After obtaining the Strange Box the "legit" way and getting the archetype as the game intended, the armor set is not in the vendor unless you make a new character. This is a bug from Remnant's side. The devs have said they know this issue and are working on a fix.
Well the engine is GAME_UE5_2, you can open the *.pak with AES key in Fmodel and check for the Blueprints name. (pakchunk1-Windows.utoc --> Packages > Search > _C.uasset) example: Realmwalker head is Armor_Head_explorer_C, you can add these to vendors.
Unfortunately doesn't work for me... i tried both option and nothing. I think i installed everything the right way. Maybe the "Allow asset" mod doesn't work right?
Also tried to add FreeArchonEngramMod : 1 in the mod.txt but nothing... any suggestion?
This mod did not work for me. I followed the instructions carefully on both activation types. Wallace has nothing in his inventory except the normal stuff.
Would be insane if you made a similar mod which allowed burden of the gambler ring to be purchased the same way. The only way to get the ring is to get lucky and hope Cass stocks it, which is just stupid
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Thanks for the mod!
Also tried to add FreeArchonEngramMod : 1 in the mod.txt but nothing... any suggestion?
not everyone has friends or luck with randos
CheatManagerEnablerMod : 1
ActorDumperMod : 0
ConsoleCommandsMod : 1
ConsoleEnablerMod : 1
SplitScreenMod : 0
LineTraceMod : 0
BPModLoaderMod : 1
jsbLuaProfilerMod : 0
AllowModsMod : 1
FreeArchonEngramMod : 1