Here is the Second Trailer for Bertram and Cave Hermit VS Earth - It's more than a bunch of chopped up clips so i hope it kind of paints a better picture - I figured I would put the trailers on here on the same day
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About this video
I know I went on and on in the description of the first trailer, so I'll put some content related info below in case you are interested.
The synopsis is kind of tongue and cheek but sort of describes the first of what I hope will be a trilogy of features released over time.
Im excited to begin work on the second one - and that involves checking on here everyday for more excellent mods that can lead to unique scene etc. I credit the mod creators and mention the mods in the feature and will be spending most of today formatting the scrolled end credits and making sure nobody is left out.
This production, when released does not contain any nudity or content that is not condusive to what you would find in typical RDR2 gameplay.
Now here's a ton of info you didn't ask for, but who knows.. might spark an interest or at the very least expand on what was a sort of choppy first trailer.
BERTRAM AND CAVEHERMIT VS EARTH
I will upload and post on here (as you are essentially my indended audience) on April 14
Which gives me enough time to go over it carefully to ensure audio sounds good on various devices and formats
I do have a question for you though: Should i mix it in 5.1 surround sound with a stereo score, or do you think mixing in stereo would be the most audience friendly format?
I imagine I can try both and just upload each one for audience to pick..
Release Date: Friday April 14
(its non monitized and the sole reason it was created is to entertain those who love this game as much as me)Total Runtime: 104Minutes
Synopsis:
Really quick side note:
Looking at this "synopsis" I see it's a little over the top - but the production is done in good taste - there's no mention of newspapers and half the stuff below, the exposition is very subtile and intuitive - The whole stuff about what the citizens are thinking etc. is me trying to explain why many of them do not take evasive actions as I enabled Everyone Ignores Player in Rampage/Jedi/Native for a sizeable portion of the soon to be released feature. It's mostly an attempt at humor I guess.
The Chapter list will give you an idea of the trajectory of the feature. The best way I can explain it is to imagine this trailer (Trailer #2) but happening in a more linear fasion playing out over an hour and 40 mins. Its something you can pause and come back to as I realize nobody has time to watch such a long video - however I have done everything in my power to make it hard to put down (I think you will find it oddly compelling). After the First Act it gets into a bit of engaging story building..
That's pretty much all I have to say right now. I'll continue working on the main feature and try to get a third trailer out before the release (if anyone at all is remotely interested - I'm not sure anyone will even watch this, but I figured if I created the best work I could possibly create, stepped away, and went on with life, people would eventually find this and get some entertainment value out of it - its all I really want - if one person gets enjoyment out of this when released, it was all worth it. I can't thank the people who contribute to the RDR modding community enough for giving me the opportunity to spend these past few months.
OK... here's the synopsis, I'll shut up
Three drinking buddies set out to better their lot in life leading to an impulsive act of un-called-for violence that forces them to go west. On their way to a small town in West Elizabeth they begin to fully realize the moral and legal consequences of their actions which leads to acceptance of their likely fate as well as the acceleration of unspeakable acts followed by further flight.
As time increases, along with their record setting body counts, the three companions discover that law enforcement is underpaid and therefor unresponsive to their unearthly brutality. With legal authorities adopting the policy of plausible deniability, citizens begin to turn to their local media outlets for an answer. The newspapers, in turn, begin an all-out campaign to inform citizens of violence de-escalation techniques, heavily reporting that the consensus among behavioral experts is to ‘ignore if approached’, which the masses adopt until discovering that it has no effect on the barbaric and often very cruel consequences of being randomly selected by the soulless deviants who continue to rave and reave their surroundings. Eventually the citizens, who have given up on the expectation of continued normal-life, surrender to their likely fates – their only real hope being in that their continued pacifism will result in a shorter-more-painless-demise. The three companions, completely oblivious to the human suffering they cause and the wake of sorrow they leave behind, stumble upon a new pet – which in turn leads them to set out east to feed it. Sometime between killing enough US Army troops to take over Mexico and sucking the marrow out of the newspaper boy’s bones, the beastly creature runs out of luck. With Bertram now devastated after having suffered a non-human loss – a loss albeit that dwarves the black hole of pain and despair they have dealt to society as a whole - the boys set off to pay their respects to their fallen friend, leading to further adventures and .
Before long they stumble upon a rare opportunity to neurotically redeem themselves. After having visited their only living friends and doing what even society deems as a noble deed, the boys set course of Saint Denis once again – now cloaked in virtuous noble purpose – to do good by the people they once brutalized. On their way south, they realize that their appetite for blood is all-consuming and will need to be nourished by some means. This leads them to discover a recruiter for an organization comprised of persons who are going to perish relatively soon regardless of their unholy intervention. While the boys continue to feed their flame of death and destruction, as well as the alligators of Lemoyne, they come up with a plan to ‘Save Saint Denis from the Ruling Class’. Despite having no idea who owns what buildings in the town, the boys make good on their plan, now targeting innocent citizens guilty of the crime of dressing nice. It doesn’t take long before the lines are blurred and the boys begin herding anyone and everyone into key locations of Saint Denis for some mysterious reason – the ‘key locations’ mostly consisting of busy traffic intensive intersections.
As time unfolds, the citizens Saint Denis, forced to deal with continued pain and despair, press on in apathetic abandon. Shortly after completing a series of especially gruesome acts, the boys befriend a scrawny orphan, whom despite their wicked acts idolizes them. It doesn’t take long for the boy’s soul is as black as the three companions – going as far as to point and order death like you or I order a cup of coffee. As a reward for murdering urban children who as it would turn out never had a chance in life, the orphan tells the clinically-depressed-sociopathic ivy-league professor turned recluse psychopath dressed in torn rags stained red from the thousands of once cheerful human beings he crossed paths with about a large sum of money recently deposited into the Bank of Saint Denis.
Events ensue and the boys become richer – despite the irony of having a steadfast desire to turn any merchant who would accept it to pulp. The mafia’s capacity for turning a blind eye to their infectious violence now exhausted, soon begin to enact an organized campaign of revenge. After being given a specific task from Mr. Milton, aka “The Man in the White F*cking Hat”, Bertram sets off to completely ignore his orders, electing instead to consume prodigious amounts of various spirits and ales. Meanwhile the mafia and the ‘the devilish man’ battle it out – as the remaining non-captive citizens, ever-so content with the much-welcomed-distraction, carry on and do their best to pick up the shattered pieces of their tattered existence. Time rages on as Mr. Milton carefully decorates the check points with trinitrotoluene for some unclear-yet assumed-to-be-nefariously-derelict purpose.
After accumulating a body count that could fill the graveyards in the known world thrice over, the Oxford Educated Creature from Hell deals with the known remnants of those who would seek to depose him. After a series of drunken assaults, the lumbering Pea-Brain on an Endless Quest for New-Friends comes face to face with a symbol of late 19th century technological achievement – a device created for the betterment of human travel. In true Drunken-Mister-Magoo fashion, the towering well-intentioned-man-trapped-in-a-web-of-manipulation-by the-two-he-would-call-his-closest-friends, manages to dwarf Mr. Milton’s original sadistic plan – setting a multi-ton-now-blood-splashed steel object on a speeding trajectory toward nearly every unfortunate soul who came across the three’s paths in the hours preceding the now apocalyptic present. Seconds seem like an eternity as the chaos ensues – then – a thundering crash and well timed chain of concurrent explosions are heard as far away as Colter – The three companions, having appeared to have narrowly escaped certain death – unseen – their fate unknown… The product of their collective devious acts burning in an unquenchable mile-high plume of multi-colored flames seen by all who will forever be deemed blessed-to-be-amongst-the-living – the surviving witnesses of that fateful day – a day that will echo in eternity.
Intro0:00:01 – 0:00:30
Act I Nomadic Rage Sequence0:00:31 – 0:26:13
Chapter I – Valentine Violence 0:00:31 – 0:06:30
Chapter II – Strawberry Sliced 0:06:31 – 0:07:58
Chapter III – Blackwater Brutality 0:07:59 – 0:09:57
Chapter IV – Armadillo Assaulted 0:09:58 – 0:11:53
Chapter V – Savagery in Saint Denis0:11:54 – 0:26:12
Act IIJourney’s Abroad0:26:13 – 0:51:07
Chapter VI – Bertram’s New Pet 0:26:13 – 0:34:33
Chapter VII – Bearing the Loss 0:33:34 – 0:40:59
Chapter VIII – Crashing a Costume Party 0:41:00 – 0:44:19
Chapter IX – Cult Condemnation 0:44:20 – 0:51:07
Act IIIThe Siege of Saint Denis0:51:08 – 1:39:24
Chapter X – A Plan in Motion 0:51:08 – 1:05:15
Chapter XI – Bullying Bullies 1:05:16 – 1:06:48
Chapter XII – Forced Withdrawal 1:06:49 – 1:11:30
Chapter XIII – Consequences 1:11:31 – 1:13:04
Chapter XIV – Bertram Wets His Beak 1:13:05 – 1:14:30
Chapter XX – The Little Guy 1:14:31 – 1:16:11
Chapter XXI – Enough is Enough 1:16:12 – 1:19:55
Chapter XXII – Let the Poison Out 1:19:56 – 1:21:03
Chapter XXIII – Got Mixed Up With The Wrong Crew 1:21:04 – 1:21:43
Chapter XXIV – Beezle-Bub Strikes Back Part I 1:21:44 – 1:22:37
Chapter XXV – An Angry Drunk Part I 1:22:38 – 1:24:05
Chapter XXVI – Beezle-Bub Strikes Back Part II 1:24:06 – 1:28:18
Chapter XXVII – An Angry Drunk Part II1:28:19 – 1:30:24
Chapter XXVIII – Beezle-Bub Strikes Back Part II 1:30:25 – 1:33:53
Chapter XXIX – Lost, Drunk, and Confused 1:33:54 – 1:34:42
Chapter XXIX – A Forced Leap of Faith 1:34:43 – 1:36:09
Chapter XXX – Trolley Trauma 1:36:10 – 1:39:24
End Credits1:39:25 – 1:42:31
Post Credit Bonus Scene 1:42:32 – 1:43:31
RDR2 Mods (that can be obtained here at Nexus Mods) that I used to create much of this production.
EUPHORIA RAGDOLL PHYSICS MODIFICATIONS
W.E.R.O. WRITHY EUPHORIA RAGDOLL OVERHAUL
B.D.E.R.O. BASS DRAGON'S EUPHORIA RAGDOLL OVERHAUL
A.E.M. AUTHENTIC EUPHORIA MOTIONS
C.E.R.R. CINEASTIC EUPHORIA RAGDOLL REWORK
L.L.R.O. LIVE LEAK REALISTIC OVERHAUL
PED BEHAVIORAL AND PROPERTIES MODIFICATION
PED DAMAGE OVERHAUL JUST F*CKING BLEED KILL CHILDREN
HEAVIER BODIES LOWER BULLET FORCE HEAD BLEEDS
COMBAT EXPERIENCE MODIFICATIONS
ENHANCED BRAWLING DEFENSTRATION
PERFORM ARMED EXECUTIONS IN NON-COMBAT STANCE
FORCIBLY DRAG NPCS KICK NPCS ENHANCED BRAWLING
CHARGE NPCS WITH KNIFE ENHANCED COMBAT SHOVE NPCS
REPLACE DISMISS ANIMATIONS WITH WINDOW THROWS PEDS BRAWL
CONTROL NPC BRAWLINGS NPC BRAWLING STYLE SWITCHER BRAWLING STYLE SWITCHER
WORLD LOCATION ENHANCEMENTS AND OVERHAUL
PROJECT NEW AUSTIN: 1907 SAFEHOUSES RED DEAD BETA MAP EDITOR
LIMPANY RESTORED MORE PROSPEROUS ARMADILLO MORE PROSPEROUS TUMBLEWEED
MEXICO ON MAP BUTTER BRIDGE SHINING COLTER EMERALD RANCH SALOON
AMBIENT GANGS AMJM TRANSPORT SAINT DENIS GANG WAR AMBIENT PEDS
COMPSON HOUSE VAN HORN MANSION GLADIATOR ARENA STAGECOACHES
US ARMY CAMP SHADYBELL RESTORED TAHITI GUARMA FISHERMAN BAR
OPEN ALL INTERIORS ILLUMINATED AMBARINO PATHWAYS
PLAYER ABILITY EXPERIENCE ENHANCEMENT AND OVERHAUL
CAMP ANYWHERE BANKING IMMERSIVE SCENARIOS JOBS MOD
KIDNAP WITH A COACH GATLING WAGONS MOUNTED GUNS BOTTOMS UP
TIE YOUR LASSO PORTABLE DYNAMITE PLUNGER CALL HORSE ANYWHERE RAGDOLL ON COMMAND
RIDE WITH GANG SCENARIO ON COMMAND SURVIVAL MECHANICS SGNT JOES BANK ROBERIES
J10 RAILROAD ENGINEER STASH THAT LANTERN BODYGUARD SPAWNER LEGENDARY ANIMAL SPAWNER
CAMPANIONS DOG COMPANION HOSTAGES MOD BALOON MOD CENTER MASS BLEED OUT MOD
SGNT JOE'S BATTLE CREATOR
AI SPECIFIC ENHANCEMENTS AND OVERHAUL
ENHANCED ENTITY AND WORLD PERSISTENCE
LAW BY SERJROZOV RESPONSE CHANGES LONGER DAYS DYNAMIC SEASONS
VISUAL AND AUDIO ENHANCEMENT MODIFICATIONS
VESTIGIA PROJECT NEW AUSTIN CLASSIC COLOR SCHEME REMOVE SCREEN FILTER
NO BULLET TRAILS WHYEM’S PARTICLES UPSCALED TERRAIN
WHYEM’S BLOODLUST BLOODBATH EDITION DISMEMBER EVERYONE MEXICO VEGITATION REMOVER
CUT DIALOGUE RESTORATION AND ENHANCEMENT 2.1 IN-GAME SOUNDS ONLY
PED MODEL SWAPPER J10 CINEMATIC CAMERA RDR2 FREECAM NO KILL CAM FILTER
TRAINERS UTILIZED FOR PRODUCTION OF THIS VIDEO
RAMPAGE TRAINER JEDISJOSH’S TRAINER NATIVE TRAINER