I have tested that both accounts have the same mod and everything is working properly. However, it is not working properly unless you are the one with the mod.
It's very odd, because I have no problems with multiplayer, including crossplay, both joining other people (and the mod still works for me, because its extremely obvious in Forgotten Kingdom overworld when nanite and smooth framerate are not disabled for me) and having others join me, both randoms and friends. My UE4SS.dll is from 12/2/2023...but I've had other people be unable to multiplayer with either that one or the later UE4SS.dll. I am not sure what's different.
the mod still works but you need a newer version of UE4SS.dll for allow asset mods, which can be found on the modding discord here: https://discord.gg/gqGPXg7TB2 UE4SS.dll: https://discord.com/channels/1132777000600358977/1133742191039230034/1194872515550511104
Does someone know how to remove these small particles flying all around everywhere? Like small black ash particles in Nerud. These just look aweful with FSR enabled, I'd like to remove them.
Hey Yakuzadeso, first of all thank you for the mod, it helps a lot.
I have a question though.
Since placing "Engine.ini" in the WindowsNoEditor folder doesn't change anything, is it possible to add or change the command "fx.MaxCPUParticlesPerEmitter"?
That gives a huge, huge performance boost in UE games, and that usually works in UE4 games in the [SystemiSettings] category inside Engine.ini file.
I normally get a popup from defender, yeah, but it wasn't triggering for this .exe. I checked the logs and it was indeed blocking it. I just tried after whitelisting it and it appears to have worked. Sorry for missing the obvious and thanks for the reminder!
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any fixes? i also downloaded the link given for the updated dll from discord
https://discord.gg/gqGPXg7TB2
UE4SS.dll: https://discord.com/channels/1132777000600358977/1133742191039230034/1194872515550511104
I have a question though.
Since placing "Engine.ini" in the WindowsNoEditor folder doesn't change anything, is it possible to add or change the command "fx.MaxCPUParticlesPerEmitter"?
That gives a huge, huge performance boost in UE games, and that usually works in UE4 games in the [SystemiSettings] category inside Engine.ini file.
Is it possible to do it for UE5 as well?