I do not intend to make this mod work for public lobbies the same way it works for friend-only. The only way this mod works in public lobbies is if you are host and it will only affect you.
[EDIT] Okay, ignore my original message. I got the TraitCapMod working on the Windows Game Pass version with assistance from the Discord chat (ty, 3CM). First, download the Allow Mods Mod .zip file. Extract the contents of the RM2-AMM-110 folder (4 files) within the zip file to the following directory
(note that this depends on where your game is installed. You can check where yours is installed by going to Remnant 2 in the Gamepass app, click the 3 dots -> Mange -> Files -> Browse. This will bring you to the Microsoft folder, then navigate through the path above to the WinGDK folder)
Next download the TraitCapMod. Open the zip file and double click each folder until you see the "TraitCapMod" folder. Copy/extract this folder into the "Mods" folder that was copied over from the Allow Mods Mod zip.
In the Mods folder, open the mods.txt file and add this text to the list right under "AllowModsMod : 1": TraitCapMod : 1
Now, if you want, you can open the TraitCapMod folder and open the main.lua file, then change where it says "local MaxTraitPoints = 295" and make it 305, the current max I think (could be wrong). Otherwise, leave it alone and you'll be fine for a long time.
Everything should now be good to go.
When you first launch the game to the main menu, you can check if Allow Mods Mod is working by pressing F10. If the console pops up at the bottom ready to type, then that mod is working. Then you can host your own Friends-Only or Private game to confirm if you are able to pick up trait points above the cap. If you don't want to go find one, when you're in game you can spawn one manually using the console. Press F10 to bring it up, then copy past this line and press enter:
[Original msg] I have not yet been able to get it to work yet. I had it working on Steam just fine. I downloaded the most current "Allow Asset Mods" or "Allow Mods Mod" and it said to load the files in the WinGDK folder, so I did that. Then I downloaded the latest Trait Cap mod (still from August 4th), and copied it to the Mods folder.
I launched the game, hosted a Friends-only game, and found a trait point pickup. It only gave me scrap or whatever instead of the trait point. I don't know how to check the console to see if mods load correctly, but after I ran/closed the game, I opened UE4SS.log from the WinGDK folder. Here is what I see: [2023-12-03 12:54:28] Starting mods (from enabled.txt, no defined load order)... [2023-12-03 12:54:28] Mod 'TraitCapMod' has enabled.txt, starting mod. [2023-12-03 12:54:28] [RegisterHook] Registered native hook (3, 4) for Function /Script/Engine.PlayerController:ClientRestart [2023-12-03 12:54:28] Event loop start [2023-12-03 12:54:31] [Lua] [ConsoleEnabler] ConsoleKey[1]: F10 [2023-12-03 12:54:31] [Lua] [CheatManager Creator] Constructed CheatManager [0x1BE6B89C100] [2023-12-03 12:54:31] [Lua] [CheatManager Creator] Enabled CheatManager [2023-12-03 12:54:31] [Lua] [TraitCap] PlayerController not found, could not change traits cap [2023-12-03 12:54:47] [Lua] [ConsoleEnabler] ConsoleKey[1]: F10 [2023-12-03 12:54:47] [Lua] [TraitCap] Max trait points adjusted for lobby member [2023-12-03 12:54:47] [Lua] [TraitCap] Max trait points adjusted for lobby member [2023-12-03 12:54:53] [Lua] [TraitCap] Max trait points adjusted for lobby member [2023-12-03 12:54:53] [Lua] [CheatManager Creator] Constructed CheatManager [0x1C0A7DE4680] [2023-12-03 12:54:53] [Lua] [CheatManager Creator] Enabled CheatManager [2023-12-03 12:54:53] [Lua] [TraitCap] Max trait points adjusted for self
It is kind of conflicting. At first it says it's starting the "TraitCapMod". Then further down it says "PlayerController not found, could not change traits cap". But then below that it says "Max trait points adjusted for lobby member" and "Max trait points adjusted for self".
So it says it fails, but then says it works for lobby member and self. And then I compare that with the log file for the working Steam version and it says the exact same things. I am confused
everytime i join my friend who has the mod it locks my traits and says "points overspent".
is there any way to get this working for friend lobbies ? ive tried joining my friend with the mod and without it. both times the mod only applies to host still.
sorry if im dumb but my friend is running the mod as host and when i join him i dont have the mod. it says points overspent from when i ran the mod on my own save. ive uninstalled the mod and joined him, and joined him w the mod installed- both result in me not havin the trait increase.
any help would be appreciated, the first game my friend and i grinded hundreds of hours because we both had infinite trait points it was so fun to spec into fun/goofy traits
Nope. Somehow, neither a trainer nor Cheat Engine can change the cap when modded through this. I got this crap mod enabled from some random host who used the "permanent" version. Now, I, and all other innocent players who joined those lobbies are stuck with more than the 85 trait cap.
To make matters worse, this modder is not doing anything about it. I think s/he retired from supporting this mod.
That was the first thing I did. I tried doing that with both files here. Tried it again after seeing this post, hopeful that it would work this time, but no, I'm still waiting for an actual fix.
I've been stuck at 104 Trait Points (21 more than the official max 85) ever since. I only ever downloaded this mod to try to "fix" what I got from a random host who were most probably using this. I never modded anything that affects stats or whatever gives me advantage, just some visual stuff and possible optimisation.
Hey, I came here to solve the same problem. A nice guy with a Chinese name who joined me online politely guided me through the Alcon and Polygon guns, helped me get them, and finally waved me away with a whopping 1175 of my property points. I'm dying to get back to my original 85.
Anyone got this to work with the standard Game Pass version after the last update as of September 24th? Can't get even get the Allow Mods console to work.
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Additionally, you may join the Remnant Games Modding Discord for faster and better responses
I do not intend to make this mod work for public lobbies the same way it works for friend-only. The only way this mod works in public lobbies is if you are host and it will only affect you.
D:\Games\Microsoft\Remnant 2\Content\Remnant2\Binaries\WinGDK
(note that this depends on where your game is installed. You can check where yours is installed by going to Remnant 2 in the Gamepass app, click the 3 dots -> Mange -> Files -> Browse. This will bring you to the Microsoft folder, then navigate through the path above to the WinGDK folder)
Next download the TraitCapMod. Open the zip file and double click each folder until you see the "TraitCapMod" folder. Copy/extract this folder into the "Mods" folder that was copied over from the Allow Mods Mod zip.
In the Mods folder, open the mods.txt file and add this text to the list right under "AllowModsMod : 1":
TraitCapMod : 1
Now, if you want, you can open the TraitCapMod folder and open the main.lua file, then change where it says "local MaxTraitPoints = 295" and make it 305, the current max I think (could be wrong). Otherwise, leave it alone and you'll be fine for a long time.
Everything should now be good to go.
When you first launch the game to the main menu, you can check if Allow Mods Mod is working by pressing F10. If the console pops up at the bottom ready to type, then that mod is working. Then you can host your own Friends-Only or Private game to confirm if you are able to pick up trait points above the cap. If you don't want to go find one, when you're in game you can spawn one manually using the console. Press F10 to bring it up, then copy past this line and press enter:
Summon /Game/World_Base/Items/Materials/TomeOfKnowledge/Material_TomeOfKnowledge.Material_TomeOfKnowledge_C|
Good luck and hope this helps some people.
[Original msg] I have not yet been able to get it to work yet. I had it working on Steam just fine. I downloaded the most current "Allow Asset Mods" or "Allow Mods Mod" and it said to load the files in the WinGDK folder, so I did that. Then I downloaded the latest Trait Cap mod (still from August 4th), and copied it to the Mods folder.
I launched the game, hosted a Friends-only game, and found a trait point pickup. It only gave me scrap or whatever instead of the trait point. I don't know how to check the console to see if mods load correctly, but after I ran/closed the game, I opened UE4SS.log from the WinGDK folder. Here is what I see:
[2023-12-03 12:54:28] Starting mods (from enabled.txt, no defined load order)...
[2023-12-03 12:54:28] Mod 'TraitCapMod' has enabled.txt, starting mod.
[2023-12-03 12:54:28] [RegisterHook] Registered native hook (3, 4) for Function /Script/Engine.PlayerController:ClientRestart
[2023-12-03 12:54:28] Event loop start
[2023-12-03 12:54:31] [Lua] [ConsoleEnabler] ConsoleKey[1]: F10
[2023-12-03 12:54:31] [Lua] [CheatManager Creator] Constructed CheatManager [0x1BE6B89C100]
[2023-12-03 12:54:31] [Lua] [CheatManager Creator] Enabled CheatManager
[2023-12-03 12:54:31] [Lua] [TraitCap] PlayerController not found, could not change traits cap
[2023-12-03 12:54:47] [Lua] [ConsoleEnabler] ConsoleKey[1]: F10
[2023-12-03 12:54:47] [Lua] [TraitCap] Max trait points adjusted for lobby member
[2023-12-03 12:54:47] [Lua] [TraitCap] Max trait points adjusted for lobby member
[2023-12-03 12:54:53] [Lua] [TraitCap] Max trait points adjusted for lobby member
[2023-12-03 12:54:53] [Lua] [CheatManager Creator] Constructed CheatManager [0x1C0A7DE4680]
[2023-12-03 12:54:53] [Lua] [CheatManager Creator] Enabled CheatManager
[2023-12-03 12:54:53] [Lua] [TraitCap] Max trait points adjusted for self
It is kind of conflicting. At first it says it's starting the "TraitCapMod". Then further down it says "PlayerController not found, could not change traits cap". But then below that it says "Max trait points adjusted for lobby member" and "Max trait points adjusted for self".
So it says it fails, but then says it works for lobby member and self. And then I compare that with the log file for the working Steam version and it says the exact same things. I am confused
is there any way to get this working for friend lobbies ? ive tried joining my friend with the mod and without it. both times the mod only applies to host still.
Help would b appreciated ty
any help would be appreciated, the first game my friend and i grinded hundreds of hours because we both had infinite trait points it was so fun to spec into fun/goofy traits
Somehow, neither a trainer nor Cheat Engine can change the cap when modded through this.
I got this crap mod enabled from some random host who used the "permanent" version.
Now, I, and all other innocent players who joined those lobbies are stuck with more than the 85 trait cap.
To make matters worse, this modder is not doing anything about it.
I think s/he retired from supporting this mod.
Download the version of the mod that is self only.
Go into the folders and open main.lua in a text editor (like notepad).
Change the 3rd line local MaxTraitPoints = 295
Change 295 to 65
Save, and open your game. You're fixed.
You can change that line to whatever number of trait points you like.
I tried doing that with both files here.
Tried it again after seeing this post, hopeful that it would work this time, but no, I'm still waiting for an actual fix.
I've been stuck at 104 Trait Points (21 more than the official max 85) ever since.
I only ever downloaded this mod to try to "fix" what I got from a random host who were most probably using this.
I never modded anything that affects stats or whatever gives me advantage, just some visual stuff and possible optimisation.
A nice guy with a Chinese name who joined me online politely guided me through the Alcon and Polygon guns, helped me get them, and finally waved me away with a whopping 1175 of my property points.
I'm dying to get back to my original 85.