This page was last updated on 20 March 2017, 1:58PM
Changelogs
Version 1.2
1.2
-Shockades now do considerable damage to people and vehicles(still less than a regular grenade), also slightly increased structural damage
-Slightly reduced damage of the EDF Pistol
-Brought Morale Multiplier for salavage rewards down to 1 again, increased salvage from buildings remain, so get smashin'
1.1
-Redesigned the EDF Pistol to be a six-shooter, high damage, accurate, fat recoil and shoots as fast as you can handle, also does some structural damage
-Repurposed or altered a couple of challenges
-Made convoy stealing missions have less protection
-Fuel Tankers now take x2 bullet damage instead of x2.5 to make it more possible for the player to drive them around
-Reduced overheating on all normal gauss turrets
-Increased differences between difficulty settings, Hard is still the intended difficulty
-Upgrade costs are now the same for all difficulties
-Reduced health of the Bulldozer by 25% but decreased impact damage (it's not designed for combat after all)
-Propane tanks (blue canisters) explode in a bigger radius now, making them worthwhile as traps or similar. Accessories not included.
-Gas barrels explode violently, stay back. No, really.
(Have fun making chain explosion traps with propane and gas now)
-Minihaulers are quicker and can spawn in more places now
-Made it possible to stand on fast moving vehicles (it's a bit wonky but hey)
-Reduced max Control on Dust by 150 points
-Reduced max Control on Oasis by 175 points
-Reduced max Control on Eos by 100 points
-Buffed Plasma Caster's explosion radius, structural damage and vehicle damage, making it able to rival Missilepod more
-Buffed Missilepod's structural damage some
-Buffed Nano Rifle's radius, vehicle & npc damage to make up for the slow cooldown and to help it compete with Missilepod & Plasma Cannon
-It is now possible to find a single Thermobaric Rocket in supply crates
-Gave Missile Pod 50% bigger magazine and reserve ammo
-Gave EDF Assault Rifle more ammo reserves
-Gave EDF Enforcer (aimbot gun) more ammo reserves
-Gave EDF Sniper Rifle a small amount of extra ammo reserves
-Increased Gauss Rifle's structural damage a small amount
-EDF Assault Rifle now has 40 bullets per mag but each shot has a bit increased recoil
-Slightly buffed the damage the player deals with the EDF Assault Rifle
-Increased Remote Charge structural damage quite a lot, radius remains tiny
-Remote Charge upgrades now cost a bit less
-Buffed the melee kick further to make up for it being harder to use (try jumping and kicking to hit moving targets easier)
-Buffed Shockades to have a tiny bit increased radius, slightly increased structural damage and deal full damage to the player, they however glow brightly in mid-air now
-Made everyone use Shockades instead of regular grenades (n-not because i broke something i dont know how to fix or anything, p-promise)
-Reduced cost for Shockades a bit
-Reduced costs for player armor (health) upgrades, to compensate for earning salvage much slower
-Reduced cost for Personnel Detector
-Reduced cost for Nano Forge/Rifle/whatever
-Reduced cost for Jetpack a good amount
-Toned down the muzzle flash effect for the EDF Assault Rifle
-You now recieve 2(instead of 1) salvage per morale point at the end of missions
-Salvage from buildings and such now give you 2 salvage per piece
-Enemy Snipers have been nerfed some, fire somewhat slower and do less damage to you (they were a bit too big of a problem, and that's no fun)
-Slightly decreased mass for supply/trash trucks
-Increased max speed for dump trucks
-Slightly increased mass for dump trucks
-Decreased explosion radius for the Riding Shotgun(jenkins missions) rockets, making it a bit harder
-Increased accuracy for most hand-held weapons
-Increased accuracy for Medium EDF Tank a bit
-Increased explosion radius for MOAB car bombs a lot(one-offs should be very powerful, don't you think?)
-Reduced accuracy for gunships a bit