies which becomes unmanageable. It would be nice if the mod reduced the number of enemies in solo.
    1. Visulth
      Visulth
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      • 1 kudos
      Hey there, I did actually go through and reduce the mob spawns in previous updates of Remnant Plus. I might have missed a boss or two. Which boss/bosses were you getting overrun in?
  4. ShadowCloudX
    ShadowCloudX
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    Awesome mod! I really like the mobs are more difficult before the boss however I was wondering would you be willing to do a version where boss mobs are less? 
    1. Visulth
      Visulth
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      • 1 kudos
      Yes (especially since some particular bosses are much harder for newer characters) though I'd have to look into it. I'm not 100% certain how to adjust the spawn tables yet.
    2. ShadowCloudX
      ShadowCloudX
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      Fair enough. Yeah I have some friends that are new to the game and the amount of adds during boss fights kinda a bit overwhelming. haha
    3. Visulth
      Visulth
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      • 1 kudos
      I've been able to adjust mob spawns in boss fights, should have a new version up sometime this week (just want to test to make sure I haven't nerfed it too hard, etc)
    4. ShadowCloudX
      ShadowCloudX
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      • 0 kudos
      Awesome! Can't wait to try it out!
  5. M1kePeabody
    M1kePeabody
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    just wondering, why does my sniper rifle do 450 damage and have 30% crit chance when I have this installed. I thought this just changed spawns, not my weapons.
  6. fallenwing
    fallenwing
    • supporter
    • 29 kudos
    i need a "- Increased Player-Influenced Enemy Quantity by 50~80%."
  7. cripplefinger
    cripplefinger
    • member
    • 0 kudos
    thx for a interesting mod, but can you make a stand alone Hold-to-sprint mod? (not toggle as default)
  8. zoranje
    zoranje
    • supporter
    • 15 kudos
    Would it be possible to randomize mobs or even increase the variety of enemies which can appear on a level? I think that increased mob size along with randomization would really spice up the gameplay
    1. truba123
      truba123
      • supporter
      • 13 kudos
      I was just about to say this. There are so many kewl but rare elites that spawn once every 500 hours like elite versions of yaesha bosses, the guy in snipers and rpgs dungeon of rhom who can shoot a giant laser out of his forehead, the self healing root vampire, the rot bomb tossing root giant, etc...
  9. truba123
    truba123
    • supporter
    • 13 kudos
    Oh God YES! I always felt like non boss areas are too easy even on apocalypse. This will make me want to play the game much more. One question. So does this mean the mobs in boss arenas are also multiplied?
    1. Visulth
      Visulth
      • member
      • 1 kudos
      I'm actually not 100% sure if it affects mobs in boss fights. I feel like it does, but the effect is so subtle that it's either imagined or barely noticeable.
    2. qiVenny
      qiVenny
      • member
      • 1 kudos
      Yes, it does multiply mobs in boss areas, if the author haven't touched boss arena SpawnCheckpoints.