About this mod
This mod reduces the amount of ammo you can carry and rebalances the prices, while also making crafting special ammo much easier and more balanced.
Why'em DLC and Red Dead Online are required to use this catalog file.
- Requirements
- Permissions and credits
- Changelogs
This is my fist mod in absolute and I would like to share it with you! I hope you might like it!
This mod has in mind to rebalance the ammo economy in RDR2 trying to make the game more realistic. I understand that it is a western game, but Imho it is kinda weird that you are able to bring with you only 4 weapons, while you can carry up to 200 ammo for any kind of ammunition it uses. So I've decided to recreate a little that sensation of scarcity you might experience in other RsGames titles.
In addition I changed the crafting method of explosive ammos and incendiary shotgun shell to make it possible to be able to craft enough bullets for being able to even use them in some occasion...
So, here are the changes I've made to the recipes:
Exploding Ammo/Slug: These will now use Nitro Express ammo instead of animal grease ( that's why you need RDO ), with my mod are now worty 5,35 dollars for 6pcs. In addition you will need an Express ammo, if you are going to create the Revolver/Pistol ones, or a standard ammo, if you are going to create the other variants, or you will still use a slug if you want to create the explosive slug.
Incendiary Shell: Instead of a full bottle of consumable Moonshine, we will now use the shotgun shell and 4 units of the MoonshineJar ( RDO item ) that you can find at the fence vendor for about 18,87 dollars ( full price )
Changes to the carryable ammo number I've done:
Revolver and Pistols: 50 pcs for each ammo type, 12 Exploding ammo.
Carbine Repeater: 50 pcs for each ammo type, 18 Exploding ammo.
Rifle: 40 pcs for each ammo type, 20 Exploding ammo.
Shotgun: 50 regular shells, 50 slug shells, 30 incendiary shells, 22 exploding slugs.
Arrows: 40 regular, 20 improved arrows, 20 small game arrows, 8 incendiary arrows, 8 poison arrow, 8 exploding arrows, 20 tracking arrows ( RDO ).
Varmint: 150 regular, 50 sedative bullets ( RDO ).
Nitro Express ( RDO ): 24 bullets.
Ammo prices:
Every ammo box contains 10 ammo pcs ( except for nitro express (6), arrows (5), Varmint (50) )
Prices are:
Pistols: Normal 0,70 , Express 0,90 , High velocity 1,20.
Revolver: Normal 0,70 , Express 0,95 , High velocity 1,25.
Repeater: Normal 0,95 , Express 1,40 , High velocity 1,80.
Rifle: Normal 1,48 , Express 1,80 , High velocity 2,30.
Shotgun: Shel 1,00 , Slug 1,05.
Elephant: Nitro Express 5,35.
Arrows: 64c. :P
Credits and final notes:
For this mod I took inspiration from HybridJoe, who was kind enough to show more or less how to modify prices and ammo.
So I took the opportunity to modify these crafting recipes according to my tastes.
Then I would like to credit ppl like: Bolmin70 ( please come back, we need an upgrade for Buyable Properties! ), The Lenny who made the lml mod loader, Why 'em and such.
I hope you'll like my first mod,
See you in the comments section!
Installation:
Replace your " catalog_sp.ymt " of in the "Red Dead Offline" folder in lml, use the version that also includes the "Why 'Em" DLC + RDOffline.
This is how the folder path should loo like:
C:\Program Files\Rockstar Games\Red Dead Redemption 2\lml\red_dead_offline\catalog